]> git.mxchange.org Git - quix0rs-blobwars.git/blob - src/CAudio.h
Don't link pak tool with SDL.
[quix0rs-blobwars.git] / src / CAudio.h
1 /*
2 Copyright (C) 2004-2011 Parallel Realities
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 class Audio {
22
23         private:
24         
25                 char levelMusicName[128];
26
27                 Engine *engine;
28
29                 Mix_Chunk *sound[MAX_SOUNDS];
30                 Mix_Chunk *quickSound;
31
32                 int musicVolume;
33                 int soundVolume;
34
35                 Mix_Music *music;
36
37         public:
38                 char songtitle[128];
39                 char songalbum[128];
40                 char songartist[128];
41                 int songlicense;
42
43                 int output;
44                 bool useSound, useMusic;
45
46         Audio();
47         void setSoundVolume(int soundVolume);
48         void setMusicVolume(int musicVolume);
49         void registerEngine(Engine *engine);
50         bool loadSound(int i, const char *filename);
51         bool loadMusic(const char *filename);
52         void playSound(int snd, int channel);
53         void playMusic();
54         void playMusicOnce();
55         int playMenuSound(int sound);
56         bool loadGameOverMusic();
57         bool reloadLevelMusic();
58         void playAmbiance();
59         void stopAmbiance();
60         void pause();
61         void resume();
62         void stopMusic();
63         void fadeMusic();
64         void free();
65         void destroy();
66
67 };