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1 /*
2 Copyright (C) 2004 Parallel Realities
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "game.h"
22
23 void newGame()
24 {
25         game.clear();
26         gameData.clear();
27         map.persistantList.clear();
28         engine.practice = false;
29
30         game.skill = engine.skill;
31 }
32
33 void showInGameOptions()
34 {
35         if (!engine.loadWidgets(_("data/inGameWidgets")))
36         {
37                 graphics.showErrorAndExit(ERR_FILE, _("data/inGameWidgets"));
38         }
39
40         graphics.drawRect(120, 100, 400, 300, graphics.black, graphics.white, graphics.screen);
41
42         int cont, options, escape, quit, escapeyes, escapeno, warnno, warnyes, quitno, quityes, train, trainno, trainyes, restart, restartno, restartyes;
43         cont = options = escape = quit = escapeyes = escapeno = warnno = warnyes = quitno = quityes = train = trainno = trainyes = restart = restartno = restartyes = 0;
44
45         engine.setWidgetVariable("continue", &cont);
46         engine.setWidgetVariable("options", &options);
47         engine.setWidgetVariable("escape", &escape);
48         engine.setWidgetVariable("restart", &restart);
49         engine.setWidgetVariable("quit", &quit);
50         engine.setWidgetVariable("train", &train);
51
52         engine.setWidgetVariable("warnno", &warnno);
53         engine.setWidgetVariable("warnyes", &warnyes);
54         
55         engine.setWidgetVariable("restartno", &restartno);
56         engine.setWidgetVariable("restartyes", &restartyes);
57
58         engine.setWidgetVariable("quitno", &quitno);
59         engine.setWidgetVariable("quityes", &quityes);
60         
61         engine.setWidgetVariable("trainno", &quitno);
62         engine.setWidgetVariable("trainyes", &quityes);
63         
64         engine.setWidgetVariable("escapeno", &escapeno);
65         engine.setWidgetVariable("escapeyes", &escapeyes);
66
67         engine.showWidgetGroup("warning", false);
68         engine.showWidgetGroup("restartconf", false);
69         engine.showWidgetGroup("escapeconf", false);
70         engine.showWidgetGroup("quitconf", false);
71         engine.showWidgetGroup("trainconf", false);
72         
73         if ((map.isBossMission) || (engine.practice) || (strcmp(map.name, "Space Station") == 0))
74         {
75                 engine.enableWidget("escape", false);
76                 engine.enableWidget("restart", false);
77         }
78                 
79         if (!engine.practice)
80         {
81                 engine.showWidget("train", false);
82         }
83         else
84         {
85                 engine.showWidget("quit", false);
86         }
87
88         engine.flushInput();
89         engine.clearInput();
90
91         drawWidgets();
92         audio.playMenuSound(2);
93         
94         int menuSound = -1;
95
96         while (true)
97         {
98                 graphics.updateScreen();                
99                 engine.getInput();
100                 config.populate();
101
102                 if ((config.isControl(CONTROL::PAUSE)) || (engine.keyState[SDLK_ESCAPE]))
103                 {
104                         engine.keyState[SDLK_ESCAPE] = 0;
105                         config.resetControl(CONTROL::PAUSE);
106                         break;
107                 }
108                 
109                 menuSound = engine.processWidgets();
110
111                 if (menuSound)
112                 {
113                         graphics.drawRect(120, 100, 400, 300, graphics.black, graphics.white, graphics.screen);
114                         drawWidgets();
115                         audio.playMenuSound(menuSound);
116                 }
117
118                 if (cont)
119                 {
120                         break;
121                 }
122
123                 if (escape)
124                 {
125                         engine.showWidgetGroup("options", false);
126
127                         if (!gameData.stagePreviouslyCleared(game.stageName))
128                         {
129                                 engine.showWidgetGroup("warning", true);
130                                 engine.highlightWidget("warnno");
131                         }
132                         else
133                         {
134                                 engine.showWidgetGroup("escapeconf", true);
135                                 engine.highlightWidget("escapeno");
136                         }
137
138                         graphics.drawRect(120, 100, 400, 300, graphics.black, graphics.white, graphics.screen);
139                         drawWidgets();
140                         escape = 0;
141                 }
142
143                 if ((escapeyes) || (warnyes))
144                 {
145                         audio.stopMusic();
146                         audio.stopAmbiance();
147                         addTeleportParticles(player.x, player.y, 50, SND_TELEPORT3);
148                         dropCarriedItems();
149                         game.setMissionOver(MIS_PLAYERESCAPE);
150                         break;
151                 }
152
153                 if (options)
154                 {
155                         showOptions();
156                         break;
157                 }
158
159                 if ((warnno) || (quitno) || (escapeno) || (trainno) || (restartno))
160                 {
161                         engine.highlightWidget("continue");
162                         engine.showWidgetGroup("options", true);
163                         engine.showWidgetGroup("warning", false);
164                         engine.showWidgetGroup("trainconf", false);
165                         engine.showWidgetGroup("escapeconf", false);
166                         engine.showWidgetGroup("quitconf", false);
167                         engine.showWidgetGroup("restartconf", false);
168                         
169                         if (!engine.practice)
170                         {
171                                 engine.showWidget("train", false);
172                         }
173                         else
174                         {
175                                 engine.showWidget("quit", false);
176                         }
177                         
178                         graphics.drawRect(120, 100, 400, 300, graphics.black, graphics.white, graphics.screen);
179                         drawWidgets();
180                         quitno = trainno = warnno = escapeno = restartno = 0;
181                 }
182
183                 if (quit)
184                 {
185                         engine.showWidgetGroup("options", false);
186                         engine.showWidgetGroup("quitconf", true);
187                         engine.highlightWidget("quitno");
188
189                         graphics.drawRect(120, 100, 400, 300, graphics.black, graphics.white, graphics.screen);
190                         drawWidgets();
191                         quit = 0;
192                 }
193                 
194                 if (train)
195                 {
196                         engine.showWidgetGroup("options", false);
197                         engine.showWidgetGroup("trainconf", true);
198                         engine.highlightWidget("trainno");
199
200                         graphics.drawRect(120, 100, 400, 300, graphics.black, graphics.white, graphics.screen);
201                         drawWidgets();
202                         train = 0;
203                 }
204                 
205                 if (restart)
206                 {
207                         engine.showWidgetGroup("options", false);
208                         engine.showWidgetGroup("restartconf", true);
209                         engine.highlightWidget("restartno");
210
211                         graphics.drawRect(120, 100, 400, 300, graphics.black, graphics.white, graphics.screen);
212                         drawWidgets();
213                         restart = 0;
214                 }
215
216                 if ((quityes) || (trainyes))
217                 {
218                         game.setMissionOver(MIS_PLAYERQUIT);
219                         break;
220                 }
221                 
222                 if (restartyes)
223                 {
224                         game.setMissionOver(MIS_PLAYERRESTART);
225                         SDL_FillRect(graphics.screen, NULL, graphics.black);
226                         audio.stopMusic();
227                         audio.stopAmbiance();
228                         graphics.delay(500);
229                         break;
230                 }
231
232                 SDL_Delay(16);
233         }
234 }
235
236 void doGameStuff()
237 {
238         engine.getInput();
239         config.populate();
240         replayData.read(config.command);
241         
242         if (game.missionOverReason == MIS_INPROGRESS)
243         {
244                 config.doPause();
245         }
246
247         engine.doFrameLoop();
248
249         graphics.updateScreen();
250         graphics.animateSprites();
251         graphics.drawBackground();
252
253         doEffects();
254         doTrains();
255         doTraps();
256         drawMap();
257         doLineDefs();
258         doSwitches();
259         doItems();
260         doBullets();
261         doMIAs();
262         
263         if (map.isBossMission)
264         {
265                 doBosses();
266         }
267         
268         doEnemies();
269         doObstacles();
270         doTeleporters();
271         
272         if (map.isBlizzardLevel)
273         {
274                 doWind();
275         }
276         
277         doParticles();
278         
279         if ((SDL_GetAppState() & SDL_APPINPUTFOCUS) == 0)
280         {
281                 engine.paused = true;
282         }
283         
284         replayData.set(config.command); 
285         replayData.commit();
286 }
287
288 int gameover()
289 {
290         audio.stopMusic();
291         audio.stopAmbiance();
292         
293         if (!engine.loadWidgets(_("data/gameOverWidgets")))
294         {
295                 graphics.showErrorAndExit(ERR_FILE, _("data/gameOverWidgets"));
296         }
297
298         SDL_Surface *gameover = graphics.quickSprite("Game Over", graphics.loadImage("gfx/main/gameover.png"));
299         graphics.setTransparent(gameover);
300
301         audio.loadGameOverMusic();
302         audio.playMusic();
303
304         engine.flushInput();
305         engine.clearInput();
306
307         unsigned int frameLimit = SDL_GetTicks() + 16;
308
309         bool showGameOverOptions = false;
310         int cont, quit, menuSound;
311         cont = quit = menuSound = 0;
312
313         engine.setWidgetVariable("gameOverNo", &cont);
314         engine.setWidgetVariable("gameOverYes", &quit);
315         
316         if (game.canContinue > 1)
317         {
318                 Widget *widget = engine.getWidgetByName("gameOverNo");
319                 snprintf(widget->label, sizeof widget->label, "%s (%d)", widget->label, game.canContinue);
320         }
321
322         while (true)
323         {
324                 if (menuSound)
325                         audio.playMenuSound(menuSound);
326
327                 doGameStuff();
328                 drawMapTopLayer();
329
330                 graphics.blit(gameover, 320, 240, graphics.screen, true);
331
332                 if (engine.userAccepts())
333                 {
334                         if (!showGameOverOptions)
335                         {
336                                 showGameOverOptions = true;
337                                 engine.showWidgetGroup("gameover", true);
338                                 engine.highlightWidget("gameOverNo");
339                                 engine.flushInput();
340                                 engine.clearInput();
341                         }
342
343                         // Can't continue on a boss mission or if no checkpoints reached!
344                         if ((map.isBossMission) || (!game.canContinue))
345                         {
346                                 engine.showWidgetGroup("gameover", false);
347                                 quit = 1;
348                         }
349                 }
350                 
351                 if (showGameOverOptions)
352                 {
353                         drawWidgets();
354                         menuSound = engine.processWidgets();
355                 }
356
357                 if ((cont) || (quit))
358                         break;
359
360                 engine.delay(frameLimit);
361                 frameLimit = SDL_GetTicks() + 16;
362         }
363
364         if (quit)
365         {
366                 audio.fadeMusic();
367                 graphics.fadeToBlack();
368                 map.clear();
369                 
370                 return SECTION_TITLE;
371         }
372
373         game.continueFromCheckPoint = true;
374         audio.stopMusic();
375         audio.reloadLevelMusic();
376
377         return SECTION_GAME;
378 }
379
380 void showMissionInformation()
381 {
382         SDL_FillRect(graphics.screen, NULL, graphics.black);
383         graphics.updateScreen();
384
385         SDL_Surface *panel = graphics.createSurface(400, 300);
386         SDL_Surface *panelBack = graphics.alphaRect(400, 300, 0x00, 0x00, 0x00);
387         SDL_SetColorKey(panel, (SDL_SRCCOLORKEY|SDL_RLEACCEL), SDL_MapRGB(panel->format, 0, 0, 0));
388
389         graphics.drawRect(1, 1, 398, 298, graphics.black, graphics.white, panelBack);
390
391         char message[100];
392         int col1 = 25;
393         int col2 = 375;
394         int y = 30;
395
396         Objective *objective;
397
398         graphics.setFontSize(0);
399
400         graphics.setFontSize(3);
401         graphics.setFontColor(0xff, 0xff, 0xff, 0x00, 0x00, 0x00);
402         graphics.drawString(_(game.stageName), 200, 20, TXT_CENTERED, panel);
403
404         graphics.setFontSize(0);
405
406         y += 20;
407
408         if (map.totalMIAs > 0)
409         {
410                 graphics.setFontColor(0xff, 0xff, 0xff, 0x00, 0x00, 0x00);
411                 snprintf(message, sizeof message, _("Rescue %d MIAs"), map.requiredMIAs);
412                 graphics.drawString(message, col1, y, TXT_LEFT, panel);
413
414                 if (map.foundMIAs < map.requiredMIAs)
415                 {
416                         graphics.setFontColor(0xff, 0x00, 0x00, 0x00, 0x00, 0x00);
417                         snprintf(message, sizeof message, "%d / %d", map.foundMIAs, map.requiredMIAs);
418                         graphics.drawString(message, col2, y, TXT_RIGHT, panel);
419                 }
420                 else
421                 {
422                         graphics.setFontColor(0x00, 0xff, 0x00, 0x00, 0x00, 0x00);
423                         graphics.drawString(_("Completed"), col2, y, TXT_RIGHT, panel);
424                 }
425         }
426
427         objective = (Objective*)map.objectiveList.getHead();
428
429         while (objective->next != NULL)
430         {
431                 objective = (Objective*)objective->next;
432
433                 y += 20;
434
435                 graphics.setFontColor(0xff, 0xff, 0xff, 0x00, 0x00, 0x00);
436                 
437                 if ((game.skill < 3) &&  (strstr(objective->description, "L.R.T.S.")) && (!gameData.completedWorld))
438                 {
439                         graphics.drawString(_("???? ???????? ????"), col1, y, TXT_LEFT, panel);
440                 }
441                 else
442                 {
443                         graphics.drawString(_(objective->description), col1, y, TXT_LEFT, panel);
444                 }
445                 
446                 // this is a fake objective (for the 4th Ancient Tomb)
447                 if (objective->targetValue == -1)
448                 {
449                         graphics.setFontColor(0xff, 0x00, 0x00, 0x00, 0x00, 0x00);
450                         graphics.drawString(_("Incomplete"), col2, y, TXT_RIGHT, panel);
451                 }
452                 else if (objective->currentValue < objective->targetValue)
453                 {
454                         graphics.setFontColor(0xff, 0x00, 0x00, 0x00, 0x00, 0x00);
455                         if (objective->targetValue == 1)
456                         {
457                                 graphics.drawString(_("Incomplete"), col2, y, TXT_RIGHT, panel);
458                         }
459                         else
460                         {
461                                 snprintf(message, sizeof message, "%d / %d", objective->currentValue, objective->targetValue);
462                                 graphics.drawString(message, col2, y, TXT_RIGHT, panel);
463                         }
464                 }
465                 else
466                 {
467                         graphics.setFontColor(0x00, 0xff, 0x00, 0x00, 0x00, 0x00);
468                         graphics.drawString(_("Completed"), col2, y, TXT_RIGHT, panel);
469                 }
470         }
471         
472         if (game.skill == 3)
473         {
474                 graphics.setFontColor(0xff, 0xff, 0x00, 0x00, 0x00, 0x00);
475                 snprintf(message, sizeof message, _("Time Limit - %d:%.2d Minutes"), map.remainingMinutes, map.remainingSeconds);
476                 graphics.drawString(message, 200, 260, TXT_CENTERED, panel);
477         }
478         
479         graphics.setFontColor(0xff, 0xff, 0xff, 0x00, 0x00, 0x00);
480         graphics.drawString(_("Press Fire to Continue"), 200, 280, TXT_CENTERED, panel);
481
482         engine.flushInput();
483         engine.clearInput();
484
485         int px, py;
486
487         map.getRandomEntityPosition(&px, &py);
488         map.getRandomEntityPosition(&player.tx, &player.ty);
489
490         player.x = px;
491         player.y = py;
492
493         unsigned int frameLimit = SDL_GetTicks() + 16;
494                 
495         while (true)
496         {
497                 if ((int)player.x < player.tx) player.x += 2;
498                 if ((int)player.x > player.tx) player.x -= 2;
499                 if ((int)player.y < player.ty) player.y += 2;
500                 if ((int)player.y > player.ty) player.y -= 2;
501
502                 if (Collision::collision(player.x, player.y, 5, 5, player.tx, player.ty, 5, 5))
503                         map.getRandomEntityPosition(&player.tx, &player.ty);
504
505                 engine.setPlayerPosition((int)player.x, (int)player.y, map.limitLeft, map.limitRight, map.limitUp, map.limitDown);
506
507                 doGameStuff();
508                 drawMapTopLayer();
509                 graphics.blit(panelBack, 320, 220, graphics.screen, true);
510                 graphics.blit(panel, 320, 220, graphics.screen, true);
511
512                 engine.delay(frameLimit);
513                 frameLimit = SDL_GetTicks() + 16;
514
515                 if (engine.userAccepts())
516                         break;
517         }
518
519         SDL_FreeSurface(panel);
520         SDL_FreeSurface(panelBack);
521
522         SDL_FillRect(graphics.screen, NULL, graphics.black);
523         graphics.delay(1000);
524 }
525
526 void beamInPlayer()
527 {
528         game.getCheckPoint(&player.x, &player.y);
529         
530         int beamInTime = 180;
531         
532         unsigned int frameLimit = SDL_GetTicks() + 16;
533         
534         audio.playSound(SND_TELEPORT1, CH_ANY);
535         
536         engine.setPlayerPosition((int)player.x, (int)player.y, map.limitLeft, map.limitRight, map.limitUp, map.limitDown);
537         
538         while (beamInTime > 0)
539         {
540                 engine.delay(frameLimit);
541                 frameLimit = SDL_GetTicks() + 16;
542                 
543                 doGameStuff();
544                 drawMapTopLayer();
545                 
546                 if ((beamInTime % 10) == 0)
547                         addTeleportParticles(player.x + 10, player.y + 10, 50, -1);
548                 
549                 beamInTime--;
550         }
551         
552         game.getCheckPoint(&player.x, &player.y);
553         
554         player.dx = 0;
555         player.dy = 0;
556         player.immune = 120;
557         player.environment = ENV_AIR;
558         player.oxygen = 7;
559         player.fuel = 7;
560         Math::removeBit(&player.flags, ENT_FLIES);
561 }
562
563 int doGame()
564 {
565         graphics.setFontSize(0);
566
567         SDL_FillRect(graphics.screen, NULL, graphics.black);
568         graphics.delay(1000);
569
570         Uint32 then, frames, frameLimit, millis, frameCounter;
571
572         #if !USEPAK
573         Uint32 now;
574         char fps[10];
575         strncpy(fps, "fps", sizeof fps);
576         #endif
577
578         engine.messageTime = -1;
579         engine.messagePriority = -1;
580
581         audio.playMusic();
582         audio.playAmbiance();
583
584         if (!game.continueFromCheckPoint)
585         {
586                 player.health = -99;
587
588                 //#if USEPAK
589                 if ((!map.isBossMission) && (replayData.replayMode == REPLAY_MODE::NONE))
590                 {
591                         showMissionInformation();
592                 }
593                 //#endif
594
595                 game.levelsStarted++;
596         }
597         else
598         {
599                 game.useObjectiveCheckPoint();
600         }
601
602         player.setVelocity(0, 1);
603         player.baseThink = 60;
604         player.health = MAX_HEALTH;
605
606         if (game.continueFromCheckPoint)
607         {
608                 player.health = (MAX_HEALTH / 2);
609                 player.setSprites(graphics.getSprite("BobRight", true), graphics.getSprite("BobLeft", true), graphics.getSprite("BobSpin", true));
610         }
611         else
612         {
613                 player.currentWeapon = &weapon[WP_PISTOL];
614         }
615
616         game.resetMissionOver();
617
618         frameLimit = SDL_GetTicks() + 16;
619         frames = millis = 0;
620         then = SDL_GetTicks();
621         frameCounter = SDL_GetTicks();
622
623         if ((strcmp(map.name, "Space Station") == 0) && (!game.continueFromCheckPoint))
624         {
625                 beamInPlayer();
626         }
627         else
628         {
629                 resetPlayer();
630         }
631
632         engine.flushInput();
633         engine.clearInput();
634
635         debug(("Map Clipping is %d %d %d %d\n", map.limitLeft, map.limitRight, map.limitUp, map.limitDown));
636
637         game.continueFromCheckPoint = false;
638
639         engine.paused = false;
640
641         while (true)
642         {
643                 ++frames;
644                 ++millis;
645
646                 if (game.missionOverReason != MIS_PLAYEROUT)
647                 {
648                         engine.setPlayerPosition((int)player.x, (int)player.y, map.limitLeft, map.limitRight, map.limitUp, map.limitDown);
649                 }
650
651                 doSpawnPoints();
652                 doGameStuff();
653
654                 doPlayer();
655                 raiseWaterLevel();
656
657                 if ((player.environment == ENV_SLIME) || (player.environment == ENV_LAVA) || (player.health < 1))
658                 {
659                         if (player.health < 1)
660                         {
661                                 game.setMissionOver(MIS_PLAYERDEAD);
662                                 audio.fadeMusic();
663                                 audio.stopAmbiance();
664                         }
665                         else
666                         {
667                                 game.setMissionOver(MIS_PLAYEROUT);
668                                 player.immune = 130;
669                         }
670                 }
671
672                 if (config.isControl(CONTROL::MAP))
673                 {
674                         if (!map.isBossMission)
675                         {
676                                 showMap((int)(player.x / 32), (int)(player.y / 32));
677                         }
678                         else
679                         {
680                                 engine.setInfoMessage("Automap is not available!", 1, INFO_HINT);
681                         }
682                 }
683
684                 drawMapTopLayer();
685                 doStatusBar();
686
687                 if ((engine.keyState[SDLK_ESCAPE]) && (game.missionOver == 0))
688                 {
689                         if (replayData.replayMode == REPLAY_MODE::NONE)
690                         {
691                                 showInGameOptions();
692                         }
693                         else
694                         {
695                                 exit(0);
696                         }
697                 }
698
699                 if (allObjectivesCompleted())
700                 {
701                         if (game.missionOver == 0)
702                         {
703                                 if (map.isBossMission)
704                                 {
705                                         map.killAllEnemies();
706                                 }
707                                 
708                                 audio.stopMusic();
709                                 audio.stopAmbiance();
710
711                                 game.setMissionOver(MIS_COMPLETE);
712                                 engine.setInfoMessage("All Required Objectives Met - Mission Complete", 10, INFO_OBJECTIVE);
713                         }
714                 }
715
716                 if (game.missionOver > 0)
717                 {
718                         game.missionOver--;
719                 
720                         if (game.missionOver == 0)
721                         {
722                                 if (game.missionOverReason == MIS_PLAYEROUT)
723                                 {
724                                         SDL_FillRect(graphics.screen, NULL, graphics.black);
725                                         graphics.updateScreen();
726                                         graphics.delay(1000);
727                                         engine.flushInput();
728                                         engine.clearInput();
729                                         resetPlayer();
730                                         game.resetMissionOver();
731                                 }
732                                 else
733                                 {
734                                         if (game.missionOverReason == MIS_COMPLETE)
735                                         {
736                                                 game.missionOver = MAX_FPS * 2;
737                                                 
738                                                 if (strcmp(map.name, "Space Station") != 0)
739                                                 {
740                                                         addTeleportParticles(player.x, player.y, 50, SND_TELEPORT3);
741                                                         dropCarriedItems();
742                                                         game.missionOverReason = MIS_PLAYERESCAPE;
743                                                 }
744                                                 else
745                                                 {
746                                                         break;
747                                                 }
748                                         }
749                                         else if (game.missionOverReason == MIS_GAMECOMPLETE)
750                                         {
751                                                 addTeleportParticles(player.x, player.y, 50, SND_TELEPORT3);
752                                                 game.missionOverReason = MIS_PLAYERESCAPE;
753                                                 game.missionOver = MAX_FPS * 4;
754                                         }
755                                         else
756                                         {
757                                                 if (replayData.replayMode != REPLAY_MODE::NONE)
758                                                 {
759                                                         exit(0);
760                                                 }
761                                         
762                                                 break;
763                                         }
764                                 }
765                         }
766                 }
767
768                 Math::limitInt(&(--game.lastComboTime), 0, 60);
769
770                 if (millis >= 60)
771                 {
772                         millis = 0;
773                         
774                         if ((game.missionOverReason == MIS_INPROGRESS) || (game.missionOverReason == MIS_PLAYEROUT))
775                         {
776                                 game.incrementMissionTime();
777                                 
778                                 if (game.skill == 3)
779                                 {
780                                         doTimeRemaining();
781                                 }
782                         }
783                 }
784
785                 if (engine.paused)
786                 {
787                         doPauseInfo();
788                         audio.pause();
789                 }
790
791                 while (engine.paused)
792                 {
793                         engine.getInput();
794                         config.populate();
795                         config.doPause();
796                         graphics.updateScreen();
797                         then = SDL_GetTicks();
798                         frames = 0;
799
800                         if (!engine.paused)
801                         {
802                                 audio.resume();
803                         }
804
805                         SDL_Delay(16);
806                 }
807                 
808                 if ((engine.keyState[SDLK_F3]) && (engine.cheatSkipLevel))
809                 {
810                         autoCompleteAllObjectives(true);
811                         engine.keyState[SDLK_F3] = 0;
812                         engine.setInfoMessage("Skipping Mission...", 2, INFO_OBJECTIVE);
813                 }
814                 
815                 #if !USEPAK
816                 if (engine.keyState[SDLK_F1])
817                 {
818                         autoCompleteAllObjectives(false);
819                 }               
820                 #endif
821                 
822                 if (replayData.replayMode != REPLAY_MODE::PLAYBACK)
823                 {
824                         engine.delay(frameLimit);
825                 }
826                 else if (!replayData.fast)
827                 {
828                         engine.delay(frameLimit);
829                 }
830                 
831                 if (engine.keyState[SDLK_F5])
832                 {
833                         replayData.fast = !replayData.fast;
834                         engine.keyState[SDLK_F5] = 0;
835                 }
836                 
837                 frameLimit = SDL_GetTicks()  + 16;
838                 
839                 if (game.missionOverReason == MIS_GAMECOMPLETE)
840                         frameLimit = SDL_GetTicks() + 64;
841
842                 #if !USEPAK
843                 graphics.drawString(fps, 600, 30, true, graphics.screen);
844
845                 if (SDL_GetTicks() > frameCounter + 500)
846                 {
847                         now = SDL_GetTicks();
848                         snprintf(fps, sizeof fps, "%2.2f fps", ((double)frames*1000)/(now - then));
849                         then = frameCounter = SDL_GetTicks();
850                         frames = 0;
851                 }
852                 #endif
853         }
854
855         if (allObjectivesCompleted())
856         {
857                 if (strcmp(map.name, "Final Battle") == 0)
858                 {
859                         game.missionOverReason = MIS_GAMECOMPLETE;
860                 }
861                 else
862                 {
863                         game.missionOverReason = MIS_COMPLETE;
864                 }
865         }
866
867         switch (game.missionOverReason)
868         {
869                 case MIS_COMPLETE:
870                         if (strcmp(map.name, "Space Station"))
871                         {
872                                 graphics.delay(1000);
873                                 audio.loadMusic("music/commando.xm");
874                                 audio.playMusic();
875                                 graphics.fadeToBlack();
876                                 
877                                 bool previouslyCompleted = gameData.stagePreviouslyCleared(game.stageName);
878                                 
879                                 showMissionClear();
880                                 
881                                 if (engine.practice)
882                                 {
883                                         return SECTION_TITLE;
884                                 }
885                                 
886                                 if (!previouslyCompleted)
887                                 {
888                                         checkEndCutscene();
889                                 }
890                                 return SECTION_HUB;
891                         }
892                         else
893                         {
894                                 graphics.fadeToBlack();
895                                 processPostMissionData();
896                                 saveGame();
897                                 game.setMapName("data/finalBattle");
898                                 game.setStageName("Final Battle");
899                                 return SECTION_GAME;
900                         }
901                         break;
902                         
903                 case MIS_GAMECOMPLETE:
904                         SDL_FillRect(graphics.screen, NULL, graphics.white);
905                         graphics.updateScreen();
906                         graphics.fadeToBlack();
907                         
908                         // we've finished the game. Extreme mode is now available! :)
909                         engine.extremeAvailable = true;
910                         map.clear();
911                         graphics.free();
912                         audio.free();
913                         checkEndCutscene();
914                         return SECTION_CREDITS;
915                         break;
916
917                 case MIS_TIMEUP:
918                         game.canContinue = 0;
919                 case MIS_PLAYERDEAD:
920                         if (player.health > -60)
921                         {
922                                 player.health = -99;
923                                 gibPlayer();
924                         }
925                         return SECTION_GAMEOVER;
926                         break;
927
928                 case MIS_PLAYERESCAPE:
929                         game.escapes++;
930                         if (gameData.stagePreviouslyCleared(game.stageName))
931                         {
932                                 processPostMissionData();
933                                 saveGame();
934                         }
935                         return SECTION_HUB;
936                         break;
937                         
938                 case MIS_PLAYERRESTART:
939                         clearAllMissionData();
940                         return SECTION_GAME;
941                         break;
942
943                 default:
944                         return SECTION_TITLE;
945                         break;
946         }
947
948         return SECTION_TITLE;
949 }