]> git.mxchange.org Git - quix0rs-blobwars.git/blob - src/graphics.cpp
Don't link pak tool with SDL.
[quix0rs-blobwars.git] / src / graphics.cpp
1 /*
2 Copyright (C) 2004-2011 Parallel Realities
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "graphics.h"
22
23 void showAllSprites()
24 {
25         loadResources();
26
27         Sprite *sprite = graphics.getSpriteHead();
28
29         int x, y, h;
30
31         unsigned int frameLimit = SDL_GetTicks() + 16;
32
33         while (true)
34         {
35                 x = y = h = 0;
36
37                 graphics.updateScreen();
38                 graphics.animateSprites();
39                 engine.getInput();
40                 config.populate();
41
42                 SDL_FillRect(graphics.screen, NULL, graphics.black);
43
44                 sprite = graphics.getSpriteHead();
45
46                 while (sprite->next != NULL)
47                 {
48                         sprite = (Sprite*)sprite->next;
49
50                         if (strcmp(sprite->name, "optionsBackground"))
51                         {
52                                 graphics.blit(sprite->getCurrentFrame(), x, y, graphics.screen, false);
53
54                                 x += sprite->image[0]->w + 5;
55                                 h = max(h, sprite->image[0]->h + 5);
56
57                                 if (x >= 600)
58                                 {
59                                 x = 0;
60                                         y += h;
61                                         h = 0;
62                                 }
63                         }
64                 }
65                 
66                 engine.delay(frameLimit);
67                 frameLimit = SDL_GetTicks() + 16;
68
69         }
70 }