]> git.mxchange.org Git - shipsimu-docs.git/commitdiff
Re-added
authorRoland Häder <roland@mxchange.org>
Sat, 24 May 2008 09:36:39 +0000 (09:36 +0000)
committerRoland Häder <roland@mxchange.org>
Sat, 24 May 2008 09:36:39 +0000 (09:36 +0000)
.gitattributes
shipsimu-docs/COPYING [new file with mode: 0644]
shipsimu-docs/COPYING.documents [new file with mode: 0644]
shipsimu-docs/COPYING.software [new file with mode: 0644]
shipsimu-docs/Conception - Ship-Simu 0.0.1.odt [new file with mode: 0644]
shipsimu-docs/NEWS [new file with mode: 0644]
shipsimu-docs/README [new file with mode: 0644]
shipsimu-docs/THANKS [new file with mode: 0644]
shipsimu-docs/mindmap_20080517.html [new file with mode: 0644]
shipsimu-docs/mindmap_20080522.html [new file with mode: 0644]
shipsimu-docs/mindmap_20080523.html [new file with mode: 0644]

index 1226714159b3cb734e6779729bf5b73b2306b5ca..17cc8e816aced466dda51395627e802a1cdf2770 100644 (file)
@@ -1,3 +1,13 @@
 * text=auto !eol
+shipsimu-docs/COPYING -text
+shipsimu-docs/COPYING.documents -text
+shipsimu-docs/COPYING.software -text
+shipsimu-docs/Conception[!!-~]-[!!-~]Ship-Simu[!!-~]0.0.1.odt -text
+shipsimu-docs/NEWS -text
+shipsimu-docs/README -text
 shipsimu-docs/Ship-Simu[!!-~]ArgoUML[!!-~]Diagram.zargo -text
 shipsimu-docs/Ship-Simu[!!-~]Ship-Simulator.mm -text
+shipsimu-docs/THANKS -text
+shipsimu-docs/mindmap_20080517.html -text
+shipsimu-docs/mindmap_20080522.html -text
+shipsimu-docs/mindmap_20080523.html -text
diff --git a/shipsimu-docs/COPYING b/shipsimu-docs/COPYING
new file mode 100644 (file)
index 0000000..370436e
--- /dev/null
@@ -0,0 +1,3 @@
+For scripts, except templates and compileable templates see COPYING.software.
+
+For documents see COPYING.documents.
diff --git a/shipsimu-docs/COPYING.documents b/shipsimu-docs/COPYING.documents
new file mode 100644 (file)
index 0000000..4a0fe1c
--- /dev/null
@@ -0,0 +1,397 @@
+               GNU Free Documentation License
+                 Version 1.2, November 2002
+
+
+ Copyright (C) 2000,2001,2002  Free Software Foundation, Inc.
+     51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+
+0. PREAMBLE
+
+The purpose of this License is to make a manual, textbook, or other
+functional and useful document "free" in the sense of freedom: to
+assure everyone the effective freedom to copy and redistribute it,
+with or without modifying it, either commercially or noncommercially.
+Secondarily, this License preserves for the author and publisher a way
+to get credit for their work, while not being considered responsible
+for modifications made by others.
+
+This License is a kind of "copyleft", which means that derivative
+works of the document must themselves be free in the same sense.  It
+complements the GNU General Public License, which is a copyleft
+license designed for free software.
+
+We have designed this License in order to use it for manuals for free
+software, because free software needs free documentation: a free
+program should come with manuals providing the same freedoms that the
+software does.  But this License is not limited to software manuals;
+it can be used for any textual work, regardless of subject matter or
+whether it is published as a printed book.  We recommend this License
+principally for works whose purpose is instruction or reference.
+
+
+1. APPLICABILITY AND DEFINITIONS
+
+This License applies to any manual or other work, in any medium, that
+contains a notice placed by the copyright holder saying it can be
+distributed under the terms of this License.  Such a notice grants a
+world-wide, royalty-free license, unlimited in duration, to use that
+work under the conditions stated herein.  The "Document", below,
+refers to any such manual or work.  Any member of the public is a
+licensee, and is addressed as "you".  You accept the license if you
+copy, modify or distribute the work in a way requiring permission
+under copyright law.
+
+A "Modified Version" of the Document means any work containing the
+Document or a portion of it, either copied verbatim, or with
+modifications and/or translated into another language.
+
+A "Secondary Section" is a named appendix or a front-matter section of
+the Document that deals exclusively with the relationship of the
+publishers or authors of the Document to the Document's overall subject
+(or to related matters) and contains nothing that could fall directly
+within that overall subject.  (Thus, if the Document is in part a
+textbook of mathematics, a Secondary Section may not explain any
+mathematics.)  The relationship could be a matter of historical
+connection with the subject or with related matters, or of legal,
+commercial, philosophical, ethical or political position regarding
+them.
+
+The "Invariant Sections" are certain Secondary Sections whose titles
+are designated, as being those of Invariant Sections, in the notice
+that says that the Document is released under this License.  If a
+section does not fit the above definition of Secondary then it is not
+allowed to be designated as Invariant.  The Document may contain zero
+Invariant Sections.  If the Document does not identify any Invariant
+Sections then there are none.
+
+The "Cover Texts" are certain short passages of text that are listed,
+as Front-Cover Texts or Back-Cover Texts, in the notice that says that
+the Document is released under this License.  A Front-Cover Text may
+be at most 5 words, and a Back-Cover Text may be at most 25 words.
+
+A "Transparent" copy of the Document means a machine-readable copy,
+represented in a format whose specification is available to the
+general public, that is suitable for revising the document
+straightforwardly with generic text editors or (for images composed of
+pixels) generic paint programs or (for drawings) some widely available
+drawing editor, and that is suitable for input to text formatters or
+for automatic translation to a variety of formats suitable for input
+to text formatters.  A copy made in an otherwise Transparent file
+format whose markup, or absence of markup, has been arranged to thwart
+or discourage subsequent modification by readers is not Transparent.
+An image format is not Transparent if used for any substantial amount
+of text.  A copy that is not "Transparent" is called "Opaque".
+
+Examples of suitable formats for Transparent copies include plain
+ASCII without markup, Texinfo input format, LaTeX input format, SGML
+or XML using a publicly available DTD, and standard-conforming simple
+HTML, PostScript or PDF designed for human modification.  Examples of
+transparent image formats include PNG, XCF and JPG.  Opaque formats
+include proprietary formats that can be read and edited only by
+proprietary word processors, SGML or XML for which the DTD and/or
+processing tools are not generally available, and the
+machine-generated HTML, PostScript or PDF produced by some word
+processors for output purposes only.
+
+The "Title Page" means, for a printed book, the title page itself,
+plus such following pages as are needed to hold, legibly, the material
+this License requires to appear in the title page.  For works in
+formats which do not have any title page as such, "Title Page" means
+the text near the most prominent appearance of the work's title,
+preceding the beginning of the body of the text.
+
+A section "Entitled XYZ" means a named subunit of the Document whose
+title either is precisely XYZ or contains XYZ in parentheses following
+text that translates XYZ in another language.  (Here XYZ stands for a
+specific section name mentioned below, such as "Acknowledgements",
+"Dedications", "Endorsements", or "History".)  To "Preserve the Title"
+of such a section when you modify the Document means that it remains a
+section "Entitled XYZ" according to this definition.
+
+The Document may include Warranty Disclaimers next to the notice which
+states that this License applies to the Document.  These Warranty
+Disclaimers are considered to be included by reference in this
+License, but only as regards disclaiming warranties: any other
+implication that these Warranty Disclaimers may have is void and has
+no effect on the meaning of this License.
+
+
+2. VERBATIM COPYING
+
+You may copy and distribute the Document in any medium, either
+commercially or noncommercially, provided that this License, the
+copyright notices, and the license notice saying this License applies
+to the Document are reproduced in all copies, and that you add no other
+conditions whatsoever to those of this License.  You may not use
+technical measures to obstruct or control the reading or further
+copying of the copies you make or distribute.  However, you may accept
+compensation in exchange for copies.  If you distribute a large enough
+number of copies you must also follow the conditions in section 3.
+
+You may also lend copies, under the same conditions stated above, and
+you may publicly display copies.
+
+
+3. COPYING IN QUANTITY
+
+If you publish printed copies (or copies in media that commonly have
+printed covers) of the Document, numbering more than 100, and the
+Document's license notice requires Cover Texts, you must enclose the
+copies in covers that carry, clearly and legibly, all these Cover
+Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on
+the back cover.  Both covers must also clearly and legibly identify
+you as the publisher of these copies.  The front cover must present
+the full title with all words of the title equally prominent and
+visible.  You may add other material on the covers in addition.
+Copying with changes limited to the covers, as long as they preserve
+the title of the Document and satisfy these conditions, can be treated
+as verbatim copying in other respects.
+
+If the required texts for either cover are too voluminous to fit
+legibly, you should put the first ones listed (as many as fit
+reasonably) on the actual cover, and continue the rest onto adjacent
+pages.
+
+If you publish or distribute Opaque copies of the Document numbering
+more than 100, you must either include a machine-readable Transparent
+copy along with each Opaque copy, or state in or with each Opaque copy
+a computer-network location from which the general network-using
+public has access to download using public-standard network protocols
+a complete Transparent copy of the Document, free of added material.
+If you use the latter option, you must take reasonably prudent steps,
+when you begin distribution of Opaque copies in quantity, to ensure
+that this Transparent copy will remain thus accessible at the stated
+location until at least one year after the last time you distribute an
+Opaque copy (directly or through your agents or retailers) of that
+edition to the public.
+
+It is requested, but not required, that you contact the authors of the
+Document well before redistributing any large number of copies, to give
+them a chance to provide you with an updated version of the Document.
+
+
+4. MODIFICATIONS
+
+You may copy and distribute a Modified Version of the Document under
+the conditions of sections 2 and 3 above, provided that you release
+the Modified Version under precisely this License, with the Modified
+Version filling the role of the Document, thus licensing distribution
+and modification of the Modified Version to whoever possesses a copy
+of it.  In addition, you must do these things in the Modified Version:
+
+A. Use in the Title Page (and on the covers, if any) a title distinct
+   from that of the Document, and from those of previous versions
+   (which should, if there were any, be listed in the History section
+   of the Document).  You may use the same title as a previous version
+   if the original publisher of that version gives permission.
+B. List on the Title Page, as authors, one or more persons or entities
+   responsible for authorship of the modifications in the Modified
+   Version, together with at least five of the principal authors of the
+   Document (all of its principal authors, if it has fewer than five),
+   unless they release you from this requirement.
+C. State on the Title page the name of the publisher of the
+   Modified Version, as the publisher.
+D. Preserve all the copyright notices of the Document.
+E. Add an appropriate copyright notice for your modifications
+   adjacent to the other copyright notices.
+F. Include, immediately after the copyright notices, a license notice
+   giving the public permission to use the Modified Version under the
+   terms of this License, in the form shown in the Addendum below.
+G. Preserve in that license notice the full lists of Invariant Sections
+   and required Cover Texts given in the Document's license notice.
+H. Include an unaltered copy of this License.
+I. Preserve the section Entitled "History", Preserve its Title, and add
+   to it an item stating at least the title, year, new authors, and
+   publisher of the Modified Version as given on the Title Page.  If
+   there is no section Entitled "History" in the Document, create one
+   stating the title, year, authors, and publisher of the Document as
+   given on its Title Page, then add an item describing the Modified
+   Version as stated in the previous sentence.
+J. Preserve the network location, if any, given in the Document for
+   public access to a Transparent copy of the Document, and likewise
+   the network locations given in the Document for previous versions
+   it was based on.  These may be placed in the "History" section.
+   You may omit a network location for a work that was published at
+   least four years before the Document itself, or if the original
+   publisher of the version it refers to gives permission.
+K. For any section Entitled "Acknowledgements" or "Dedications",
+   Preserve the Title of the section, and preserve in the section all
+   the substance and tone of each of the contributor acknowledgements
+   and/or dedications given therein.
+L. Preserve all the Invariant Sections of the Document,
+   unaltered in their text and in their titles.  Section numbers
+   or the equivalent are not considered part of the section titles.
+M. Delete any section Entitled "Endorsements".  Such a section
+   may not be included in the Modified Version.
+N. Do not retitle any existing section to be Entitled "Endorsements"
+   or to conflict in title with any Invariant Section.
+O. Preserve any Warranty Disclaimers.
+
+If the Modified Version includes new front-matter sections or
+appendices that qualify as Secondary Sections and contain no material
+copied from the Document, you may at your option designate some or all
+of these sections as invariant.  To do this, add their titles to the
+list of Invariant Sections in the Modified Version's license notice.
+These titles must be distinct from any other section titles.
+
+You may add a section Entitled "Endorsements", provided it contains
+nothing but endorsements of your Modified Version by various
+parties--for example, statements of peer review or that the text has
+been approved by an organization as the authoritative definition of a
+standard.
+
+You may add a passage of up to five words as a Front-Cover Text, and a
+passage of up to 25 words as a Back-Cover Text, to the end of the list
+of Cover Texts in the Modified Version.  Only one passage of
+Front-Cover Text and one of Back-Cover Text may be added by (or
+through arrangements made by) any one entity.  If the Document already
+includes a cover text for the same cover, previously added by you or
+by arrangement made by the same entity you are acting on behalf of,
+you may not add another; but you may replace the old one, on explicit
+permission from the previous publisher that added the old one.
+
+The author(s) and publisher(s) of the Document do not by this License
+give permission to use their names for publicity for or to assert or
+imply endorsement of any Modified Version.
+
+
+5. COMBINING DOCUMENTS
+
+You may combine the Document with other documents released under this
+License, under the terms defined in section 4 above for modified
+versions, provided that you include in the combination all of the
+Invariant Sections of all of the original documents, unmodified, and
+list them all as Invariant Sections of your combined work in its
+license notice, and that you preserve all their Warranty Disclaimers.
+
+The combined work need only contain one copy of this License, and
+multiple identical Invariant Sections may be replaced with a single
+copy.  If there are multiple Invariant Sections with the same name but
+different contents, make the title of each such section unique by
+adding at the end of it, in parentheses, the name of the original
+author or publisher of that section if known, or else a unique number.
+Make the same adjustment to the section titles in the list of
+Invariant Sections in the license notice of the combined work.
+
+In the combination, you must combine any sections Entitled "History"
+in the various original documents, forming one section Entitled
+"History"; likewise combine any sections Entitled "Acknowledgements",
+and any sections Entitled "Dedications".  You must delete all sections
+Entitled "Endorsements".
+
+
+6. COLLECTIONS OF DOCUMENTS
+
+You may make a collection consisting of the Document and other documents
+released under this License, and replace the individual copies of this
+License in the various documents with a single copy that is included in
+the collection, provided that you follow the rules of this License for
+verbatim copying of each of the documents in all other respects.
+
+You may extract a single document from such a collection, and distribute
+it individually under this License, provided you insert a copy of this
+License into the extracted document, and follow this License in all
+other respects regarding verbatim copying of that document.
+
+
+7. AGGREGATION WITH INDEPENDENT WORKS
+
+A compilation of the Document or its derivatives with other separate
+and independent documents or works, in or on a volume of a storage or
+distribution medium, is called an "aggregate" if the copyright
+resulting from the compilation is not used to limit the legal rights
+of the compilation's users beyond what the individual works permit.
+When the Document is included in an aggregate, this License does not
+apply to the other works in the aggregate which are not themselves
+derivative works of the Document.
+
+If the Cover Text requirement of section 3 is applicable to these
+copies of the Document, then if the Document is less than one half of
+the entire aggregate, the Document's Cover Texts may be placed on
+covers that bracket the Document within the aggregate, or the
+electronic equivalent of covers if the Document is in electronic form.
+Otherwise they must appear on printed covers that bracket the whole
+aggregate.
+
+
+8. TRANSLATION
+
+Translation is considered a kind of modification, so you may
+distribute translations of the Document under the terms of section 4.
+Replacing Invariant Sections with translations requires special
+permission from their copyright holders, but you may include
+translations of some or all Invariant Sections in addition to the
+original versions of these Invariant Sections.  You may include a
+translation of this License, and all the license notices in the
+Document, and any Warranty Disclaimers, provided that you also include
+the original English version of this License and the original versions
+of those notices and disclaimers.  In case of a disagreement between
+the translation and the original version of this License or a notice
+or disclaimer, the original version will prevail.
+
+If a section in the Document is Entitled "Acknowledgements",
+"Dedications", or "History", the requirement (section 4) to Preserve
+its Title (section 1) will typically require changing the actual
+title.
+
+
+9. TERMINATION
+
+You may not copy, modify, sublicense, or distribute the Document except
+as expressly provided for under this License.  Any other attempt to
+copy, modify, sublicense or distribute the Document is void, and will
+automatically terminate your rights under this License.  However,
+parties who have received copies, or rights, from you under this
+License will not have their licenses terminated so long as such
+parties remain in full compliance.
+
+
+10. FUTURE REVISIONS OF THIS LICENSE
+
+The Free Software Foundation may publish new, revised versions
+of the GNU Free Documentation License from time to time.  Such new
+versions will be similar in spirit to the present version, but may
+differ in detail to address new problems or concerns.  See
+http://www.gnu.org/copyleft/.
+
+Each version of the License is given a distinguishing version number.
+If the Document specifies that a particular numbered version of this
+License "or any later version" applies to it, you have the option of
+following the terms and conditions either of that specified version or
+of any later version that has been published (not as a draft) by the
+Free Software Foundation.  If the Document does not specify a version
+number of this License, you may choose any version ever published (not
+as a draft) by the Free Software Foundation.
+
+
+ADDENDUM: How to use this License for your documents
+
+To use this License in a document you have written, include a copy of
+the License in the document and put the following copyright and
+license notices just after the title page:
+
+    Copyright (c)  YEAR  YOUR NAME.
+    Permission is granted to copy, distribute and/or modify this document
+    under the terms of the GNU Free Documentation License, Version 1.2
+    or any later version published by the Free Software Foundation;
+    with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+    A copy of the license is included in the section entitled "GNU
+    Free Documentation License".
+
+If you have Invariant Sections, Front-Cover Texts and Back-Cover Texts,
+replace the "with...Texts." line with this:
+
+    with the Invariant Sections being LIST THEIR TITLES, with the
+    Front-Cover Texts being LIST, and with the Back-Cover Texts being LIST.
+
+If you have Invariant Sections without Cover Texts, or some other
+combination of the three, merge those two alternatives to suit the
+situation.
+
+If your document contains nontrivial examples of program code, we
+recommend releasing these examples in parallel under your choice of
+free software license, such as the GNU General Public License,
+to permit their use in free software.
diff --git a/shipsimu-docs/COPYING.software b/shipsimu-docs/COPYING.software
new file mode 100644 (file)
index 0000000..94a9ed0
--- /dev/null
@@ -0,0 +1,674 @@
+                    GNU GENERAL PUBLIC LICENSE
+                       Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+                            Preamble
+
+  The GNU General Public License is a free, copyleft license for
+software and other kinds of works.
+
+  The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works.  By contrast,
+the GNU General Public License is intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users.  We, the Free Software Foundation, use the
+GNU General Public License for most of our software; it applies also to
+any other work released this way by its authors.  You can apply it to
+your programs, too.
+
+  When we speak of free software, we are referring to freedom, not
+price.  Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+them if you wish), that you receive source code or can get it if you
+want it, that you can change the software or use pieces of it in new
+free programs, and that you know you can do these things.
+
+  To protect your rights, we need to prevent others from denying you
+these rights or asking you to surrender the rights.  Therefore, you have
+certain responsibilities if you distribute copies of the software, or if
+you modify it: responsibilities to respect the freedom of others.
+
+  For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must pass on to the recipients the same
+freedoms that you received.  You must make sure that they, too, receive
+or can get the source code.  And you must show them these terms so they
+know their rights.
+
+  Developers that use the GNU GPL protect your rights with two steps:
+(1) assert copyright on the software, and (2) offer you this License
+giving you legal permission to copy, distribute and/or modify it.
+
+  For the developers' and authors' protection, the GPL clearly explains
+that there is no warranty for this free software.  For both users' and
+authors' sake, the GPL requires that modified versions be marked as
+changed, so that their problems will not be attributed erroneously to
+authors of previous versions.
+
+  Some devices are designed to deny users access to install or run
+modified versions of the software inside them, although the manufacturer
+can do so.  This is fundamentally incompatible with the aim of
+protecting users' freedom to change the software.  The systematic
+pattern of such abuse occurs in the area of products for individuals to
+use, which is precisely where it is most unacceptable.  Therefore, we
+have designed this version of the GPL to prohibit the practice for those
+products.  If such problems arise substantially in other domains, we
+stand ready to extend this provision to those domains in future versions
+of the GPL, as needed to protect the freedom of users.
+
+  Finally, every program is threatened constantly by software patents.
+States should not allow patents to restrict development and use of
+software on general-purpose computers, but in those that do, we wish to
+avoid the special danger that patents applied to a free program could
+make it effectively proprietary.  To prevent this, the GPL assures that
+patents cannot be used to render the program non-free.
+
+  The precise terms and conditions for copying, distribution and
+modification follow.
+
+                       TERMS AND CONDITIONS
+
+  0. Definitions.
+
+  "This License" refers to version 3 of the GNU General Public License.
+
+  "Copyright" also means copyright-like laws that apply to other kinds of
+works, such as semiconductor masks.
+
+  "The Program" refers to any copyrightable work licensed under this
+License.  Each licensee is addressed as "you".  "Licensees" and
+"recipients" may be individuals or organizations.
+
+  To "modify" a work means to copy from or adapt all or part of the work
+in a fashion requiring copyright permission, other than the making of an
+exact copy.  The resulting work is called a "modified version" of the
+earlier work or a work "based on" the earlier work.
+
+  A "covered work" means either the unmodified Program or a work based
+on the Program.
+
+  To "propagate" a work means to do anything with it that, without
+permission, would make you directly or secondarily liable for
+infringement under applicable copyright law, except executing it on a
+computer or modifying a private copy.  Propagation includes copying,
+distribution (with or without modification), making available to the
+public, and in some countries other activities as well.
+
+  To "convey" a work means any kind of propagation that enables other
+parties to make or receive copies.  Mere interaction with a user through
+a computer network, with no transfer of a copy, is not conveying.
+
+  An interactive user interface displays "Appropriate Legal Notices"
+to the extent that it includes a convenient and prominently visible
+feature that (1) displays an appropriate copyright notice, and (2)
+tells the user that there is no warranty for the work (except to the
+extent that warranties are provided), that licensees may convey the
+work under this License, and how to view a copy of this License.  If
+the interface presents a list of user commands or options, such as a
+menu, a prominent item in the list meets this criterion.
+
+  1. Source Code.
+
+  The "source code" for a work means the preferred form of the work
+for making modifications to it.  "Object code" means any non-source
+form of a work.
+
+  A "Standard Interface" means an interface that either is an official
+standard defined by a recognized standards body, or, in the case of
+interfaces specified for a particular programming language, one that
+is widely used among developers working in that language.
+
+  The "System Libraries" of an executable work include anything, other
+than the work as a whole, that (a) is included in the normal form of
+packaging a Major Component, but which is not part of that Major
+Component, and (b) serves only to enable use of the work with that
+Major Component, or to implement a Standard Interface for which an
+implementation is available to the public in source code form.  A
+"Major Component", in this context, means a major essential component
+(kernel, window system, and so on) of the specific operating system
+(if any) on which the executable work runs, or a compiler used to
+produce the work, or an object code interpreter used to run it.
+
+  The "Corresponding Source" for a work in object code form means all
+the source code needed to generate, install, and (for an executable
+work) run the object code and to modify the work, including scripts to
+control those activities.  However, it does not include the work's
+System Libraries, or general-purpose tools or generally available free
+programs which are used unmodified in performing those activities but
+which are not part of the work.  For example, Corresponding Source
+includes interface definition files associated with source files for
+the work, and the source code for shared libraries and dynamically
+linked subprograms that the work is specifically designed to require,
+such as by intimate data communication or control flow between those
+subprograms and other parts of the work.
+
+  The Corresponding Source need not include anything that users
+can regenerate automatically from other parts of the Corresponding
+Source.
+
+  The Corresponding Source for a work in source code form is that
+same work.
+
+  2. Basic Permissions.
+
+  All rights granted under this License are granted for the term of
+copyright on the Program, and are irrevocable provided the stated
+conditions are met.  This License explicitly affirms your unlimited
+permission to run the unmodified Program.  The output from running a
+covered work is covered by this License only if the output, given its
+content, constitutes a covered work.  This License acknowledges your
+rights of fair use or other equivalent, as provided by copyright law.
+
+  You may make, run and propagate covered works that you do not
+convey, without conditions so long as your license otherwise remains
+in force.  You may convey covered works to others for the sole purpose
+of having them make modifications exclusively for you, or provide you
+with facilities for running those works, provided that you comply with
+the terms of this License in conveying all material for which you do
+not control copyright.  Those thus making or running the covered works
+for you must do so exclusively on your behalf, under your direction
+and control, on terms that prohibit them from making any copies of
+your copyrighted material outside their relationship with you.
+
+  Conveying under any other circumstances is permitted solely under
+the conditions stated below.  Sublicensing is not allowed; section 10
+makes it unnecessary.
+
+  3. Protecting Users' Legal Rights From Anti-Circumvention Law.
+
+  No covered work shall be deemed part of an effective technological
+measure under any applicable law fulfilling obligations under article
+11 of the WIPO copyright treaty adopted on 20 December 1996, or
+similar laws prohibiting or restricting circumvention of such
+measures.
+
+  When you convey a covered work, you waive any legal power to forbid
+circumvention of technological measures to the extent such circumvention
+is effected by exercising rights under this License with respect to
+the covered work, and you disclaim any intention to limit operation or
+modification of the work as a means of enforcing, against the work's
+users, your or third parties' legal rights to forbid circumvention of
+technological measures.
+
+  4. Conveying Verbatim Copies.
+
+  You may convey verbatim copies of the Program's source code as you
+receive it, in any medium, provided that you conspicuously and
+appropriately publish on each copy an appropriate copyright notice;
+keep intact all notices stating that this License and any
+non-permissive terms added in accord with section 7 apply to the code;
+keep intact all notices of the absence of any warranty; and give all
+recipients a copy of this License along with the Program.
+
+  You may charge any price or no price for each copy that you convey,
+and you may offer support or warranty protection for a fee.
+
+  5. Conveying Modified Source Versions.
+
+  You may convey a work based on the Program, or the modifications to
+produce it from the Program, in the form of source code under the
+terms of section 4, provided that you also meet all of these conditions:
+
+    a) The work must carry prominent notices stating that you modified
+    it, and giving a relevant date.
+
+    b) The work must carry prominent notices stating that it is
+    released under this License and any conditions added under section
+    7.  This requirement modifies the requirement in section 4 to
+    "keep intact all notices".
+
+    c) You must license the entire work, as a whole, under this
+    License to anyone who comes into possession of a copy.  This
+    License will therefore apply, along with any applicable section 7
+    additional terms, to the whole of the work, and all its parts,
+    regardless of how they are packaged.  This License gives no
+    permission to license the work in any other way, but it does not
+    invalidate such permission if you have separately received it.
+
+    d) If the work has interactive user interfaces, each must display
+    Appropriate Legal Notices; however, if the Program has interactive
+    interfaces that do not display Appropriate Legal Notices, your
+    work need not make them do so.
+
+  A compilation of a covered work with other separate and independent
+works, which are not by their nature extensions of the covered work,
+and which are not combined with it such as to form a larger program,
+in or on a volume of a storage or distribution medium, is called an
+"aggregate" if the compilation and its resulting copyright are not
+used to limit the access or legal rights of the compilation's users
+beyond what the individual works permit.  Inclusion of a covered work
+in an aggregate does not cause this License to apply to the other
+parts of the aggregate.
+
+  6. Conveying Non-Source Forms.
+
+  You may convey a covered work in object code form under the terms
+of sections 4 and 5, provided that you also convey the
+machine-readable Corresponding Source under the terms of this License,
+in one of these ways:
+
+    a) Convey the object code in, or embodied in, a physical product
+    (including a physical distribution medium), accompanied by the
+    Corresponding Source fixed on a durable physical medium
+    customarily used for software interchange.
+
+    b) Convey the object code in, or embodied in, a physical product
+    (including a physical distribution medium), accompanied by a
+    written offer, valid for at least three years and valid for as
+    long as you offer spare parts or customer support for that product
+    model, to give anyone who possesses the object code either (1) a
+    copy of the Corresponding Source for all the software in the
+    product that is covered by this License, on a durable physical
+    medium customarily used for software interchange, for a price no
+    more than your reasonable cost of physically performing this
+    conveying of source, or (2) access to copy the
+    Corresponding Source from a network server at no charge.
+
+    c) Convey individual copies of the object code with a copy of the
+    written offer to provide the Corresponding Source.  This
+    alternative is allowed only occasionally and noncommercially, and
+    only if you received the object code with such an offer, in accord
+    with subsection 6b.
+
+    d) Convey the object code by offering access from a designated
+    place (gratis or for a charge), and offer equivalent access to the
+    Corresponding Source in the same way through the same place at no
+    further charge.  You need not require recipients to copy the
+    Corresponding Source along with the object code.  If the place to
+    copy the object code is a network server, the Corresponding Source
+    may be on a different server (operated by you or a third party)
+    that supports equivalent copying facilities, provided you maintain
+    clear directions next to the object code saying where to find the
+    Corresponding Source.  Regardless of what server hosts the
+    Corresponding Source, you remain obligated to ensure that it is
+    available for as long as needed to satisfy these requirements.
+
+    e) Convey the object code using peer-to-peer transmission, provided
+    you inform other peers where the object code and Corresponding
+    Source of the work are being offered to the general public at no
+    charge under subsection 6d.
+
+  A separable portion of the object code, whose source code is excluded
+from the Corresponding Source as a System Library, need not be
+included in conveying the object code work.
+
+  A "User Product" is either (1) a "consumer product", which means any
+tangible personal property which is normally used for personal, family,
+or household purposes, or (2) anything designed or sold for incorporation
+into a dwelling.  In determining whether a product is a consumer product,
+doubtful cases shall be resolved in favor of coverage.  For a particular
+product received by a particular user, "normally used" refers to a
+typical or common use of that class of product, regardless of the status
+of the particular user or of the way in which the particular user
+actually uses, or expects or is expected to use, the product.  A product
+is a consumer product regardless of whether the product has substantial
+commercial, industrial or non-consumer uses, unless such uses represent
+the only significant mode of use of the product.
+
+  "Installation Information" for a User Product means any methods,
+procedures, authorization keys, or other information required to install
+and execute modified versions of a covered work in that User Product from
+a modified version of its Corresponding Source.  The information must
+suffice to ensure that the continued functioning of the modified object
+code is in no case prevented or interfered with solely because
+modification has been made.
+
+  If you convey an object code work under this section in, or with, or
+specifically for use in, a User Product, and the conveying occurs as
+part of a transaction in which the right of possession and use of the
+User Product is transferred to the recipient in perpetuity or for a
+fixed term (regardless of how the transaction is characterized), the
+Corresponding Source conveyed under this section must be accompanied
+by the Installation Information.  But this requirement does not apply
+if neither you nor any third party retains the ability to install
+modified object code on the User Product (for example, the work has
+been installed in ROM).
+
+  The requirement to provide Installation Information does not include a
+requirement to continue to provide support service, warranty, or updates
+for a work that has been modified or installed by the recipient, or for
+the User Product in which it has been modified or installed.  Access to a
+network may be denied when the modification itself materially and
+adversely affects the operation of the network or violates the rules and
+protocols for communication across the network.
+
+  Corresponding Source conveyed, and Installation Information provided,
+in accord with this section must be in a format that is publicly
+documented (and with an implementation available to the public in
+source code form), and must require no special password or key for
+unpacking, reading or copying.
+
+  7. Additional Terms.
+
+  "Additional permissions" are terms that supplement the terms of this
+License by making exceptions from one or more of its conditions.
+Additional permissions that are applicable to the entire Program shall
+be treated as though they were included in this License, to the extent
+that they are valid under applicable law.  If additional permissions
+apply only to part of the Program, that part may be used separately
+under those permissions, but the entire Program remains governed by
+this License without regard to the additional permissions.
+
+  When you convey a copy of a covered work, you may at your option
+remove any additional permissions from that copy, or from any part of
+it.  (Additional permissions may be written to require their own
+removal in certain cases when you modify the work.)  You may place
+additional permissions on material, added by you to a covered work,
+for which you have or can give appropriate copyright permission.
+
+  Notwithstanding any other provision of this License, for material you
+add to a covered work, you may (if authorized by the copyright holders of
+that material) supplement the terms of this License with terms:
+
+    a) Disclaiming warranty or limiting liability differently from the
+    terms of sections 15 and 16 of this License; or
+
+    b) Requiring preservation of specified reasonable legal notices or
+    author attributions in that material or in the Appropriate Legal
+    Notices displayed by works containing it; or
+
+    c) Prohibiting misrepresentation of the origin of that material, or
+    requiring that modified versions of such material be marked in
+    reasonable ways as different from the original version; or
+
+    d) Limiting the use for publicity purposes of names of licensors or
+    authors of the material; or
+
+    e) Declining to grant rights under trademark law for use of some
+    trade names, trademarks, or service marks; or
+
+    f) Requiring indemnification of licensors and authors of that
+    material by anyone who conveys the material (or modified versions of
+    it) with contractual assumptions of liability to the recipient, for
+    any liability that these contractual assumptions directly impose on
+    those licensors and authors.
+
+  All other non-permissive additional terms are considered "further
+restrictions" within the meaning of section 10.  If the Program as you
+received it, or any part of it, contains a notice stating that it is
+governed by this License along with a term that is a further
+restriction, you may remove that term.  If a license document contains
+a further restriction but permits relicensing or conveying under this
+License, you may add to a covered work material governed by the terms
+of that license document, provided that the further restriction does
+not survive such relicensing or conveying.
+
+  If you add terms to a covered work in accord with this section, you
+must place, in the relevant source files, a statement of the
+additional terms that apply to those files, or a notice indicating
+where to find the applicable terms.
+
+  Additional terms, permissive or non-permissive, may be stated in the
+form of a separately written license, or stated as exceptions;
+the above requirements apply either way.
+
+  8. Termination.
+
+  You may not propagate or modify a covered work except as expressly
+provided under this License.  Any attempt otherwise to propagate or
+modify it is void, and will automatically terminate your rights under
+this License (including any patent licenses granted under the third
+paragraph of section 11).
+
+  However, if you cease all violation of this License, then your
+license from a particular copyright holder is reinstated (a)
+provisionally, unless and until the copyright holder explicitly and
+finally terminates your license, and (b) permanently, if the copyright
+holder fails to notify you of the violation by some reasonable means
+prior to 60 days after the cessation.
+
+  Moreover, your license from a particular copyright holder is
+reinstated permanently if the copyright holder notifies you of the
+violation by some reasonable means, this is the first time you have
+received notice of violation of this License (for any work) from that
+copyright holder, and you cure the violation prior to 30 days after
+your receipt of the notice.
+
+  Termination of your rights under this section does not terminate the
+licenses of parties who have received copies or rights from you under
+this License.  If your rights have been terminated and not permanently
+reinstated, you do not qualify to receive new licenses for the same
+material under section 10.
+
+  9. Acceptance Not Required for Having Copies.
+
+  You are not required to accept this License in order to receive or
+run a copy of the Program.  Ancillary propagation of a covered work
+occurring solely as a consequence of using peer-to-peer transmission
+to receive a copy likewise does not require acceptance.  However,
+nothing other than this License grants you permission to propagate or
+modify any covered work.  These actions infringe copyright if you do
+not accept this License.  Therefore, by modifying or propagating a
+covered work, you indicate your acceptance of this License to do so.
+
+  10. Automatic Licensing of Downstream Recipients.
+
+  Each time you convey a covered work, the recipient automatically
+receives a license from the original licensors, to run, modify and
+propagate that work, subject to this License.  You are not responsible
+for enforcing compliance by third parties with this License.
+
+  An "entity transaction" is a transaction transferring control of an
+organization, or substantially all assets of one, or subdividing an
+organization, or merging organizations.  If propagation of a covered
+work results from an entity transaction, each party to that
+transaction who receives a copy of the work also receives whatever
+licenses to the work the party's predecessor in interest had or could
+give under the previous paragraph, plus a right to possession of the
+Corresponding Source of the work from the predecessor in interest, if
+the predecessor has it or can get it with reasonable efforts.
+
+  You may not impose any further restrictions on the exercise of the
+rights granted or affirmed under this License.  For example, you may
+not impose a license fee, royalty, or other charge for exercise of
+rights granted under this License, and you may not initiate litigation
+(including a cross-claim or counterclaim in a lawsuit) alleging that
+any patent claim is infringed by making, using, selling, offering for
+sale, or importing the Program or any portion of it.
+
+  11. Patents.
+
+  A "contributor" is a copyright holder who authorizes use under this
+License of the Program or a work on which the Program is based.  The
+work thus licensed is called the contributor's "contributor version".
+
+  A contributor's "essential patent claims" are all patent claims
+owned or controlled by the contributor, whether already acquired or
+hereafter acquired, that would be infringed by some manner, permitted
+by this License, of making, using, or selling its contributor version,
+but do not include claims that would be infringed only as a
+consequence of further modification of the contributor version.  For
+purposes of this definition, "control" includes the right to grant
+patent sublicenses in a manner consistent with the requirements of
+this License.
+
+  Each contributor grants you a non-exclusive, worldwide, royalty-free
+patent license under the contributor's essential patent claims, to
+make, use, sell, offer for sale, import and otherwise run, modify and
+propagate the contents of its contributor version.
+
+  In the following three paragraphs, a "patent license" is any express
+agreement or commitment, however denominated, not to enforce a patent
+(such as an express permission to practice a patent or covenant not to
+sue for patent infringement).  To "grant" such a patent license to a
+party means to make such an agreement or commitment not to enforce a
+patent against the party.
+
+  If you convey a covered work, knowingly relying on a patent license,
+and the Corresponding Source of the work is not available for anyone
+to copy, free of charge and under the terms of this License, through a
+publicly available network server or other readily accessible means,
+then you must either (1) cause the Corresponding Source to be so
+available, or (2) arrange to deprive yourself of the benefit of the
+patent license for this particular work, or (3) arrange, in a manner
+consistent with the requirements of this License, to extend the patent
+license to downstream recipients.  "Knowingly relying" means you have
+actual knowledge that, but for the patent license, your conveying the
+covered work in a country, or your recipient's use of the covered work
+in a country, would infringe one or more identifiable patents in that
+country that you have reason to believe are valid.
+
+  If, pursuant to or in connection with a single transaction or
+arrangement, you convey, or propagate by procuring conveyance of, a
+covered work, and grant a patent license to some of the parties
+receiving the covered work authorizing them to use, propagate, modify
+or convey a specific copy of the covered work, then the patent license
+you grant is automatically extended to all recipients of the covered
+work and works based on it.
+
+  A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
+conditioned on the non-exercise of one or more of the rights that are
+specifically granted under this License.  You may not convey a covered
+work if you are a party to an arrangement with a third party that is
+in the business of distributing software, under which you make payment
+to the third party based on the extent of your activity of conveying
+the work, and under which the third party grants, to any of the
+parties who would receive the covered work from you, a discriminatory
+patent license (a) in connection with copies of the covered work
+conveyed by you (or copies made from those copies), or (b) primarily
+for and in connection with specific products or compilations that
+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+  Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+  12. No Surrender of Others' Freedom.
+
+  If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License.  If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you may
+not convey it at all.  For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+  13. Use with the GNU Affero General Public License.
+
+  Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
+combined work, and to convey the resulting work.  The terms of this
+License will continue to apply to the part which is the covered work,
+but the special requirements of the GNU Affero General Public License,
+section 13, concerning interaction through a network will apply to the
+combination as such.
+
+  14. Revised Versions of this License.
+
+  The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time.  Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+  Each version is given a distinguishing version number.  If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation.  If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+  If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+  Later license versions may give you additional or different
+permissions.  However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+  15. Disclaimer of Warranty.
+
+  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+  16. Limitation of Liability.
+
+  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+  17. Interpretation of Sections 15 and 16.
+
+  If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+                     END OF TERMS AND CONDITIONS
+
+            How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+  If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+    <program>  Copyright (C) <year>  <name of author>
+    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+    This is free software, and you are welcome to redistribute it
+    under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+  You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+  The GNU General Public License does not permit incorporating your program
+into proprietary programs.  If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library.  If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.  But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
diff --git a/shipsimu-docs/Conception - Ship-Simu 0.0.1.odt b/shipsimu-docs/Conception - Ship-Simu 0.0.1.odt
new file mode 100644 (file)
index 0000000..05a025e
Binary files /dev/null and b/shipsimu-docs/Conception - Ship-Simu 0.0.1.odt differ
diff --git a/shipsimu-docs/NEWS b/shipsimu-docs/NEWS
new file mode 100644 (file)
index 0000000..473c3b0
--- /dev/null
@@ -0,0 +1,19 @@
+NEWS
+====
+
+[2008-05-24]
+------------
+- Initial move from main trunk to documentation trunk done
+
+-------------------------------------------
+Links to used software:
+-------------------------------------------
+
+ArgoUML (SVN checkout):
+  http://argouml.tigris.org
+
+FreeMind:
+  http://freemind.sourceforget.net
+
+OpenOffice:
+  http://www.openoffice.org
diff --git a/shipsimu-docs/README b/shipsimu-docs/README
new file mode 100644 (file)
index 0000000..f196a1d
--- /dev/null
@@ -0,0 +1,4 @@
+README
+------
+
+This file needs some extending... ;)
diff --git a/shipsimu-docs/THANKS b/shipsimu-docs/THANKS
new file mode 100644 (file)
index 0000000..7f1c59c
--- /dev/null
@@ -0,0 +1,8 @@
+Special Thanks goes to:
+ - Daff (???)
+ - toms (HTML hints)
+ - monakoianar (conception phase)
+ - Arne Brodowski (http://www.arnebrodowski.de/blog/, PHP5 hints)
+ - And all the others I have not listed here.
+
+If you think your name is missing here please ICQ me: 8809296
diff --git a/shipsimu-docs/mindmap_20080517.html b/shipsimu-docs/mindmap_20080517.html
new file mode 100644 (file)
index 0000000..67a14c9
--- /dev/null
@@ -0,0 +1,755 @@
+<html>
+<head>
+<title>Ship-Simu Ship-Simulation</title>
+<style type="text/css">
+    span.foldopened { color: white; font-size: xx-small;
+    border-width: 1; font-family: monospace; padding: 0em 0.25em 0em 0.25em; background: #e0e0e0;
+    VISIBILITY: visible;
+    cursor:pointer; }
+
+
+    span.foldclosed { color: #666666; font-size: xx-small;
+    border-width: 1; font-family: monospace; padding: 0em 0.25em 0em 0.25em; background: #e0e0e0;
+    VISIBILITY: hidden;
+    cursor:pointer; }
+
+    span.foldspecial { color: #666666; font-size: xx-small; border-style: none solid solid none;
+    border-color: #CCCCCC; border-width: 1; font-family: sans-serif; padding: 0em 0.1em 0em 0.1em; background: #e0e0e0;
+    cursor:pointer; }
+
+    li { list-style: none; }
+
+    span.l { color: red; font-weight: bold; }
+
+    a:link {text-decoration: none; color: black; }
+    a:visited {text-decoration: none; color: black; }
+    a:active {text-decoration: none; color: black; }
+    a:hover {text-decoration: none; color: black; background: #eeeee0; }
+
+</style>
+<!-- ^ Position is not set to relative / absolute here because of Mozilla -->
+</head>
+<body>
+
+<script language="JavaScript">
+   // Here we implement folding. It works fine with MSIE5.5, MSIE6.0 and
+   // Mozilla 0.9.6.
+
+   if (document.layers) {
+      //Netscape 4 specific code
+      pre = 'document.';
+      post = ''; }
+   if (document.getElementById) {
+      //Netscape 6 specific code
+      pre = 'document.getElementById("';
+      post = '").style'; }
+   if (document.all) {
+      //IE4+ specific code
+      pre = 'document.all.';
+      post = '.style'; }
+
+function layer_exists(layer) {
+   try {
+      eval(pre + layer + post);
+      return true; }
+   catch (error) {
+      return false; }}
+
+function show_layer(layer) {
+   eval(pre + layer + post).position = 'relative'; 
+   eval(pre + layer + post).visibility = 'visible'; }
+
+function hide_layer(layer) {
+   eval(pre + layer + post).visibility = 'hidden';
+   eval(pre + layer + post).position = 'absolute'; }
+
+function hide_folder(folder) {
+    hide_folding_layer(folder)
+    show_layer('show'+folder);
+
+    scrollBy(0,0); // This is a work around to make it work in Browsers (Explorer, Mozilla)
+}
+
+function show_folder(folder) {
+    // Precondition: all subfolders are folded
+
+    show_layer('hide'+folder);
+    hide_layer('show'+folder);
+    show_layer('fold'+folder);
+
+    scrollBy(0,0); // This is a work around to make it work in Browsers (Explorer, Mozilla)
+
+    var i;
+    for (i=1; layer_exists('fold'+folder+'_'+i); ++i) {
+       show_layer('show'+folder+'_'+i); }
+}
+function show_folder_completely(folder) {
+    // Precondition: all subfolders are folded
+
+    show_layer('hide'+folder);
+    hide_layer('show'+folder);
+    show_layer('fold'+folder);
+
+    scrollBy(0,0); // This is a work around to make it work in Browsers (Explorer, Mozilla)
+
+    var i;
+    for (i=1; layer_exists('fold'+folder+'_'+i); ++i) {
+       show_folder_completely(folder+'_'+i); }
+}
+
+
+
+function hide_folding_layer(folder) {
+   var i;
+   for (i=1; layer_exists('fold'+folder+'_'+i); ++i) {
+       hide_folding_layer(folder+'_'+i); }
+
+   hide_layer('hide'+folder);
+   hide_layer('show'+folder);
+   hide_layer('fold'+folder);
+
+   scrollBy(0,0); // This is a work around to make it work in Browsers (Explorer, Mozilla)
+}
+
+function fold_document() {
+   var i;
+   var folder = '1';
+   for (i=1; layer_exists('fold'+folder+'_'+i); ++i) {
+       hide_folder(folder+'_'+i); }
+}
+
+function unfold_document() {
+   var i;
+   var folder = '1';
+   for (i=1; layer_exists('fold'+folder+'_'+i); ++i) {
+       show_folder_completely(folder+'_'+i); }
+}
+
+</script>
+<SPAN class=foldspecial onclick="fold_document()">All +</SPAN>
+<SPAN class=foldspecial onclick="unfold_document()">All -</SPAN>
+<p><span style="font-size: 150%;font-family: SansSerif, sans-serif; font-weight: bold; ">Ship-Simu Ship-Simulation</span>
+<ul><li><span id="show1_1" class="foldclosed" onClick="show_folder('1_1')" style="POSITION: absolute">+</span> <span id="hide1_1" class="foldopened" onClick="hide_folder('1_1')">-</Span>
+<span style="font-size: 133%;font-family: SansSerif, sans-serif; font-weight: bold; ">Browser-Game</span>
+<ul id="fold1_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_1" class="foldclosed" onClick="show_folder('1_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_1" class="foldopened" onClick="hide_folder('1_1_1')">-</Span>
+Tick-based simulation
+<ul id="fold1_1_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_1_1" class="foldclosed" onClick="show_folder('1_1_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_1_1" class="foldopened" onClick="hide_folder('1_1_1_1')">-</Span>
+Cronological job (cron)
+<ul id="fold1_1_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Addional requirement for installation
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_2" class="foldclosed" onClick="show_folder('1_1_2')" style="POSITION: absolute">+</span> <span id="hide1_1_2" class="foldopened" onClick="hide_folder('1_1_2')">-</Span>
+Click-based simulation
+<ul id="fold1_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>User clicks a button, action performed
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_3" class="foldclosed" onClick="show_folder('1_1_3')" style="POSITION: absolute">+</span> <span id="hide1_1_3" class="foldopened" onClick="hide_folder('1_1_3')">-</Span>
+Pseudo-3D graphics
+<ul id="fold1_1_3" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_3_1" class="foldclosed" onClick="show_folder('1_1_3_1')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1" class="foldopened" onClick="hide_folder('1_1_3_1')">-</Span>
+Still graphics
+<ul id="fold1_1_3_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_3_1_1" class="foldclosed" onClick="show_folder('1_1_3_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1_1" class="foldopened" onClick="hide_folder('1_1_3_1_1')">-</Span>
+Different ships
+<ul id="fold1_1_3_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Passenger ship
+
+</li>
+<li>Oil tanker
+
+</li>
+<li>Container ship
+
+</li>
+<li>Misc small ships
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_3_1_2" class="foldclosed" onClick="show_folder('1_1_3_1_2')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1_2" class="foldopened" onClick="hide_folder('1_1_3_1_2')">-</Span>
+Buildings
+<ul id="fold1_1_3_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>Shipyard
+
+</li>
+<li>Dry dock
+
+</li>
+<li>Terminal building
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_3_1_3" class="foldclosed" onClick="show_folder('1_1_3_1_3')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1_3" class="foldopened" onClick="hide_folder('1_1_3_1_3')">-</Span>
+Vehicles
+<ul id="fold1_1_3_1_3" style="POSITION: relative; VISIBILITY: visible;"><li>Container carrier
+
+</li>
+<li>Crane
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_3_1_4" class="foldclosed" onClick="show_folder('1_1_3_1_4')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1_4" class="foldopened" onClick="hide_folder('1_1_3_1_4')">-</Span>
+All pics should be self-shooted
+<ul id="fold1_1_3_1_4" style="POSITION: relative; VISIBILITY: visible;"><li>This avoids copyright conflicts
+
+</li>
+<li>The requested buildings/vehicles must be found in reality
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_3_2" class="foldclosed" onClick="show_folder('1_1_3_2')" style="POSITION: absolute">+</span> <span id="hide1_1_3_2" class="foldopened" onClick="hide_folder('1_1_3_2')">-</Span>
+Slightly moved graphics (GIF)
+<ul id="fold1_1_3_2" style="POSITION: relative; VISIBILITY: visible;"><li>Water surface
+
+</li>
+<li>Sky texture
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_4" class="foldclosed" onClick="show_folder('1_1_4')" style="POSITION: absolute">+</span> <span id="hide1_1_4" class="foldopened" onClick="hide_folder('1_1_4')">-</Span>
+Fully XHTML 1.0
+<ul id="fold1_1_4" style="POSITION: relative; VISIBILITY: visible;"><li>Latest Internet standard
+
+</li>
+<li>Older browsers will make lesser trouble
+
+</li>
+<li><span id="show1_1_4_1" class="foldclosed" onClick="show_folder('1_1_4_1')" style="POSITION: absolute">+</span> <span id="hide1_1_4_1" class="foldopened" onClick="hide_folder('1_1_4_1')">-</Span>
+Should validate with the W3C HTML Validator
+<ul id="fold1_1_4_1" style="POSITION: relative; VISIBILITY: visible;"><li><a href="http://validator.w3.org" target="_blank"><span class=l>~</span>&nbsp;http://validator.w3.org
+</a>
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_5" class="foldclosed" onClick="show_folder('1_1_5')" style="POSITION: absolute">+</span> <span id="hide1_1_5" class="foldopened" onClick="hide_folder('1_1_5')">-</Span>
+<span style="font-family: SansSerif, sans-serif; ">Design is CSS-based</span>
+<ul id="fold1_1_5" style="POSITION: relative; VISIBILITY: visible;"><li>Themes are possible
+
+</li>
+
+</ul>
+</li>
+<li>Nice AJAX features
+
+</li>
+<li><span id="show1_1_6" class="foldclosed" onClick="show_folder('1_1_6')" style="POSITION: absolute">+</span> <span id="hide1_1_6" class="foldopened" onClick="hide_folder('1_1_6')">-</Span>
+News on the front page (home)
+<ul id="fold1_1_6" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_6_1" class="foldclosed" onClick="show_folder('1_1_6_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_1" class="foldopened" onClick="hide_folder('1_1_6_1')">-</Span>
+The news source can be choosen from different
+<ul id="fold1_1_6_1" style="POSITION: relative; VISIBILITY: visible;"><li>Previously typed and stored in database
+
+</li>
+<li><span id="show1_1_6_1_1" class="foldclosed" onClick="show_folder('1_1_6_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_1_1" class="foldopened" onClick="hide_folder('1_1_6_1_1')">-</Span>
+Local XML files
+<ul id="fold1_1_6_1_1" style="POSITION: relative; VISIBILITY: visible;"><li><span style="font-family: SansSerif, sans-serif; ">Hint: Created by external generators</span>
+
+</li>
+
+</ul>
+</li>
+<li>Remote XMLs like RSS feeds
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_2" class="foldclosed" onClick="show_folder('1_1_6_2')" style="POSITION: absolute">+</span> <span id="hide1_1_6_2" class="foldopened" onClick="hide_folder('1_1_6_2')">-</Span>
+The typer can choose a category
+<ul id="fold1_1_6_2" style="POSITION: relative; VISIBILITY: visible;"><li>New categories can be suggested by the typer
+
+</li>
+<li>An admin can create new categories
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_3" class="foldclosed" onClick="show_folder('1_1_6_3')" style="POSITION: absolute">+</span> <span id="hide1_1_6_3" class="foldopened" onClick="hide_folder('1_1_6_3')">-</Span>
+Comments are allowable
+<ul id="fold1_1_6_3" style="POSITION: relative; VISIBILITY: visible;"><li>Logged-in users
+
+</li>
+<li><span id="show1_1_6_3_1" class="foldclosed" onClick="show_folder('1_1_6_3_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_3_1" class="foldopened" onClick="hide_folder('1_1_6_3_1')">-</Span>
+Guests as well
+<ul id="fold1_1_6_3_1" style="POSITION: relative; VISIBILITY: visible;"><li>Secured with CAPTCHA
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_4" class="foldclosed" onClick="show_folder('1_1_6_4')" style="POSITION: absolute">+</span> <span id="hide1_1_6_4" class="foldopened" onClick="hide_folder('1_1_6_4')">-</Span>
+One object for all news should be fine
+<ul id="fold1_1_6_4" style="POSITION: relative; VISIBILITY: visible;"><li>Do not use one object per news entry!
+
+</li>
+<li><span id="show1_1_6_4_1" class="foldclosed" onClick="show_folder('1_1_6_4_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_4_1" class="foldopened" onClick="hide_folder('1_1_6_4_1')">-</Span>
+The object receives a "Requestable" object
+<ul id="fold1_1_6_4_1" style="POSITION: relative; VISIBILITY: visible;"><li>Obtain page number and sent comment data from it
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_7" class="foldclosed" onClick="show_folder('1_1_7')" style="POSITION: absolute">+</span> <span id="hide1_1_7" class="foldopened" onClick="hide_folder('1_1_7')">-</Span>
+<span style="font-size: 116%;font-family: SansSerif, sans-serif; font-weight: bold; ">Strict coding guidelines for better PHP code</span>
+<ul id="fold1_1_7" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_7_1" class="foldclosed" onClick="show_folder('1_1_7_1')" style="POSITION: absolute">+</span> <span id="hide1_1_7_1" class="foldopened" onClick="hide_folder('1_1_7_1')">-</Span>
+<span style="font-family: SansSerif, sans-serif; font-weight: bold; ">General code structure</span>
+<ul id="fold1_1_7_1" style="POSITION: relative; VISIBILITY: visible;"><li>Fully object-oriented
+
+</li>
+<li>Use of different but practical design patterns
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_7_2" class="foldclosed" onClick="show_folder('1_1_7_2')" style="POSITION: absolute">+</span> <span id="hide1_1_7_2" class="foldopened" onClick="hide_folder('1_1_7_2')">-</Span>
+<span style="font-family: SansSerif, sans-serif; font-weight: bold; ">Documentation</span>
+<ul id="fold1_1_7_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_7_2_1" class="foldclosed" onClick="show_folder('1_1_7_2_1')" style="POSITION: absolute">+</span> <span id="hide1_1_7_2_1" class="foldopened" onClick="hide_folder('1_1_7_2_1')">-</Span>
+In-line documentation
+<ul id="fold1_1_7_2_1" style="POSITION: relative; VISIBILITY: visible;"><li>Script header with full copyright and license as requested by GNU GPL 3
+
+</li>
+<li>Method headers with Doxygen compatible tags
+
+</li>
+<li>Comments above single lines for better understanding what is happening
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_7_2_2" class="foldclosed" onClick="show_folder('1_1_7_2_2')" style="POSITION: absolute">+</span> <span id="hide1_1_7_2_2" class="foldopened" onClick="hide_folder('1_1_7_2_2')">-</Span>
+Files in directory "docs"
+<ul id="fold1_1_7_2_2" style="POSITION: relative; VISIBILITY: visible;"><li>COPYING*
+
+</li>
+<li>Conception
+
+</li>
+<li>NEWS
+
+</li>
+<li>README
+
+</li>
+<li>ArgoUML diagram
+
+</li>
+<li>FreeMind document
+
+</li>
+<li>THANKS
+
+</li>
+<li>minmap_yyyymmdd.html
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span style="font-family: SansSerif, sans-serif; font-weight: bold; ">Folding of the code</span>
+
+</li>
+<li><span style="font-family: SansSerif, sans-serif; font-weight: bold; ">Tabs and spaces</span>
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2" class="foldclosed" onClick="show_folder('1_2')" style="POSITION: absolute">+</span> <span id="hide1_2" class="foldopened" onClick="hide_folder('1_2')">-</Span>
+<span style="font-size: 133%;font-family: SansSerif, sans-serif; font-weight: bold; ">How does a shipping company work?</span>
+<ul id="fold1_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_1" class="foldclosed" onClick="show_folder('1_2_1')" style="POSITION: absolute">+</span> <span id="hide1_2_1" class="foldopened" onClick="hide_folder('1_2_1')">-</Span>
+Start as a founder by selecting a harbor
+<ul id="fold1_2_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_1_1" class="foldclosed" onClick="show_folder('1_2_1_1')" style="POSITION: absolute">+</span> <span id="hide1_2_1_1" class="foldopened" onClick="hide_folder('1_2_1_1')">-</Span>
+Construct neccessary buildings
+<ul id="fold1_2_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Make contract with construction companies
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_1_2" class="foldclosed" onClick="show_folder('1_2_1_2')" style="POSITION: absolute">+</span> <span id="hide1_2_1_2" class="foldopened" onClick="hide_folder('1_2_1_2')">-</Span>
+Order ship parts
+<ul id="fold1_2_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>Fron your partners
+
+</li>
+<li>On global market
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_1_3" class="foldclosed" onClick="show_folder('1_2_1_3')" style="POSITION: absolute">+</span> <span id="hide1_2_1_3" class="foldopened" onClick="hide_folder('1_2_1_3')">-</Span>
+Make contracts with other companies
+<ul id="fold1_2_1_3" style="POSITION: relative; VISIBILITY: visible;"><li>Construct ships for your partner
+
+</li>
+<li>Drive constructed ships by your partner
+
+</li>
+
+</ul>
+</li>
+<li>Build ship parts and trade them
+
+</li>
+<li><span id="show1_2_1_4" class="foldclosed" onClick="show_folder('1_2_1_4')" style="POSITION: absolute">+</span> <span id="hide1_2_1_4" class="foldopened" onClick="hide_folder('1_2_1_4')">-</Span>
+Become CEO and manage your company
+<ul id="fold1_2_1_4" style="POSITION: relative; VISIBILITY: visible;"><li>Nominate department managers
+
+</li>
+<li>Recruit new employees
+
+</li>
+<li>Pay salery to your employees
+
+</li>
+
+</ul>
+</li>
+<li>Let other gamer manage your company
+
+</li>
+<li><span id="show1_2_1_5" class="foldclosed" onClick="show_folder('1_2_1_5')" style="POSITION: absolute">+</span> <span id="hide1_2_1_5" class="foldopened" onClick="hide_folder('1_2_1_5')">-</Span>
+Compare prices
+<ul id="fold1_2_1_5" style="POSITION: relative; VISIBILITY: visible;"><li>Make a purchase computation system
+
+</li>
+
+</ul>
+</li>
+<li>Manage a journey
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_2" class="foldclosed" onClick="show_folder('1_2_2')" style="POSITION: absolute">+</span> <span id="hide1_2_2" class="foldopened" onClick="hide_folder('1_2_2')">-</Span>
+Or start as an employee
+<ul id="fold1_2_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_2_1" class="foldclosed" onClick="show_folder('1_2_2_1')" style="POSITION: absolute">+</span> <span id="hide1_2_2_1" class="foldopened" onClick="hide_folder('1_2_2_1')">-</Span>
+Start as a simple sailor
+<ul id="fold1_2_2_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_2_1_1" class="foldclosed" onClick="show_folder('1_2_2_1_1')" style="POSITION: absolute">+</span> <span id="hide1_2_2_1_1" class="foldopened" onClick="hide_folder('1_2_2_1_1')">-</Span>
+And end up as a captain
+<ul id="fold1_2_2_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Control your ship (depends on client)
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_2_2" class="foldclosed" onClick="show_folder('1_2_2_2')" style="POSITION: absolute">+</span> <span id="hide1_2_2_2" class="foldopened" onClick="hide_folder('1_2_2_2')">-</Span>
+Or start as a shipbuilder
+<ul id="fold1_2_2_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_2_2_1" class="foldclosed" onClick="show_folder('1_2_2_2_1')" style="POSITION: absolute">+</span> <span id="hide1_2_2_2_1" class="foldopened" onClick="hide_folder('1_2_2_2_1')">-</Span>
+Repair ships
+<ul id="fold1_2_2_2_1" style="POSITION: relative; VISIBILITY: visible;"><li>Renew the painting
+
+</li>
+<li>Fix broken things
+
+</li>
+
+</ul>
+</li>
+<li>Build up new ships
+
+</li>
+
+</ul>
+</li>
+<li>As an officer
+
+</li>
+<li>As a cleaner
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_3" class="foldclosed" onClick="show_folder('1_2_3')" style="POSITION: absolute">+</span> <span id="hide1_2_3" class="foldopened" onClick="hide_folder('1_2_3')">-</Span>
+Create a board of managers
+<ul id="fold1_2_3" style="POSITION: relative; VISIBILITY: visible;"><li>Only for bigger comanpies
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_4" class="foldclosed" onClick="show_folder('1_2_4')" style="POSITION: absolute">+</span> <span id="hide1_2_4" class="foldopened" onClick="hide_folder('1_2_4')">-</Span>
+Design your own ships
+<ul id="fold1_2_4" style="POSITION: relative; VISIBILITY: visible;"><li>From templates (default ships)
+
+</li>
+<li>Or your complete freely designed layout
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_5" class="foldclosed" onClick="show_folder('1_2_5')" style="POSITION: absolute">+</span> <span id="hide1_2_5" class="foldopened" onClick="hide_folder('1_2_5')">-</Span>
+Ride constructed ships
+<ul id="fold1_2_5" style="POSITION: relative; VISIBILITY: visible;"><li>Make sail plans
+
+</li>
+<li><span id="show1_2_5_1" class="foldclosed" onClick="show_folder('1_2_5_1')" style="POSITION: absolute">+</span> <span id="hide1_2_5_1" class="foldopened" onClick="hide_folder('1_2_5_1')">-</Span>
+Transportate cargo or humans
+<ul id="fold1_2_5_1" style="POSITION: relative; VISIBILITY: visible;"><li>Make your passengers happy
+
+</li>
+<li>Load containers and bring them to other harbors
+
+</li>
+<li>Transportate oil from ricks to the refineries
+
+</li>
+
+</ul>
+</li>
+<li>Depends on used client
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_6" class="foldclosed" onClick="show_folder('1_2_6')" style="POSITION: absolute">+</span> <span id="hide1_2_6" class="foldopened" onClick="hide_folder('1_2_6')">-</Span>
+Earn a lot (virtual/real) money
+<ul id="fold1_2_6" style="POSITION: relative; VISIBILITY: visible;"><li>Sell a journey
+
+</li>
+<li>Trade with goods
+
+</li>
+<li>Construct ships for other companies
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_7" class="foldclosed" onClick="show_folder('1_2_7')" style="POSITION: absolute">+</span> <span id="hide1_2_7" class="foldopened" onClick="hide_folder('1_2_7')">-</Span>
+Play as a passenger
+<ul id="fold1_2_7" style="POSITION: relative; VISIBILITY: visible;"><li>Order a jorney to your desired destionation
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_3" class="foldclosed" onClick="show_folder('1_3')" style="POSITION: absolute">+</span> <span id="hide1_3" class="foldopened" onClick="hide_folder('1_3')">-</Span>
+<span style="font-size: 133%;font-family: SansSerif, sans-serif; font-weight: bold; ">Multi-Player Mode</span>
+<ul id="fold1_3" style="POSITION: relative; VISIBILITY: visible;"><li>Networked over hubs
+
+</li>
+<li><span id="show1_3_1" class="foldclosed" onClick="show_folder('1_3_1')" style="POSITION: absolute">+</span> <span id="hide1_3_1" class="foldopened" onClick="hide_folder('1_3_1')">-</Span>
+Big map which holds all harbors
+<ul id="fold1_3_1" style="POSITION: relative; VISIBILITY: visible;"><li>Seperated into small maps to cluster the load over the network
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_4" class="foldclosed" onClick="show_folder('1_4')" style="POSITION: absolute">+</span> <span id="hide1_4" class="foldopened" onClick="hide_folder('1_4')">-</Span>
+Java client
+<ul id="fold1_4" style="POSITION: relative; VISIBILITY: visible;"><li>Real-time simulation
+
+</li>
+<li><span id="show1_4_1" class="foldclosed" onClick="show_folder('1_4_1')" style="POSITION: absolute">+</span> <span id="hide1_4_1" class="foldopened" onClick="hide_folder('1_4_1')">-</Span>
+OpenGL (3D Graphics)
+<ul id="fold1_4_1" style="POSITION: relative; VISIBILITY: visible;"><li>JOGL
+
+</li>
+
+</ul>
+</li>
+<li>OpenAL (3D sound)
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_5" class="foldclosed" onClick="show_folder('1_5')" style="POSITION: absolute">+</span> <span id="hide1_5" class="foldopened" onClick="hide_folder('1_5')">-</Span>
+"Faked" Single-Player
+<ul id="fold1_5" style="POSITION: relative; VISIBILITY: visible;"><li>Locally installed version
+
+</li>
+<li>Does not connect to other hubs
+
+</li>
+<li><span id="show1_5_1" class="foldclosed" onClick="show_folder('1_5_1')" style="POSITION: absolute">+</span> <span id="hide1_5_1" class="foldopened" onClick="hide_folder('1_5_1')">-</Span>
+"Save games" should be incompatible with MP mode
+<ul id="fold1_5_1" style="POSITION: relative; VISIBILITY: visible;"><li>Avoids cheating
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_6" class="foldclosed" onClick="show_folder('1_6')" style="POSITION: absolute">+</span> <span id="hide1_6" class="foldopened" onClick="hide_folder('1_6')">-</Span>
+Sand-Box Mode
+<ul id="fold1_6" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_6_1" class="foldclosed" onClick="show_folder('1_6_1')" style="POSITION: absolute">+</span> <span id="hide1_6_1" class="foldopened" onClick="hide_folder('1_6_1')">-</Span>
+The player can test the game
+<ul id="fold1_6_1" style="POSITION: relative; VISIBILITY: visible;"><li>Some people like to "explore" the game
+
+</li>
+<li>Or just wanna have a look
+
+</li>
+
+</ul>
+</li>
+<li><span style="font-family: SansSerif, sans-serif; ">There are no competitors</span>
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_7" class="foldclosed" onClick="show_folder('1_7')" style="POSITION: absolute">+</span> <span id="hide1_7" class="foldopened" onClick="hide_folder('1_7')">-</Span>
+Modern-epoche game
+<ul id="fold1_7" style="POSITION: relative; VISIBILITY: visible;"><li>Age: 1950+
+
+</li>
+<li>The abstraction level is kept low
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_8" class="foldclosed" onClick="show_folder('1_8')" style="POSITION: absolute">+</span> <span id="hide1_8" class="foldopened" onClick="hide_folder('1_8')">-</Span>
+License
+<ul id="fold1_8" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_8_1" class="foldclosed" onClick="show_folder('1_8_1')" style="POSITION: absolute">+</span> <span id="hide1_8_1" class="foldopened" onClick="hide_folder('1_8_1')">-</Span>
+The game
+<ul id="fold1_8_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_8_1_1" class="foldclosed" onClick="show_folder('1_8_1_1')" style="POSITION: absolute">+</span> <span id="hide1_8_1_1" class="foldopened" onClick="hide_folder('1_8_1_1')">-</Span>
+Ship-Simu is licensed under the GNU GPL 3 or any newer version
+<ul id="fold1_8_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>See docs/COPYING.software
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_8_2" class="foldclosed" onClick="show_folder('1_8_2')" style="POSITION: absolute">+</span> <span id="hide1_8_2" class="foldopened" onClick="hide_folder('1_8_2')">-</Span>
+This document
+<ul id="fold1_8_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_8_2_1" class="foldclosed" onClick="show_folder('1_8_2_1')" style="POSITION: absolute">+</span> <span id="hide1_8_2_1" class="foldopened" onClick="hide_folder('1_8_2_1')">-</Span>
+This mind-map is licensed under the GNU FDL 1.2 or any newer version
+<ul id="fold1_8_2_1" style="POSITION: relative; VISIBILITY: visible;"><li>See docs/COPYING.documents
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_9" class="foldclosed" onClick="show_folder('1_9')" style="POSITION: absolute">+</span> <span id="hide1_9" class="foldopened" onClick="hide_folder('1_9')">-</Span>
+Data exchange protocol
+<ul id="fold1_9" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_9_1" class="foldclosed" onClick="show_folder('1_9_1')" style="POSITION: absolute">+</span> <span id="hide1_9_1" class="foldopened" onClick="hide_folder('1_9_1')">-</Span>
+Default is an own small format
+<ul id="fold1_9_1" style="POSITION: relative; VISIBILITY: visible;"><li>Reduces traffic between servers
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_9_2" class="foldclosed" onClick="show_folder('1_9_2')" style="POSITION: absolute">+</span> <span id="hide1_9_2" class="foldopened" onClick="hide_folder('1_9_2')">-</Span>
+Easy rewriteable to e.g. XML
+<ul id="fold1_9_2" style="POSITION: relative; VISIBILITY: visible;"><li>Other clients (Flash) can also connect
+
+</li>
+
+</ul>
+</li>
+<li>Java and browser client can play together
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_10" class="foldclosed" onClick="show_folder('1_10')" style="POSITION: absolute">+</span> <span id="hide1_10" class="foldopened" onClick="hide_folder('1_10')">-</Span>
+Optional Pillory
+<ul id="fold1_10" style="POSITION: relative; VISIBILITY: visible;"><li>To make e.g. nazi activity public
+
+</li>
+<li>Shall keep bad players away
+
+</li>
+<li><span id="show1_10_1" class="foldclosed" onClick="show_folder('1_10_1')" style="POSITION: absolute">+</span> <span id="hide1_10_1" class="foldopened" onClick="hide_folder('1_10_1')">-</Span>
+Requires some "game-moderator" access level to manage
+<ul id="fold1_10_1" style="POSITION: relative; VISIBILITY: visible;"><li>The moderator shall have an extra flag e.g. "pillory_accessable"
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_10_2" class="foldclosed" onClick="show_folder('1_10_2')" style="POSITION: absolute">+</span> <span id="hide1_10_2" class="foldopened" onClick="hide_folder('1_10_2')">-</Span>
+Players, companies et cetera should be lockable
+<ul id="fold1_10_2" style="POSITION: relative; VISIBILITY: visible;"><li>The moderator can choose wether to lock with pillory entry or just locking down
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><a href="http://www.ship-simu.org" target="_blank"><span class=l>~</span>&nbsp;http://www.ship-simu.org
+</a>
+
+</li>
+
+</ul><SCRIPT language=JavaScript>
+fold_document();
+</SCRIPT>
+</body>
+</html>
diff --git a/shipsimu-docs/mindmap_20080522.html b/shipsimu-docs/mindmap_20080522.html
new file mode 100644 (file)
index 0000000..bea5d10
--- /dev/null
@@ -0,0 +1,1021 @@
+<html>
+<head>
+<title>Ship-Simu Ship-Simulation</title>
+<style type="text/css">
+    span.foldopened { color: white; font-size: xx-small;
+    border-width: 1; font-family: monospace; padding: 0em 0.25em 0em 0.25em; background: #e0e0e0;
+    VISIBILITY: visible;
+    cursor:pointer; }
+
+
+    span.foldclosed { color: #666666; font-size: xx-small;
+    border-width: 1; font-family: monospace; padding: 0em 0.25em 0em 0.25em; background: #e0e0e0;
+    VISIBILITY: hidden;
+    cursor:pointer; }
+
+    span.foldspecial { color: #666666; font-size: xx-small; border-style: none solid solid none;
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+    cursor:pointer; }
+
+    li { list-style: none; }
+
+    span.l { color: red; font-weight: bold; }
+
+    a:link {text-decoration: none; color: black; }
+    a:visited {text-decoration: none; color: black; }
+    a:active {text-decoration: none; color: black; }
+    a:hover {text-decoration: none; color: black; background: #eeeee0; }
+
+</style>
+<!-- ^ Position is not set to relative / absolute here because of Mozilla -->
+</head>
+<body>
+
+<script language="JavaScript">
+   // Here we implement folding. It works fine with MSIE5.5, MSIE6.0 and
+   // Mozilla 0.9.6.
+
+   if (document.layers) {
+      //Netscape 4 specific code
+      pre = 'document.';
+      post = ''; }
+   if (document.getElementById) {
+      //Netscape 6 specific code
+      pre = 'document.getElementById("';
+      post = '").style'; }
+   if (document.all) {
+      //IE4+ specific code
+      pre = 'document.all.';
+      post = '.style'; }
+
+function layer_exists(layer) {
+   try {
+      eval(pre + layer + post);
+      return true; }
+   catch (error) {
+      return false; }}
+
+function show_layer(layer) {
+   eval(pre + layer + post).position = 'relative'; 
+   eval(pre + layer + post).visibility = 'visible'; }
+
+function hide_layer(layer) {
+   eval(pre + layer + post).visibility = 'hidden';
+   eval(pre + layer + post).position = 'absolute'; }
+
+function hide_folder(folder) {
+    hide_folding_layer(folder)
+    show_layer('show'+folder);
+
+    scrollBy(0,0); // This is a work around to make it work in Browsers (Explorer, Mozilla)
+}
+
+function show_folder(folder) {
+    // Precondition: all subfolders are folded
+
+    show_layer('hide'+folder);
+    hide_layer('show'+folder);
+    show_layer('fold'+folder);
+
+    scrollBy(0,0); // This is a work around to make it work in Browsers (Explorer, Mozilla)
+
+    var i;
+    for (i=1; layer_exists('fold'+folder+'_'+i); ++i) {
+       show_layer('show'+folder+'_'+i); }
+}
+function show_folder_completely(folder) {
+    // Precondition: all subfolders are folded
+
+    show_layer('hide'+folder);
+    hide_layer('show'+folder);
+    show_layer('fold'+folder);
+
+    scrollBy(0,0); // This is a work around to make it work in Browsers (Explorer, Mozilla)
+
+    var i;
+    for (i=1; layer_exists('fold'+folder+'_'+i); ++i) {
+       show_folder_completely(folder+'_'+i); }
+}
+
+
+
+function hide_folding_layer(folder) {
+   var i;
+   for (i=1; layer_exists('fold'+folder+'_'+i); ++i) {
+       hide_folding_layer(folder+'_'+i); }
+
+   hide_layer('hide'+folder);
+   hide_layer('show'+folder);
+   hide_layer('fold'+folder);
+
+   scrollBy(0,0); // This is a work around to make it work in Browsers (Explorer, Mozilla)
+}
+
+function fold_document() {
+   var i;
+   var folder = '1';
+   for (i=1; layer_exists('fold'+folder+'_'+i); ++i) {
+       hide_folder(folder+'_'+i); }
+}
+
+function unfold_document() {
+   var i;
+   var folder = '1';
+   for (i=1; layer_exists('fold'+folder+'_'+i); ++i) {
+       show_folder_completely(folder+'_'+i); }
+}
+
+</script>
+<SPAN class=foldspecial onclick="fold_document()">All +</SPAN>
+<SPAN class=foldspecial onclick="unfold_document()">All -</SPAN>
+<p><span style="font-size: 150%;font-family: SansSerif, sans-serif; font-weight: bold; ">Ship-Simu Ship-Simulation</span>
+<ul><li><span id="show1_1" class="foldclosed" onClick="show_folder('1_1')" style="POSITION: absolute">+</span> <span id="hide1_1" class="foldopened" onClick="hide_folder('1_1')">-</Span>
+<span style="font-size: 133%;font-family: SansSerif, sans-serif; font-weight: bold; ">Browser-Game</span>
+<ul id="fold1_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_1" class="foldclosed" onClick="show_folder('1_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_1" class="foldopened" onClick="hide_folder('1_1_1')">-</Span>
+Tick-based simulation
+<ul id="fold1_1_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_1_1" class="foldclosed" onClick="show_folder('1_1_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_1_1" class="foldopened" onClick="hide_folder('1_1_1_1')">-</Span>
+Cronological job (cron)
+<ul id="fold1_1_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Addional requirement for installation
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_2" class="foldclosed" onClick="show_folder('1_1_2')" style="POSITION: absolute">+</span> <span id="hide1_1_2" class="foldopened" onClick="hide_folder('1_1_2')">-</Span>
+Click-based simulation
+<ul id="fold1_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>User clicks a button, action performed
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_3" class="foldclosed" onClick="show_folder('1_1_3')" style="POSITION: absolute">+</span> <span id="hide1_1_3" class="foldopened" onClick="hide_folder('1_1_3')">-</Span>
+Pseudo-3D graphics
+<ul id="fold1_1_3" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_3_1" class="foldclosed" onClick="show_folder('1_1_3_1')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1" class="foldopened" onClick="hide_folder('1_1_3_1')">-</Span>
+Still graphics
+<ul id="fold1_1_3_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_3_1_1" class="foldclosed" onClick="show_folder('1_1_3_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1_1" class="foldopened" onClick="hide_folder('1_1_3_1_1')">-</Span>
+Different ships
+<ul id="fold1_1_3_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Passenger ship
+
+</li>
+<li>Oil tanker
+
+</li>
+<li>Container ship
+
+</li>
+<li>Misc small ships
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_3_1_2" class="foldclosed" onClick="show_folder('1_1_3_1_2')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1_2" class="foldopened" onClick="hide_folder('1_1_3_1_2')">-</Span>
+Buildings
+<ul id="fold1_1_3_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>Shipyard
+
+</li>
+<li>Dry dock
+
+</li>
+<li>Terminal building
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_3_1_3" class="foldclosed" onClick="show_folder('1_1_3_1_3')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1_3" class="foldopened" onClick="hide_folder('1_1_3_1_3')">-</Span>
+Vehicles
+<ul id="fold1_1_3_1_3" style="POSITION: relative; VISIBILITY: visible;"><li>Container carrier
+
+</li>
+<li>Crane
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_3_1_4" class="foldclosed" onClick="show_folder('1_1_3_1_4')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1_4" class="foldopened" onClick="hide_folder('1_1_3_1_4')">-</Span>
+All pics should be self-shooted
+<ul id="fold1_1_3_1_4" style="POSITION: relative; VISIBILITY: visible;"><li>This avoids copyright conflicts
+
+</li>
+<li>The requested buildings/vehicles must be found in reality
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_3_2" class="foldclosed" onClick="show_folder('1_1_3_2')" style="POSITION: absolute">+</span> <span id="hide1_1_3_2" class="foldopened" onClick="hide_folder('1_1_3_2')">-</Span>
+Slightly moved graphics (GIF)
+<ul id="fold1_1_3_2" style="POSITION: relative; VISIBILITY: visible;"><li>Water surface
+
+</li>
+<li>Sky texture
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_4" class="foldclosed" onClick="show_folder('1_1_4')" style="POSITION: absolute">+</span> <span id="hide1_1_4" class="foldopened" onClick="hide_folder('1_1_4')">-</Span>
+Fully XHTML 1.0
+<ul id="fold1_1_4" style="POSITION: relative; VISIBILITY: visible;"><li>Latest Internet standard
+
+</li>
+<li>Older browsers will make lesser trouble
+
+</li>
+<li><span id="show1_1_4_1" class="foldclosed" onClick="show_folder('1_1_4_1')" style="POSITION: absolute">+</span> <span id="hide1_1_4_1" class="foldopened" onClick="hide_folder('1_1_4_1')">-</Span>
+Should validate with the W3C HTML Validator
+<ul id="fold1_1_4_1" style="POSITION: relative; VISIBILITY: visible;"><li><a href="http://validator.w3.org" target="_blank"><span class=l>~</span>&nbsp;http://validator.w3.org
+</a>
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_5" class="foldclosed" onClick="show_folder('1_1_5')" style="POSITION: absolute">+</span> <span id="hide1_1_5" class="foldopened" onClick="hide_folder('1_1_5')">-</Span>
+<span style="font-family: SansSerif, sans-serif; ">Design is CSS-based</span>
+<ul id="fold1_1_5" style="POSITION: relative; VISIBILITY: visible;"><li>Themes are possible
+
+</li>
+
+</ul>
+</li>
+<li>Nice AJAX features
+
+</li>
+<li><span id="show1_1_6" class="foldclosed" onClick="show_folder('1_1_6')" style="POSITION: absolute">+</span> <span id="hide1_1_6" class="foldopened" onClick="hide_folder('1_1_6')">-</Span>
+News on the front page (home)
+<ul id="fold1_1_6" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_6_1" class="foldclosed" onClick="show_folder('1_1_6_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_1" class="foldopened" onClick="hide_folder('1_1_6_1')">-</Span>
+The news source can be choosen from different
+<ul id="fold1_1_6_1" style="POSITION: relative; VISIBILITY: visible;"><li>Previously typed and stored in database
+
+</li>
+<li><span id="show1_1_6_1_1" class="foldclosed" onClick="show_folder('1_1_6_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_1_1" class="foldopened" onClick="hide_folder('1_1_6_1_1')">-</Span>
+Local XML files
+<ul id="fold1_1_6_1_1" style="POSITION: relative; VISIBILITY: visible;"><li><span style="font-family: SansSerif, sans-serif; ">Hint: Created by external generators</span>
+
+</li>
+
+</ul>
+</li>
+<li>Remote XMLs like RSS feeds
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_2" class="foldclosed" onClick="show_folder('1_1_6_2')" style="POSITION: absolute">+</span> <span id="hide1_1_6_2" class="foldopened" onClick="hide_folder('1_1_6_2')">-</Span>
+The typer can choose a category
+<ul id="fold1_1_6_2" style="POSITION: relative; VISIBILITY: visible;"><li>New categories can be suggested by the typer
+
+</li>
+<li>An admin can create new categories
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_3" class="foldclosed" onClick="show_folder('1_1_6_3')" style="POSITION: absolute">+</span> <span id="hide1_1_6_3" class="foldopened" onClick="hide_folder('1_1_6_3')">-</Span>
+Comments are allowable
+<ul id="fold1_1_6_3" style="POSITION: relative; VISIBILITY: visible;"><li>Logged-in users
+
+</li>
+<li><span id="show1_1_6_3_1" class="foldclosed" onClick="show_folder('1_1_6_3_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_3_1" class="foldopened" onClick="hide_folder('1_1_6_3_1')">-</Span>
+Guests as well
+<ul id="fold1_1_6_3_1" style="POSITION: relative; VISIBILITY: visible;"><li>Secured with CAPTCHA
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_4" class="foldclosed" onClick="show_folder('1_1_6_4')" style="POSITION: absolute">+</span> <span id="hide1_1_6_4" class="foldopened" onClick="hide_folder('1_1_6_4')">-</Span>
+One object for all news should be fine
+<ul id="fold1_1_6_4" style="POSITION: relative; VISIBILITY: visible;"><li>Do not use one object per news entry!
+
+</li>
+<li><span id="show1_1_6_4_1" class="foldclosed" onClick="show_folder('1_1_6_4_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_4_1" class="foldopened" onClick="hide_folder('1_1_6_4_1')">-</Span>
+The object receives a "Requestable" object
+<ul id="fold1_1_6_4_1" style="POSITION: relative; VISIBILITY: visible;"><li>Obtain page number and sent comment data from it
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_7" class="foldclosed" onClick="show_folder('1_1_7')" style="POSITION: absolute">+</span> <span id="hide1_1_7" class="foldopened" onClick="hide_folder('1_1_7')">-</Span>
+<span style="font-size: 116%;font-family: SansSerif, sans-serif; font-weight: bold; ">Strict coding guidelines for better PHP code</span>
+<ul id="fold1_1_7" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_7_1" class="foldclosed" onClick="show_folder('1_1_7_1')" style="POSITION: absolute">+</span> <span id="hide1_1_7_1" class="foldopened" onClick="hide_folder('1_1_7_1')">-</Span>
+<span style="font-family: SansSerif, sans-serif; font-weight: bold; ">General code structure</span>
+<ul id="fold1_1_7_1" style="POSITION: relative; VISIBILITY: visible;"><li>Fully object-oriented
+
+</li>
+<li>Use of different but practical design patterns
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_7_2" class="foldclosed" onClick="show_folder('1_1_7_2')" style="POSITION: absolute">+</span> <span id="hide1_1_7_2" class="foldopened" onClick="hide_folder('1_1_7_2')">-</Span>
+<span style="font-family: SansSerif, sans-serif; font-weight: bold; ">Documentation</span>
+<ul id="fold1_1_7_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_7_2_1" class="foldclosed" onClick="show_folder('1_1_7_2_1')" style="POSITION: absolute">+</span> <span id="hide1_1_7_2_1" class="foldopened" onClick="hide_folder('1_1_7_2_1')">-</Span>
+In-line documentation
+<ul id="fold1_1_7_2_1" style="POSITION: relative; VISIBILITY: visible;"><li>Script header with full copyright and license as requested by GNU GPL 3
+
+</li>
+<li>Method headers with Doxygen compatible tags
+
+</li>
+<li>Comments above single lines for better understanding what is happening
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_7_2_2" class="foldclosed" onClick="show_folder('1_1_7_2_2')" style="POSITION: absolute">+</span> <span id="hide1_1_7_2_2" class="foldopened" onClick="hide_folder('1_1_7_2_2')">-</Span>
+Files in directory "docs"
+<ul id="fold1_1_7_2_2" style="POSITION: relative; VISIBILITY: visible;"><li>COPYING*
+
+</li>
+<li>Conception
+
+</li>
+<li>NEWS
+
+</li>
+<li>README
+
+</li>
+<li>ArgoUML diagram
+
+</li>
+<li>FreeMind document
+
+</li>
+<li>THANKS
+
+</li>
+<li>minmap_yyyymmdd.html
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span style="font-family: SansSerif, sans-serif; font-weight: bold; ">Folding of the code</span>
+
+</li>
+<li><span style="font-family: SansSerif, sans-serif; font-weight: bold; ">Tabs and spaces</span>
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2" class="foldclosed" onClick="show_folder('1_2')" style="POSITION: absolute">+</span> <span id="hide1_2" class="foldopened" onClick="hide_folder('1_2')">-</Span>
+<span style="font-size: 133%;font-family: SansSerif, sans-serif; font-weight: bold; ">How does a shipping company work?</span>
+<ul id="fold1_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_1" class="foldclosed" onClick="show_folder('1_2_1')" style="POSITION: absolute">+</span> <span id="hide1_2_1" class="foldopened" onClick="hide_folder('1_2_1')">-</Span>
+Start as a founder by selecting a harbor
+<ul id="fold1_2_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_1_1" class="foldclosed" onClick="show_folder('1_2_1_1')" style="POSITION: absolute">+</span> <span id="hide1_2_1_1" class="foldopened" onClick="hide_folder('1_2_1_1')">-</Span>
+Construct neccessary buildings
+<ul id="fold1_2_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Make contract with construction companies
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_1_2" class="foldclosed" onClick="show_folder('1_2_1_2')" style="POSITION: absolute">+</span> <span id="hide1_2_1_2" class="foldopened" onClick="hide_folder('1_2_1_2')">-</Span>
+Order ship parts
+<ul id="fold1_2_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>Fron your partners
+
+</li>
+<li>On global market
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_1_3" class="foldclosed" onClick="show_folder('1_2_1_3')" style="POSITION: absolute">+</span> <span id="hide1_2_1_3" class="foldopened" onClick="hide_folder('1_2_1_3')">-</Span>
+Make contracts with other companies
+<ul id="fold1_2_1_3" style="POSITION: relative; VISIBILITY: visible;"><li>Construct ships for your partner
+
+</li>
+<li>Drive constructed ships by your partner
+
+</li>
+
+</ul>
+</li>
+<li>Build ship parts and trade them
+
+</li>
+<li><span id="show1_2_1_4" class="foldclosed" onClick="show_folder('1_2_1_4')" style="POSITION: absolute">+</span> <span id="hide1_2_1_4" class="foldopened" onClick="hide_folder('1_2_1_4')">-</Span>
+Become CEO and manage your company
+<ul id="fold1_2_1_4" style="POSITION: relative; VISIBILITY: visible;"><li>Nominate department managers
+
+</li>
+<li>Recruit new employees
+
+</li>
+<li>Pay salery to your employees
+
+</li>
+
+</ul>
+</li>
+<li>Let other gamer manage your company
+
+</li>
+<li><span id="show1_2_1_5" class="foldclosed" onClick="show_folder('1_2_1_5')" style="POSITION: absolute">+</span> <span id="hide1_2_1_5" class="foldopened" onClick="hide_folder('1_2_1_5')">-</Span>
+Compare prices
+<ul id="fold1_2_1_5" style="POSITION: relative; VISIBILITY: visible;"><li>Make a purchase computation system
+
+</li>
+
+</ul>
+</li>
+<li>Manage a journey
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_2" class="foldclosed" onClick="show_folder('1_2_2')" style="POSITION: absolute">+</span> <span id="hide1_2_2" class="foldopened" onClick="hide_folder('1_2_2')">-</Span>
+Or start as an employee
+<ul id="fold1_2_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_2_1" class="foldclosed" onClick="show_folder('1_2_2_1')" style="POSITION: absolute">+</span> <span id="hide1_2_2_1" class="foldopened" onClick="hide_folder('1_2_2_1')">-</Span>
+Start as a simple sailor
+<ul id="fold1_2_2_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_2_1_1" class="foldclosed" onClick="show_folder('1_2_2_1_1')" style="POSITION: absolute">+</span> <span id="hide1_2_2_1_1" class="foldopened" onClick="hide_folder('1_2_2_1_1')">-</Span>
+And end up as a captain
+<ul id="fold1_2_2_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Control your ship (depends on client)
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_2_2" class="foldclosed" onClick="show_folder('1_2_2_2')" style="POSITION: absolute">+</span> <span id="hide1_2_2_2" class="foldopened" onClick="hide_folder('1_2_2_2')">-</Span>
+Or start as a shipbuilder
+<ul id="fold1_2_2_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_2_2_1" class="foldclosed" onClick="show_folder('1_2_2_2_1')" style="POSITION: absolute">+</span> <span id="hide1_2_2_2_1" class="foldopened" onClick="hide_folder('1_2_2_2_1')">-</Span>
+Repair ships
+<ul id="fold1_2_2_2_1" style="POSITION: relative; VISIBILITY: visible;"><li>Renew the painting
+
+</li>
+<li>Fix broken things
+
+</li>
+
+</ul>
+</li>
+<li>Build up new ships
+
+</li>
+
+</ul>
+</li>
+<li>As an officer
+
+</li>
+<li>As a cleaner
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_3" class="foldclosed" onClick="show_folder('1_2_3')" style="POSITION: absolute">+</span> <span id="hide1_2_3" class="foldopened" onClick="hide_folder('1_2_3')">-</Span>
+Create a board of managers
+<ul id="fold1_2_3" style="POSITION: relative; VISIBILITY: visible;"><li>Only for bigger comanpies
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_4" class="foldclosed" onClick="show_folder('1_2_4')" style="POSITION: absolute">+</span> <span id="hide1_2_4" class="foldopened" onClick="hide_folder('1_2_4')">-</Span>
+Design your own ships
+<ul id="fold1_2_4" style="POSITION: relative; VISIBILITY: visible;"><li>From templates (default ships)
+
+</li>
+<li>Or your complete freely designed layout
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_5" class="foldclosed" onClick="show_folder('1_2_5')" style="POSITION: absolute">+</span> <span id="hide1_2_5" class="foldopened" onClick="hide_folder('1_2_5')">-</Span>
+Ride constructed ships
+<ul id="fold1_2_5" style="POSITION: relative; VISIBILITY: visible;"><li>Make sail plans
+
+</li>
+<li><span id="show1_2_5_1" class="foldclosed" onClick="show_folder('1_2_5_1')" style="POSITION: absolute">+</span> <span id="hide1_2_5_1" class="foldopened" onClick="hide_folder('1_2_5_1')">-</Span>
+Transportate cargo or humans
+<ul id="fold1_2_5_1" style="POSITION: relative; VISIBILITY: visible;"><li>Make your passengers happy
+
+</li>
+<li>Load containers and bring them to other harbors
+
+</li>
+<li>Transportate oil from ricks to the refineries
+
+</li>
+
+</ul>
+</li>
+<li>Depends on used client
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_6" class="foldclosed" onClick="show_folder('1_2_6')" style="POSITION: absolute">+</span> <span id="hide1_2_6" class="foldopened" onClick="hide_folder('1_2_6')">-</Span>
+Earn a lot (virtual/real) money
+<ul id="fold1_2_6" style="POSITION: relative; VISIBILITY: visible;"><li>Sell a journey
+
+</li>
+<li>Trade with goods
+
+</li>
+<li>Construct ships for other companies
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_7" class="foldclosed" onClick="show_folder('1_2_7')" style="POSITION: absolute">+</span> <span id="hide1_2_7" class="foldopened" onClick="hide_folder('1_2_7')">-</Span>
+Play as a passenger
+<ul id="fold1_2_7" style="POSITION: relative; VISIBILITY: visible;"><li>Order a jorney to your desired destionation
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_3" class="foldclosed" onClick="show_folder('1_3')" style="POSITION: absolute">+</span> <span id="hide1_3" class="foldopened" onClick="hide_folder('1_3')">-</Span>
+<span style="font-size: 133%;font-family: SansSerif, sans-serif; font-weight: bold; ">Multi-Player Mode</span>
+<ul id="fold1_3" style="POSITION: relative; VISIBILITY: visible;"><li>Networked over hubs
+
+</li>
+<li><span id="show1_3_1" class="foldclosed" onClick="show_folder('1_3_1')" style="POSITION: absolute">+</span> <span id="hide1_3_1" class="foldopened" onClick="hide_folder('1_3_1')">-</Span>
+Big map which holds all harbors
+<ul id="fold1_3_1" style="POSITION: relative; VISIBILITY: visible;"><li>Seperated into small maps to cluster the load over the network
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_4" class="foldclosed" onClick="show_folder('1_4')" style="POSITION: absolute">+</span> <span id="hide1_4" class="foldopened" onClick="hide_folder('1_4')">-</Span>
+Java client
+<ul id="fold1_4" style="POSITION: relative; VISIBILITY: visible;"><li>Real-time simulation
+
+</li>
+<li><span id="show1_4_1" class="foldclosed" onClick="show_folder('1_4_1')" style="POSITION: absolute">+</span> <span id="hide1_4_1" class="foldopened" onClick="hide_folder('1_4_1')">-</Span>
+OpenGL (3D Graphics)
+<ul id="fold1_4_1" style="POSITION: relative; VISIBILITY: visible;"><li>JOGL
+
+</li>
+
+</ul>
+</li>
+<li>OpenAL (3D sound)
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_5" class="foldclosed" onClick="show_folder('1_5')" style="POSITION: absolute">+</span> <span id="hide1_5" class="foldopened" onClick="hide_folder('1_5')">-</Span>
+"Faked" Single-Player
+<ul id="fold1_5" style="POSITION: relative; VISIBILITY: visible;"><li>Locally installed version
+
+</li>
+<li>Does not connect to other hubs
+
+</li>
+<li><span id="show1_5_1" class="foldclosed" onClick="show_folder('1_5_1')" style="POSITION: absolute">+</span> <span id="hide1_5_1" class="foldopened" onClick="hide_folder('1_5_1')">-</Span>
+"Save games" should be incompatible with MP mode
+<ul id="fold1_5_1" style="POSITION: relative; VISIBILITY: visible;"><li>Avoids cheating
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_6" class="foldclosed" onClick="show_folder('1_6')" style="POSITION: absolute">+</span> <span id="hide1_6" class="foldopened" onClick="hide_folder('1_6')">-</Span>
+Sand-Box Mode
+<ul id="fold1_6" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_6_1" class="foldclosed" onClick="show_folder('1_6_1')" style="POSITION: absolute">+</span> <span id="hide1_6_1" class="foldopened" onClick="hide_folder('1_6_1')">-</Span>
+The player can test the game
+<ul id="fold1_6_1" style="POSITION: relative; VISIBILITY: visible;"><li>Some people like to "explore" the game
+
+</li>
+<li>Or just wanna have a look
+
+</li>
+
+</ul>
+</li>
+<li><span style="font-family: SansSerif, sans-serif; ">There are no competitors</span>
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_7" class="foldclosed" onClick="show_folder('1_7')" style="POSITION: absolute">+</span> <span id="hide1_7" class="foldopened" onClick="hide_folder('1_7')">-</Span>
+Modern-epoche game
+<ul id="fold1_7" style="POSITION: relative; VISIBILITY: visible;"><li>Age: 1950+
+
+</li>
+<li>The abstraction level is kept low
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_8" class="foldclosed" onClick="show_folder('1_8')" style="POSITION: absolute">+</span> <span id="hide1_8" class="foldopened" onClick="hide_folder('1_8')">-</Span>
+Licences
+<ul id="fold1_8" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_8_1" class="foldclosed" onClick="show_folder('1_8_1')" style="POSITION: absolute">+</span> <span id="hide1_8_1" class="foldopened" onClick="hide_folder('1_8_1')">-</Span>
+The game
+<ul id="fold1_8_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_8_1_1" class="foldclosed" onClick="show_folder('1_8_1_1')" style="POSITION: absolute">+</span> <span id="hide1_8_1_1" class="foldopened" onClick="hide_folder('1_8_1_1')">-</Span>
+Ship-Simu is licensed under the GNU GPL 3 or any newer version
+<ul id="fold1_8_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>See docs/COPYING.software
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_8_2" class="foldclosed" onClick="show_folder('1_8_2')" style="POSITION: absolute">+</span> <span id="hide1_8_2" class="foldopened" onClick="hide_folder('1_8_2')">-</Span>
+This document
+<ul id="fold1_8_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_8_2_1" class="foldclosed" onClick="show_folder('1_8_2_1')" style="POSITION: absolute">+</span> <span id="hide1_8_2_1" class="foldopened" onClick="hide_folder('1_8_2_1')">-</Span>
+This mind-map is licensed under the GNU FDL 1.2 or any newer version
+<ul id="fold1_8_2_1" style="POSITION: relative; VISIBILITY: visible;"><li>See docs/COPYING.documents
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_8_3" class="foldclosed" onClick="show_folder('1_8_3')" style="POSITION: absolute">+</span> <span id="hide1_8_3" class="foldopened" onClick="hide_folder('1_8_3')">-</Span>
+Artworks like sounds/graphics
+<ul id="fold1_8_3" style="POSITION: relative; VISIBILITY: visible;"><li>Some CC license
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_9" class="foldclosed" onClick="show_folder('1_9')" style="POSITION: absolute">+</span> <span id="hide1_9" class="foldopened" onClick="hide_folder('1_9')">-</Span>
+Data exchange protocol
+<ul id="fold1_9" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_9_1" class="foldclosed" onClick="show_folder('1_9_1')" style="POSITION: absolute">+</span> <span id="hide1_9_1" class="foldopened" onClick="hide_folder('1_9_1')">-</Span>
+Default is an own small format
+<ul id="fold1_9_1" style="POSITION: relative; VISIBILITY: visible;"><li>Reduces traffic between servers
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_9_2" class="foldclosed" onClick="show_folder('1_9_2')" style="POSITION: absolute">+</span> <span id="hide1_9_2" class="foldopened" onClick="hide_folder('1_9_2')">-</Span>
+Easy rewriteable to e.g. XML
+<ul id="fold1_9_2" style="POSITION: relative; VISIBILITY: visible;"><li>Other clients (Flash) can also connect
+
+</li>
+
+</ul>
+</li>
+<li>Java and browser client can play together
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_10" class="foldclosed" onClick="show_folder('1_10')" style="POSITION: absolute">+</span> <span id="hide1_10" class="foldopened" onClick="hide_folder('1_10')">-</Span>
+Optional Pillory
+<ul id="fold1_10" style="POSITION: relative; VISIBILITY: visible;"><li>To make e.g. nazi propaganda activity public
+
+</li>
+<li>Shall keep bad players away
+
+</li>
+<li><span id="show1_10_1" class="foldclosed" onClick="show_folder('1_10_1')" style="POSITION: absolute">+</span> <span id="hide1_10_1" class="foldopened" onClick="hide_folder('1_10_1')">-</Span>
+Requires some "game-moderator" access level to manage
+<ul id="fold1_10_1" style="POSITION: relative; VISIBILITY: visible;"><li>The moderator shall have an extra flag e.g. "pillory_accessable"
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_10_2" class="foldclosed" onClick="show_folder('1_10_2')" style="POSITION: absolute">+</span> <span id="hide1_10_2" class="foldopened" onClick="hide_folder('1_10_2')">-</Span>
+Players, companies et cetera should be lockable
+<ul id="fold1_10_2" style="POSITION: relative; VISIBILITY: visible;"><li>The moderator can choose wether to lock with pillory entry or just locking down
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><a href="http://www.ship-simu.org" target="_blank"><span class=l>~</span>&nbsp;http://www.ship-simu.org
+</a>
+
+</li>
+<li><span id="show1_11" class="foldclosed" onClick="show_folder('1_11')" style="POSITION: absolute">+</span> <span id="hide1_11" class="foldopened" onClick="hide_folder('1_11')">-</Span>
+<span style="font-size: 133%;font-family: SansSerif, sans-serif; font-weight: bold; ">How do you construct a ship?</span>
+<ul id="fold1_11" style="POSITION: relative; VISIBILITY: visible;"><li>The technology
+
+</li>
+<li>The economics
+
+</li>
+<li>The research
+
+</li>
+<li><span id="show1_11_1" class="foldclosed" onClick="show_folder('1_11_1')" style="POSITION: absolute">+</span> <span id="hide1_11_1" class="foldopened" onClick="hide_folder('1_11_1')">-</Span>
+Unsorted ideas
+<ul id="fold1_11_1" style="POSITION: relative; VISIBILITY: visible;"><li>All buildings shall gain a basic tech-level
+
+</li>
+<li>Some parts of the ship or building are only available at or above a tech-level
+
+</li>
+<li>Tech levels can be improved by research
+
+</li>
+<li>General research complexes can increase tech-level of all types of buildings and ship parts
+
+</li>
+<li>Doing resarch requires a lot money
+
+</li>
+<li>Specialists must be hired for doing the research
+
+</li>
+<li><span id="show1_11_1_1" class="foldclosed" onClick="show_folder('1_11_1_1')" style="POSITION: absolute">+</span> <span id="hide1_11_1_1" class="foldopened" onClick="hide_folder('1_11_1_1')">-</Span>
+Ship yards are highly required to construct ships
+<ul id="fold1_11_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Without these facilities the gamer shall never be able to construct ships
+
+</li>
+
+</ul>
+</li>
+<li>Hired workers must be trained to do simple steps
+
+</li>
+<li><span id="show1_11_1_2" class="foldclosed" onClick="show_folder('1_11_1_2')" style="POSITION: absolute">+</span> <span id="hide1_11_1_2" class="foldopened" onClick="hide_folder('1_11_1_2')">-</Span>
+The construction
+<ul id="fold1_11_1_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_11_1_2_1" class="foldclosed" onClick="show_folder('1_11_1_2_1')" style="POSITION: absolute">+</span> <span id="hide1_11_1_2_1" class="foldopened" onClick="hide_folder('1_11_1_2_1')">-</Span>
+Costs
+<ul id="fold1_11_1_2_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_11_1_2_1_1" class="foldclosed" onClick="show_folder('1_11_1_2_1_1')" style="POSITION: absolute">+</span> <span id="hide1_11_1_2_1_1" class="foldopened" onClick="hide_folder('1_11_1_2_1_1')">-</Span>
+Ressources
+<ul id="fold1_11_1_2_1_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_11_1_2_1_1_1" class="foldclosed" onClick="show_folder('1_11_1_2_1_1_1')" style="POSITION: absolute">+</span> <span id="hide1_11_1_2_1_1_1" class="foldopened" onClick="hide_folder('1_11_1_2_1_1_1')">-</Span>
+Wood
+<ul id="fold1_11_1_2_1_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Coverage
+
+</li>
+<li>Constructuon (all)
+
+</li>
+
+</ul>
+</li>
+<li>Financials
+
+</li>
+<li><span id="show1_11_1_2_1_1_2" class="foldclosed" onClick="show_folder('1_11_1_2_1_1_2')" style="POSITION: absolute">+</span> <span id="hide1_11_1_2_1_1_2" class="foldopened" onClick="hide_folder('1_11_1_2_1_1_2')">-</Span>
+Iron
+<ul id="fold1_11_1_2_1_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>Steel
+
+</li>
+
+</ul>
+</li>
+<li>Marmor
+
+</li>
+<li>Color
+
+</li>
+<li>Carpets
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_11_1_2_1_2" class="foldclosed" onClick="show_folder('1_11_1_2_1_2')" style="POSITION: absolute">+</span> <span id="hide1_11_1_2_1_2" class="foldopened" onClick="hide_folder('1_11_1_2_1_2')">-</Span>
+Work
+<ul id="fold1_11_1_2_1_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_11_1_2_1_2_1" class="foldclosed" onClick="show_folder('1_11_1_2_1_2_1')" style="POSITION: absolute">+</span> <span id="hide1_11_1_2_1_2_1" class="foldopened" onClick="hide_folder('1_11_1_2_1_2_1')">-</Span>
+Worker
+<ul id="fold1_11_1_2_1_2_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_11_1_2_1_2_1_1" class="foldclosed" onClick="show_folder('1_11_1_2_1_2_1_1')" style="POSITION: absolute">+</span> <span id="hide1_11_1_2_1_2_1_1" class="foldopened" onClick="hide_folder('1_11_1_2_1_2_1_1')">-</Span>
+Qualified
+<ul id="fold1_11_1_2_1_2_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Fast
+
+</li>
+<li>Hight-quality work
+
+</li>
+<li>Expensive
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_11_1_2_1_2_1_2" class="foldclosed" onClick="show_folder('1_11_1_2_1_2_1_2')" style="POSITION: absolute">+</span> <span id="hide1_11_1_2_1_2_1_2" class="foldopened" onClick="hide_folder('1_11_1_2_1_2_1_2')">-</Span>
+Helper (non-qualified)
+<ul id="fold1_11_1_2_1_2_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>Slo
+
+</li>
+<li>Low-quality work
+
+</li>
+<li>Cheap
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li>Employee morale
+
+</li>
+<li>Salary
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_11_1_2_2" class="foldclosed" onClick="show_folder('1_11_1_2_2')" style="POSITION: absolute">+</span> <span id="hide1_11_1_2_2" class="foldopened" onClick="hide_folder('1_11_1_2_2')">-</Span>
+Ship
+<ul id="fold1_11_1_2_2" style="POSITION: relative; VISIBILITY: visible;"><li>Size
+
+</li>
+<li><span id="show1_11_1_2_2_1" class="foldclosed" onClick="show_folder('1_11_1_2_2_1')" style="POSITION: absolute">+</span> <span id="hide1_11_1_2_2_1" class="foldopened" onClick="hide_folder('1_11_1_2_2_1')">-</Span>
+Construction
+<ul id="fold1_11_1_2_2_1" style="POSITION: relative; VISIBILITY: visible;"><li>Hull
+
+</li>
+<li>Wheel house
+
+</li>
+<li>Support (meal) for crew/passenger
+
+</li>
+<li><span id="show1_11_1_2_2_1_1" class="foldclosed" onClick="show_folder('1_11_1_2_2_1_1')" style="POSITION: absolute">+</span> <span id="hide1_11_1_2_2_1_1" class="foldopened" onClick="hide_folder('1_11_1_2_2_1_1')">-</Span>
+Rooms
+<ul id="fold1_11_1_2_2_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Canteen
+
+</li>
+<li><span id="show1_11_1_2_2_1_1_1" class="foldclosed" onClick="show_folder('1_11_1_2_2_1_1_1')" style="POSITION: absolute">+</span> <span id="hide1_11_1_2_2_1_1_1" class="foldopened" onClick="hide_folder('1_11_1_2_2_1_1_1')">-</Span>
+Cabin
+<ul id="fold1_11_1_2_2_1_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Luxury cabin
+
+</li>
+<li>Premier cabin
+
+</li>
+<li>Economy cabin
+
+</li>
+<li>Low cabin
+
+</li>
+
+</ul>
+</li>
+<li>Motor room
+
+</li>
+<li><span id="show1_11_1_2_2_1_1_2" class="foldclosed" onClick="show_folder('1_11_1_2_2_1_1_2')" style="POSITION: absolute">+</span> <span id="hide1_11_1_2_2_1_1_2" class="foldopened" onClick="hide_folder('1_11_1_2_2_1_1_2')">-</Span>
+Special rooms
+<ul id="fold1_11_1_2_2_1_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>Cinema
+
+</li>
+<li>Theatre
+
+</li>
+<li>Disco
+
+</li>
+<li>Bars/Cafes
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_11_1_2_2_1_2" class="foldclosed" onClick="show_folder('1_11_1_2_2_1_2')" style="POSITION: absolute">+</span> <span id="hide1_11_1_2_2_1_2" class="foldopened" onClick="hide_folder('1_11_1_2_2_1_2')">-</Span>
+Engine
+<ul id="fold1_11_1_2_2_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>Sail
+
+</li>
+<li>Propeller
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_11_1_2_2_1_3" class="foldclosed" onClick="show_folder('1_11_1_2_2_1_3')" style="POSITION: absolute">+</span> <span id="hide1_11_1_2_2_1_3" class="foldopened" onClick="hide_folder('1_11_1_2_2_1_3')">-</Span>
+Decks
+<ul id="fold1_11_1_2_2_1_3" style="POSITION: relative; VISIBILITY: visible;"><li>Car deck
+
+</li>
+<li>Truck deck
+
+</li>
+<li>Train deck
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_11_1_2_2_2" class="foldclosed" onClick="show_folder('1_11_1_2_2_2')" style="POSITION: absolute">+</span> <span id="hide1_11_1_2_2_2" class="foldopened" onClick="hide_folder('1_11_1_2_2_2')">-</Span>
+Crew (depending on ship type)
+<ul id="fold1_11_1_2_2_2" style="POSITION: relative; VISIBILITY: visible;"><li>Sailor/captain
+
+</li>
+<li>Cleaners
+
+</li>
+<li>Security service
+
+</li>
+<li>Maintenance staff
+
+</li>
+<li><span id="show1_11_1_2_2_2_1" class="foldclosed" onClick="show_folder('1_11_1_2_2_2_1')" style="POSITION: absolute">+</span> <span id="hide1_11_1_2_2_2_1" class="foldopened" onClick="hide_folder('1_11_1_2_2_2_1')">-</Span>
+Catering staff
+<ul id="fold1_11_1_2_2_2_1" style="POSITION: relative; VISIBILITY: visible;"><li>Cook
+
+</li>
+<li>Steward (passenger ship)
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+
+</ul><SCRIPT language=JavaScript>
+fold_document();
+</SCRIPT>
+</body>
+</html>
diff --git a/shipsimu-docs/mindmap_20080523.html b/shipsimu-docs/mindmap_20080523.html
new file mode 100644 (file)
index 0000000..54a5a8d
--- /dev/null
@@ -0,0 +1,1463 @@
+<html>
+<head>
+<title>Ship-Simu Ship-Simulation</title>
+<style type="text/css">
+    span.foldopened { color: white; font-size: xx-small;
+    border-width: 1; font-family: monospace; padding: 0em 0.25em 0em 0.25em; background: #e0e0e0;
+    VISIBILITY: visible;
+    cursor:pointer; }
+
+
+    span.foldclosed { color: #666666; font-size: xx-small;
+    border-width: 1; font-family: monospace; padding: 0em 0.25em 0em 0.25em; background: #e0e0e0;
+    VISIBILITY: hidden;
+    cursor:pointer; }
+
+    span.foldspecial { color: #666666; font-size: xx-small; border-style: none solid solid none;
+    border-color: #CCCCCC; border-width: 1; font-family: sans-serif; padding: 0em 0.1em 0em 0.1em; background: #e0e0e0;
+    cursor:pointer; }
+
+    li { list-style: none; }
+
+    span.l { color: red; font-weight: bold; }
+
+    a:link {text-decoration: none; color: black; }
+    a:visited {text-decoration: none; color: black; }
+    a:active {text-decoration: none; color: black; }
+    a:hover {text-decoration: none; color: black; background: #eeeee0; }
+
+</style>
+<!-- ^ Position is not set to relative / absolute here because of Mozilla -->
+</head>
+<body>
+
+<script language="JavaScript">
+   // Here we implement folding. It works fine with MSIE5.5, MSIE6.0 and
+   // Mozilla 0.9.6.
+
+   if (document.layers) {
+      //Netscape 4 specific code
+      pre = 'document.';
+      post = ''; }
+   if (document.getElementById) {
+      //Netscape 6 specific code
+      pre = 'document.getElementById("';
+      post = '").style'; }
+   if (document.all) {
+      //IE4+ specific code
+      pre = 'document.all.';
+      post = '.style'; }
+
+function layer_exists(layer) {
+   try {
+      eval(pre + layer + post);
+      return true; }
+   catch (error) {
+      return false; }}
+
+function show_layer(layer) {
+   eval(pre + layer + post).position = 'relative'; 
+   eval(pre + layer + post).visibility = 'visible'; }
+
+function hide_layer(layer) {
+   eval(pre + layer + post).visibility = 'hidden';
+   eval(pre + layer + post).position = 'absolute'; }
+
+function hide_folder(folder) {
+    hide_folding_layer(folder)
+    show_layer('show'+folder);
+
+    scrollBy(0,0); // This is a work around to make it work in Browsers (Explorer, Mozilla)
+}
+
+function show_folder(folder) {
+    // Precondition: all subfolders are folded
+
+    show_layer('hide'+folder);
+    hide_layer('show'+folder);
+    show_layer('fold'+folder);
+
+    scrollBy(0,0); // This is a work around to make it work in Browsers (Explorer, Mozilla)
+
+    var i;
+    for (i=1; layer_exists('fold'+folder+'_'+i); ++i) {
+       show_layer('show'+folder+'_'+i); }
+}
+function show_folder_completely(folder) {
+    // Precondition: all subfolders are folded
+
+    show_layer('hide'+folder);
+    hide_layer('show'+folder);
+    show_layer('fold'+folder);
+
+    scrollBy(0,0); // This is a work around to make it work in Browsers (Explorer, Mozilla)
+
+    var i;
+    for (i=1; layer_exists('fold'+folder+'_'+i); ++i) {
+       show_folder_completely(folder+'_'+i); }
+}
+
+
+
+function hide_folding_layer(folder) {
+   var i;
+   for (i=1; layer_exists('fold'+folder+'_'+i); ++i) {
+       hide_folding_layer(folder+'_'+i); }
+
+   hide_layer('hide'+folder);
+   hide_layer('show'+folder);
+   hide_layer('fold'+folder);
+
+   scrollBy(0,0); // This is a work around to make it work in Browsers (Explorer, Mozilla)
+}
+
+function fold_document() {
+   var i;
+   var folder = '1';
+   for (i=1; layer_exists('fold'+folder+'_'+i); ++i) {
+       hide_folder(folder+'_'+i); }
+}
+
+function unfold_document() {
+   var i;
+   var folder = '1';
+   for (i=1; layer_exists('fold'+folder+'_'+i); ++i) {
+       show_folder_completely(folder+'_'+i); }
+}
+
+</script>
+<SPAN class=foldspecial onclick="fold_document()">All +</SPAN>
+<SPAN class=foldspecial onclick="unfold_document()">All -</SPAN>
+<p><span style="font-size: 150%;font-family: SansSerif, sans-serif; font-weight: bold; ">Ship-Simu Ship-Simulation</span>
+<ul><li><span id="show1_1" class="foldclosed" onClick="show_folder('1_1')" style="POSITION: absolute">+</span> <span id="hide1_1" class="foldopened" onClick="hide_folder('1_1')">-</Span>
+<span style="font-size: 133%;font-family: SansSerif, sans-serif; font-weight: bold; ">Browser-Game</span>
+<ul id="fold1_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_1" class="foldclosed" onClick="show_folder('1_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_1" class="foldopened" onClick="hide_folder('1_1_1')">-</Span>
+Tick-based simulation
+<ul id="fold1_1_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_1_1" class="foldclosed" onClick="show_folder('1_1_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_1_1" class="foldopened" onClick="hide_folder('1_1_1_1')">-</Span>
+Cronological job (cron)
+<ul id="fold1_1_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Addional requirement for installation
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_2" class="foldclosed" onClick="show_folder('1_1_2')" style="POSITION: absolute">+</span> <span id="hide1_1_2" class="foldopened" onClick="hide_folder('1_1_2')">-</Span>
+Click-based simulation
+<ul id="fold1_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>User clicks a button, action performed
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_3" class="foldclosed" onClick="show_folder('1_1_3')" style="POSITION: absolute">+</span> <span id="hide1_1_3" class="foldopened" onClick="hide_folder('1_1_3')">-</Span>
+Pseudo-3D graphics
+<ul id="fold1_1_3" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_3_1" class="foldclosed" onClick="show_folder('1_1_3_1')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1" class="foldopened" onClick="hide_folder('1_1_3_1')">-</Span>
+Still graphics
+<ul id="fold1_1_3_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_3_1_1" class="foldclosed" onClick="show_folder('1_1_3_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1_1" class="foldopened" onClick="hide_folder('1_1_3_1_1')">-</Span>
+Different ships
+<ul id="fold1_1_3_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Passenger ship
+
+</li>
+<li>Oil tanker
+
+</li>
+<li>Container ship
+
+</li>
+<li>Misc small ships
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_3_1_2" class="foldclosed" onClick="show_folder('1_1_3_1_2')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1_2" class="foldopened" onClick="hide_folder('1_1_3_1_2')">-</Span>
+Buildings
+<ul id="fold1_1_3_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>Shipyard
+
+</li>
+<li>Dry dock
+
+</li>
+<li>Terminal building
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_3_1_3" class="foldclosed" onClick="show_folder('1_1_3_1_3')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1_3" class="foldopened" onClick="hide_folder('1_1_3_1_3')">-</Span>
+Vehicles
+<ul id="fold1_1_3_1_3" style="POSITION: relative; VISIBILITY: visible;"><li>Container carrier
+
+</li>
+<li>Crane
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_3_1_4" class="foldclosed" onClick="show_folder('1_1_3_1_4')" style="POSITION: absolute">+</span> <span id="hide1_1_3_1_4" class="foldopened" onClick="hide_folder('1_1_3_1_4')">-</Span>
+All pics should be self-shooted
+<ul id="fold1_1_3_1_4" style="POSITION: relative; VISIBILITY: visible;"><li>This avoids copyright conflicts
+
+</li>
+<li>The requested buildings/vehicles must be found in reality
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_3_2" class="foldclosed" onClick="show_folder('1_1_3_2')" style="POSITION: absolute">+</span> <span id="hide1_1_3_2" class="foldopened" onClick="hide_folder('1_1_3_2')">-</Span>
+Slightly moved graphics (GIF)
+<ul id="fold1_1_3_2" style="POSITION: relative; VISIBILITY: visible;"><li>Water surface
+
+</li>
+<li>Sky texture
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_4" class="foldclosed" onClick="show_folder('1_1_4')" style="POSITION: absolute">+</span> <span id="hide1_1_4" class="foldopened" onClick="hide_folder('1_1_4')">-</Span>
+Fully XHTML 1.0
+<ul id="fold1_1_4" style="POSITION: relative; VISIBILITY: visible;"><li>Latest Internet standard
+
+</li>
+<li>Older browsers will make lesser trouble
+
+</li>
+<li><span id="show1_1_4_1" class="foldclosed" onClick="show_folder('1_1_4_1')" style="POSITION: absolute">+</span> <span id="hide1_1_4_1" class="foldopened" onClick="hide_folder('1_1_4_1')">-</Span>
+Should validate with the W3C HTML Validator
+<ul id="fold1_1_4_1" style="POSITION: relative; VISIBILITY: visible;"><li><a href="http://validator.w3.org" target="_blank"><span class=l>~</span>&nbsp;http://validator.w3.org
+</a>
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_5" class="foldclosed" onClick="show_folder('1_1_5')" style="POSITION: absolute">+</span> <span id="hide1_1_5" class="foldopened" onClick="hide_folder('1_1_5')">-</Span>
+<span style="font-family: SansSerif, sans-serif; ">Design is CSS-based</span>
+<ul id="fold1_1_5" style="POSITION: relative; VISIBILITY: visible;"><li>Themes are possible
+
+</li>
+
+</ul>
+</li>
+<li>Nice AJAX features
+
+</li>
+<li><span id="show1_1_6" class="foldclosed" onClick="show_folder('1_1_6')" style="POSITION: absolute">+</span> <span id="hide1_1_6" class="foldopened" onClick="hide_folder('1_1_6')">-</Span>
+<span style="font-size: 116%;font-family: SansSerif, sans-serif; font-weight: bold; ">Website structure</span>
+<ul id="fold1_1_6" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_6_1" class="foldclosed" onClick="show_folder('1_1_6_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_1" class="foldopened" onClick="hide_folder('1_1_6_1')">-</Span>
+<span style="font-family: SansSerif, sans-serif; font-weight: bold; ">External guest area</span>
+<ul id="fold1_1_6_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_6_1_1" class="foldclosed" onClick="show_folder('1_1_6_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_1_1" class="foldopened" onClick="hide_folder('1_1_6_1_1')">-</Span>
+News on the front page (home)
+<ul id="fold1_1_6_1_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_6_1_1_1" class="foldclosed" onClick="show_folder('1_1_6_1_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_1_1_1" class="foldopened" onClick="hide_folder('1_1_6_1_1_1')">-</Span>
+The news source can be choosen from different
+<ul id="fold1_1_6_1_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Previously typed and stored in database
+
+</li>
+<li><span id="show1_1_6_1_1_1_1" class="foldclosed" onClick="show_folder('1_1_6_1_1_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_1_1_1_1" class="foldopened" onClick="hide_folder('1_1_6_1_1_1_1')">-</Span>
+Local XML files
+<ul id="fold1_1_6_1_1_1_1" style="POSITION: relative; VISIBILITY: visible;"><li><span style="font-family: SansSerif, sans-serif; ">Hint: Created by external generators</span>
+
+</li>
+
+</ul>
+</li>
+<li>Remote XMLs like RSS feeds
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_1_1_2" class="foldclosed" onClick="show_folder('1_1_6_1_1_2')" style="POSITION: absolute">+</span> <span id="hide1_1_6_1_1_2" class="foldopened" onClick="hide_folder('1_1_6_1_1_2')">-</Span>
+The typer can choose a category
+<ul id="fold1_1_6_1_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>New categories can be suggested by the typer
+
+</li>
+<li>An admin can create new categories
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_1_1_3" class="foldclosed" onClick="show_folder('1_1_6_1_1_3')" style="POSITION: absolute">+</span> <span id="hide1_1_6_1_1_3" class="foldopened" onClick="hide_folder('1_1_6_1_1_3')">-</Span>
+Comments are allowable
+<ul id="fold1_1_6_1_1_3" style="POSITION: relative; VISIBILITY: visible;"><li>Logged-in users
+
+</li>
+<li><span id="show1_1_6_1_1_3_1" class="foldclosed" onClick="show_folder('1_1_6_1_1_3_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_1_1_3_1" class="foldopened" onClick="hide_folder('1_1_6_1_1_3_1')">-</Span>
+Guests as well
+<ul id="fold1_1_6_1_1_3_1" style="POSITION: relative; VISIBILITY: visible;"><li>Secured with CAPTCHA
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_1_1_4" class="foldclosed" onClick="show_folder('1_1_6_1_1_4')" style="POSITION: absolute">+</span> <span id="hide1_1_6_1_1_4" class="foldopened" onClick="hide_folder('1_1_6_1_1_4')">-</Span>
+One object for all news should be fine
+<ul id="fold1_1_6_1_1_4" style="POSITION: relative; VISIBILITY: visible;"><li>Do not use one object per news entry!
+
+</li>
+<li><span id="show1_1_6_1_1_4_1" class="foldclosed" onClick="show_folder('1_1_6_1_1_4_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_1_1_4_1" class="foldopened" onClick="hide_folder('1_1_6_1_1_4_1')">-</Span>
+The object receives a "Requestable" object
+<ul id="fold1_1_6_1_1_4_1" style="POSITION: relative; VISIBILITY: visible;"><li>Obtain page number and sent comment data from it
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_1_2" class="foldclosed" onClick="show_folder('1_1_6_1_2')" style="POSITION: absolute">+</span> <span id="hide1_1_6_1_2" class="foldopened" onClick="hide_folder('1_1_6_1_2')">-</Span>
+Registration form
+<ul id="fold1_1_6_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>One single page
+
+</li>
+<li>Multiple pages
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_1_3" class="foldclosed" onClick="show_folder('1_1_6_1_3')" style="POSITION: absolute">+</span> <span id="hide1_1_6_1_3" class="foldopened" onClick="hide_folder('1_1_6_1_3')">-</Span>
+Login form
+<ul id="fold1_1_6_1_3" style="POSITION: relative; VISIBILITY: visible;"><li>With guest login (disable by the admin)
+
+</li>
+<li>Password reminder
+
+</li>
+<li>Link to the registration form
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_1_4" class="foldclosed" onClick="show_folder('1_1_6_1_4')" style="POSITION: absolute">+</span> <span id="hide1_1_6_1_4" class="foldopened" onClick="hide_folder('1_1_6_1_4')">-</Span>
+Screenshot gallery
+<ul id="fold1_1_6_1_4" style="POSITION: relative; VISIBILITY: visible;"><li>Comments are allowable
+
+</li>
+<li>Should be kept simple
+
+</li>
+
+</ul>
+</li>
+<li>List of enabled features
+
+</li>
+<li>Statistics of the game (not whole network!)
+
+</li>
+<li><span id="show1_1_6_1_5" class="foldclosed" onClick="show_folder('1_1_6_1_5')" style="POSITION: absolute">+</span> <span id="hide1_1_6_1_5" class="foldopened" onClick="hide_folder('1_1_6_1_5')">-</Span>
+List of playing users
+<ul id="fold1_1_6_1_5" style="POSITION: relative; VISIBILITY: visible;"><li>With link to their public profiles
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_1_6" class="foldclosed" onClick="show_folder('1_1_6_1_6')" style="POSITION: absolute">+</span> <span id="hide1_1_6_1_6" class="foldopened" onClick="hide_folder('1_1_6_1_6')">-</Span>
+Pillory
+<ul id="fold1_1_6_1_6" style="POSITION: relative; VISIBILITY: visible;"><li>Username (who got locked)
+
+</li>
+<li>Date&amp;Time
+
+</li>
+<li>The admin
+
+</li>
+<li>Stated reason
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_1_7" class="foldclosed" onClick="show_folder('1_1_6_1_7')" style="POSITION: absolute">+</span> <span id="hide1_1_6_1_7" class="foldopened" onClick="hide_folder('1_1_6_1_7')">-</Span>
+Small extra pages
+<ul id="fold1_1_6_1_7" style="POSITION: relative; VISIBILITY: visible;"><li>Imprint (required in Germany)
+
+</li>
+<li>Privacy policy (required in some countries)
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_2" class="foldclosed" onClick="show_folder('1_1_6_2')" style="POSITION: absolute">+</span> <span id="hide1_1_6_2" class="foldopened" onClick="hide_folder('1_1_6_2')">-</Span>
+<span style="font-family: SansSerif, sans-serif; font-weight: bold; ">Internal game area</span>
+<ul id="fold1_1_6_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_6_2_1" class="foldclosed" onClick="show_folder('1_1_6_2_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_2_1" class="foldopened" onClick="hide_folder('1_1_6_2_1')">-</Span>
+News on first login page
+<ul id="fold1_1_6_2_1" style="POSITION: relative; VISIBILITY: visible;"><li>Like on "home" page except that there is no captcha required
+
+</li>
+<li>Including history of recent events since last login
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_2_2" class="foldclosed" onClick="show_folder('1_1_6_2_2')" style="POSITION: absolute">+</span> <span id="hide1_1_6_2_2" class="foldopened" onClick="hide_folder('1_1_6_2_2')">-</Span>
+<span style="font-family: SansSerif, sans-serif; ">Create new game character</span>
+<ul id="fold1_1_6_2_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_6_2_2_1" class="foldclosed" onClick="show_folder('1_1_6_2_2_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_2_2_1" class="foldopened" onClick="hide_folder('1_1_6_2_2_1')">-</Span>
+The gamer can have all varriants
+<ul id="fold1_1_6_2_2_1" style="POSITION: relative; VISIBILITY: visible;"><li>This may be limitable by admin
+
+</li>
+<li>The player still cannot make contracts with own characters
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_2_2_2" class="foldclosed" onClick="show_folder('1_1_6_2_2_2')" style="POSITION: absolute">+</span> <span id="hide1_1_6_2_2_2" class="foldopened" onClick="hide_folder('1_1_6_2_2_2')">-</Span>
+It should cost somewhere a fee
+<ul id="fold1_1_6_2_2_2" style="POSITION: relative; VISIBILITY: visible;"><li>The fee shall be payed from user account
+
+</li>
+
+</ul>
+</li>
+<li>For first character creation he shall have enougth game money plus some extra
+
+</li>
+<li><span id="show1_1_6_2_2_3" class="foldclosed" onClick="show_folder('1_1_6_2_2_3')" style="POSITION: absolute">+</span> <span id="hide1_1_6_2_2_3" class="foldopened" onClick="hide_folder('1_1_6_2_2_3')">-</Span>
+Types of characters
+<ul id="fold1_1_6_2_2_3" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_6_2_2_3_1" class="foldclosed" onClick="show_folder('1_1_6_2_2_3_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_2_2_3_1" class="foldopened" onClick="hide_folder('1_1_6_2_2_3_1')">-</Span>
+Shipping company founder
+<ul id="fold1_1_6_2_2_3_1" style="POSITION: relative; VISIBILITY: visible;"><li>This includes the fee for funding new company
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_2_2_3_2" class="foldclosed" onClick="show_folder('1_1_6_2_2_3_2')" style="POSITION: absolute">+</span> <span id="hide1_1_6_2_2_3_2" class="foldopened" onClick="hide_folder('1_1_6_2_2_3_2')">-</Span>
+Jobholder
+<ul id="fold1_1_6_2_2_3_2" style="POSITION: relative; VISIBILITY: visible;"><li>Starts unemployed
+
+</li>
+<li>Some money left for sending applications out
+
+</li>
+<li>May ask goverment for financial help
+
+</li>
+<li><span id="show1_1_6_2_2_3_2_1" class="foldclosed" onClick="show_folder('1_1_6_2_2_3_2_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_2_2_3_2_1" class="foldopened" onClick="hide_folder('1_1_6_2_2_3_2_1')">-</Span>
+Has to pay monthly fees
+<ul id="fold1_1_6_2_2_3_2_1" style="POSITION: relative; VISIBILITY: visible;"><li>Rent for a "fake" house
+
+</li>
+<li>Meal and drinks (faked)
+
+</li>
+<li>Others costs like phone,electricity
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_2_2_3_3" class="foldclosed" onClick="show_folder('1_1_6_2_2_3_3')" style="POSITION: absolute">+</span> <span id="hide1_1_6_2_2_3_3" class="foldopened" onClick="hide_folder('1_1_6_2_2_3_3')">-</Span>
+Merchant
+<ul id="fold1_1_6_2_2_3_3" style="POSITION: relative; VISIBILITY: visible;"><li>Raw resources
+
+</li>
+<li>Constructed ship parts
+
+</li>
+<li>Smaller complete ships
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_2_2_3_4" class="foldclosed" onClick="show_folder('1_1_6_2_2_3_4')" style="POSITION: absolute">+</span> <span id="hide1_1_6_2_2_3_4" class="foldopened" onClick="hide_folder('1_1_6_2_2_3_4')">-</Span>
+Marketing Agency
+<ul id="fold1_1_6_2_2_3_4" style="POSITION: relative; VISIBILITY: visible;"><li>Sells marketing/merchandising products
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_2_3" class="foldclosed" onClick="show_folder('1_1_6_2_3')" style="POSITION: absolute">+</span> <span id="hide1_1_6_2_3" class="foldopened" onClick="hide_folder('1_1_6_2_3')">-</Span>
+<span style="font-family: SansSerif, sans-serif; ">Load existing character</span>
+<ul id="fold1_1_6_2_3" style="POSITION: relative; VISIBILITY: visible;"><li>Contains link to "Create new character"
+
+</li>
+<li>Player sees some basic data about listed characters
+
+</li>
+<li>Locked characters should not be removed instead marked with "Locked"
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_2_4" class="foldclosed" onClick="show_folder('1_1_6_2_4')" style="POSITION: absolute">+</span> <span id="hide1_1_6_2_4" class="foldopened" onClick="hide_folder('1_1_6_2_4')">-</Span>
+Refill account points
+<ul id="fold1_1_6_2_4" style="POSITION: relative; VISIBILITY: visible;"><li>The admin may choose if the in-game can be converted with a low rate to account points
+
+</li>
+<li><span id="show1_1_6_2_4_1" class="foldclosed" onClick="show_folder('1_1_6_2_4_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_2_4_1" class="foldopened" onClick="hide_folder('1_1_6_2_4_1')">-</Span>
+This option might be disabled by admin
+<ul id="fold1_1_6_2_4_1" style="POSITION: relative; VISIBILITY: visible;"><li>Then the gamer can only refill in-game money per character
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_2_5" class="foldclosed" onClick="show_folder('1_1_6_2_5')" style="POSITION: absolute">+</span> <span id="hide1_1_6_2_5" class="foldopened" onClick="hide_folder('1_1_6_2_5')">-</Span>
+Update gamer/user profile
+<ul id="fold1_1_6_2_5" style="POSITION: relative; VISIBILITY: visible;"><li>Enter the current account password
+
+</li>
+<li>Send email to the user only if no email has changed, or if ...
+
+</li>
+<li><span id="show1_1_6_2_5_1" class="foldclosed" onClick="show_folder('1_1_6_2_5_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_2_5_1" class="foldopened" onClick="hide_folder('1_1_6_2_5_1')">-</Span>
+Has the email been changed?
+<ul id="fold1_1_6_2_5_1" style="POSITION: relative; VISIBILITY: visible;"><li>Send new confirmation to new email
+
+</li>
+<li>Send notifier to old email
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_2_6" class="foldclosed" onClick="show_folder('1_1_6_2_6')" style="POSITION: absolute">+</span> <span id="hide1_1_6_2_6" class="foldopened" onClick="hide_folder('1_1_6_2_6')">-</Span>
+Change account password
+<ul id="fold1_1_6_2_6" style="POSITION: relative; VISIBILITY: visible;"><li>Enter current account password
+
+</li>
+<li>Enter new password twice
+
+</li>
+<li>Send an email to the user
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_6_3" class="foldclosed" onClick="show_folder('1_1_6_3')" style="POSITION: absolute">+</span> <span id="hide1_1_6_3" class="foldopened" onClick="hide_folder('1_1_6_3')">-</Span>
+<span style="font-family: SansSerif, sans-serif; font-weight: bold; ">General infrastructures</span>
+<ul id="fold1_1_6_3" style="POSITION: relative; VISIBILITY: visible;"><li><span style="font-family: SansSerif, sans-serif; ">Point system (in-game money)</span>
+
+</li>
+<li><span id="show1_1_6_3_1" class="foldclosed" onClick="show_folder('1_1_6_3_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_3_1" class="foldopened" onClick="hide_folder('1_1_6_3_1')">-</Span>
+A.I. goverment
+<ul id="fold1_1_6_3_1" style="POSITION: relative; VISIBILITY: visible;"><li>Shall help unemployed gamers staying alive (but not becoming rich)
+
+</li>
+<li><span id="show1_1_6_3_1_1" class="foldclosed" onClick="show_folder('1_1_6_3_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_6_3_1_1" class="foldopened" onClick="hide_folder('1_1_6_3_1_1')">-</Span>
+May later on collect taxes from companies
+<ul id="fold1_1_6_3_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>For paying unemployed people
+
+</li>
+<li>Financial support for broken companies
+
+</li>
+
+</ul>
+</li>
+<li>May ofer social security services
+
+</li>
+<li><span id="show1_1_6_3_1_2" class="foldclosed" onClick="show_folder('1_1_6_3_1_2')" style="POSITION: absolute">+</span> <span id="hide1_1_6_3_1_2" class="foldopened" onClick="hide_folder('1_1_6_3_1_2')">-</Span>
+<span style="font-family: SansSerif, sans-serif; ">Goverment is not playable at the moment</span>
+<ul id="fold1_1_6_3_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>It should be "played" abstractly by the server
+
+</li>
+<li>Gamers may help each other with financial support
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_7" class="foldclosed" onClick="show_folder('1_1_7')" style="POSITION: absolute">+</span> <span id="hide1_1_7" class="foldopened" onClick="hide_folder('1_1_7')">-</Span>
+<span style="font-size: 116%;font-family: SansSerif, sans-serif; font-weight: bold; ">Strict coding guidelines for clean PHP code</span>
+<ul id="fold1_1_7" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_7_1" class="foldclosed" onClick="show_folder('1_1_7_1')" style="POSITION: absolute">+</span> <span id="hide1_1_7_1" class="foldopened" onClick="hide_folder('1_1_7_1')">-</Span>
+<span style="font-family: SansSerif, sans-serif; font-weight: bold; ">General code structure</span>
+<ul id="fold1_1_7_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_7_1_1" class="foldclosed" onClick="show_folder('1_1_7_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_7_1_1" class="foldopened" onClick="hide_folder('1_1_7_1_1')">-</Span>
+Fully object-oriented
+<ul id="fold1_1_7_1_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_7_1_1_1" class="foldclosed" onClick="show_folder('1_1_7_1_1_1')" style="POSITION: absolute">+</span> <span id="hide1_1_7_1_1_1" class="foldopened" onClick="hide_folder('1_1_7_1_1_1')">-</Span>
+Use of different but practical design patterns
+<ul id="fold1_1_7_1_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Factory-method pattern for smother initializing of objects
+
+</li>
+<li>Template method pattern where it matches
+
+</li>
+<li>MVC pattern for the website core
+
+</li>
+
+</ul>
+</li>
+<li>Only one index.php shall provide access to the whole game
+
+</li>
+<li>Slower in PHP5
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_7_2" class="foldclosed" onClick="show_folder('1_1_7_2')" style="POSITION: absolute">+</span> <span id="hide1_1_7_2" class="foldopened" onClick="hide_folder('1_1_7_2')">-</Span>
+<span style="font-family: SansSerif, sans-serif; font-weight: bold; ">Documentation</span>
+<ul id="fold1_1_7_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_7_2_1" class="foldclosed" onClick="show_folder('1_1_7_2_1')" style="POSITION: absolute">+</span> <span id="hide1_1_7_2_1" class="foldopened" onClick="hide_folder('1_1_7_2_1')">-</Span>
+In-line documentation
+<ul id="fold1_1_7_2_1" style="POSITION: relative; VISIBILITY: visible;"><li>Script header with full copyright and license as requested by GNU GPL 3
+
+</li>
+<li>Method headers with Doxygen compatible tags
+
+</li>
+<li>Comments above single lines for better understanding what is happening
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_7_2_2" class="foldclosed" onClick="show_folder('1_1_7_2_2')" style="POSITION: absolute">+</span> <span id="hide1_1_7_2_2" class="foldopened" onClick="hide_folder('1_1_7_2_2')">-</Span>
+Files in directory "docs"
+<ul id="fold1_1_7_2_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_1_7_2_2_1" class="foldclosed" onClick="show_folder('1_1_7_2_2_1')" style="POSITION: absolute">+</span> <span id="hide1_1_7_2_2_1" class="foldopened" onClick="hide_folder('1_1_7_2_2_1')">-</Span>
+COPYING*
+<ul id="fold1_1_7_2_2_1" style="POSITION: relative; VISIBILITY: visible;"><li>License files
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_7_2_2_2" class="foldclosed" onClick="show_folder('1_1_7_2_2_2')" style="POSITION: absolute">+</span> <span id="hide1_1_7_2_2_2" class="foldopened" onClick="hide_folder('1_1_7_2_2_2')">-</Span>
+Conception
+<ul id="fold1_1_7_2_2_2" style="POSITION: relative; VISIBILITY: visible;"><li>As OpenDocument and later PDF as well
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_7_2_2_3" class="foldclosed" onClick="show_folder('1_1_7_2_2_3')" style="POSITION: absolute">+</span> <span id="hide1_1_7_2_2_3" class="foldopened" onClick="hide_folder('1_1_7_2_2_3')">-</Span>
+NEWS
+<ul id="fold1_1_7_2_2_3" style="POSITION: relative; VISIBILITY: visible;"><li>Latest news around the game (coeer and gamer)
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_7_2_2_4" class="foldclosed" onClick="show_folder('1_1_7_2_2_4')" style="POSITION: absolute">+</span> <span id="hide1_1_7_2_2_4" class="foldopened" onClick="hide_folder('1_1_7_2_2_4')">-</Span>
+README
+<ul id="fold1_1_7_2_2_4" style="POSITION: relative; VISIBILITY: visible;"><li>Includes installation instructions and general gaming guidelines
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_7_2_2_5" class="foldclosed" onClick="show_folder('1_1_7_2_2_5')" style="POSITION: absolute">+</span> <span id="hide1_1_7_2_2_5" class="foldopened" onClick="hide_folder('1_1_7_2_2_5')">-</Span>
+ArgoUML diagram
+<ul id="fold1_1_7_2_2_5" style="POSITION: relative; VISIBILITY: visible;"><li>For visualization of the class structure
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_7_2_2_6" class="foldclosed" onClick="show_folder('1_1_7_2_2_6')" style="POSITION: absolute">+</span> <span id="hide1_1_7_2_2_6" class="foldopened" onClick="hide_folder('1_1_7_2_2_6')">-</Span>
+FreeMind document
+<ul id="fold1_1_7_2_2_6" style="POSITION: relative; VISIBILITY: visible;"><li>...
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_7_2_2_7" class="foldclosed" onClick="show_folder('1_1_7_2_2_7')" style="POSITION: absolute">+</span> <span id="hide1_1_7_2_2_7" class="foldopened" onClick="hide_folder('1_1_7_2_2_7')">-</Span>
+THANKS
+<ul id="fold1_1_7_2_2_7" style="POSITION: relative; VISIBILITY: visible;"><li>All people helped in some direct or indirect way, less or more.
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_1_7_2_2_8" class="foldclosed" onClick="show_folder('1_1_7_2_2_8')" style="POSITION: absolute">+</span> <span id="hide1_1_7_2_2_8" class="foldopened" onClick="hide_folder('1_1_7_2_2_8')">-</Span>
+minmap_yyyymmdd.html
+<ul id="fold1_1_7_2_2_8" style="POSITION: relative; VISIBILITY: visible;"><li>Exported FreeMind maps to HTML with CSS and JavaScript
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span style="font-family: SansSerif, sans-serif; font-weight: bold; ">Folding of the code</span>
+
+</li>
+<li><span style="font-family: SansSerif, sans-serif; font-weight: bold; ">Tabs and spaces</span>
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2" class="foldclosed" onClick="show_folder('1_2')" style="POSITION: absolute">+</span> <span id="hide1_2" class="foldopened" onClick="hide_folder('1_2')">-</Span>
+<span style="font-size: 133%;font-family: SansSerif, sans-serif; font-weight: bold; ">How does a shipping company work?</span>
+<ul id="fold1_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_1" class="foldclosed" onClick="show_folder('1_2_1')" style="POSITION: absolute">+</span> <span id="hide1_2_1" class="foldopened" onClick="hide_folder('1_2_1')">-</Span>
+Start as a founder by selecting a harbor
+<ul id="fold1_2_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_1_1" class="foldclosed" onClick="show_folder('1_2_1_1')" style="POSITION: absolute">+</span> <span id="hide1_2_1_1" class="foldopened" onClick="hide_folder('1_2_1_1')">-</Span>
+Construct neccessary buildings
+<ul id="fold1_2_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Make contract with construction companies
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_1_2" class="foldclosed" onClick="show_folder('1_2_1_2')" style="POSITION: absolute">+</span> <span id="hide1_2_1_2" class="foldopened" onClick="hide_folder('1_2_1_2')">-</Span>
+Order ship parts
+<ul id="fold1_2_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>Fron your partners
+
+</li>
+<li>On global market
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_1_3" class="foldclosed" onClick="show_folder('1_2_1_3')" style="POSITION: absolute">+</span> <span id="hide1_2_1_3" class="foldopened" onClick="hide_folder('1_2_1_3')">-</Span>
+Make contracts with other companies
+<ul id="fold1_2_1_3" style="POSITION: relative; VISIBILITY: visible;"><li>Construct ships for your partner
+
+</li>
+<li>Drive constructed ships by your partner
+
+</li>
+
+</ul>
+</li>
+<li>Build ship parts and trade them
+
+</li>
+<li><span id="show1_2_1_4" class="foldclosed" onClick="show_folder('1_2_1_4')" style="POSITION: absolute">+</span> <span id="hide1_2_1_4" class="foldopened" onClick="hide_folder('1_2_1_4')">-</Span>
+Become CEO and manage your company
+<ul id="fold1_2_1_4" style="POSITION: relative; VISIBILITY: visible;"><li>Nominate department managers
+
+</li>
+<li>Recruit new employees
+
+</li>
+<li>Pay salery to your employees
+
+</li>
+
+</ul>
+</li>
+<li>Let other gamer manage your company
+
+</li>
+<li><span id="show1_2_1_5" class="foldclosed" onClick="show_folder('1_2_1_5')" style="POSITION: absolute">+</span> <span id="hide1_2_1_5" class="foldopened" onClick="hide_folder('1_2_1_5')">-</Span>
+Compare prices
+<ul id="fold1_2_1_5" style="POSITION: relative; VISIBILITY: visible;"><li>Make a purchase computation system
+
+</li>
+
+</ul>
+</li>
+<li>Manage a journey
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_2" class="foldclosed" onClick="show_folder('1_2_2')" style="POSITION: absolute">+</span> <span id="hide1_2_2" class="foldopened" onClick="hide_folder('1_2_2')">-</Span>
+Or start as an employee
+<ul id="fold1_2_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_2_1" class="foldclosed" onClick="show_folder('1_2_2_1')" style="POSITION: absolute">+</span> <span id="hide1_2_2_1" class="foldopened" onClick="hide_folder('1_2_2_1')">-</Span>
+Start as a simple sailor
+<ul id="fold1_2_2_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_2_1_1" class="foldclosed" onClick="show_folder('1_2_2_1_1')" style="POSITION: absolute">+</span> <span id="hide1_2_2_1_1" class="foldopened" onClick="hide_folder('1_2_2_1_1')">-</Span>
+And end up as a captain
+<ul id="fold1_2_2_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Control your ship (depends on client)
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_2_2" class="foldclosed" onClick="show_folder('1_2_2_2')" style="POSITION: absolute">+</span> <span id="hide1_2_2_2" class="foldopened" onClick="hide_folder('1_2_2_2')">-</Span>
+Or start as a shipbuilder
+<ul id="fold1_2_2_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_2_2_2_1" class="foldclosed" onClick="show_folder('1_2_2_2_1')" style="POSITION: absolute">+</span> <span id="hide1_2_2_2_1" class="foldopened" onClick="hide_folder('1_2_2_2_1')">-</Span>
+Repair ships
+<ul id="fold1_2_2_2_1" style="POSITION: relative; VISIBILITY: visible;"><li>Renew the painting
+
+</li>
+<li>Fix broken things
+
+</li>
+
+</ul>
+</li>
+<li>Build up new ships
+
+</li>
+
+</ul>
+</li>
+<li>As an officer
+
+</li>
+<li>As a cleaner
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_3" class="foldclosed" onClick="show_folder('1_2_3')" style="POSITION: absolute">+</span> <span id="hide1_2_3" class="foldopened" onClick="hide_folder('1_2_3')">-</Span>
+Create a board of managers
+<ul id="fold1_2_3" style="POSITION: relative; VISIBILITY: visible;"><li>Only for bigger companies
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_4" class="foldclosed" onClick="show_folder('1_2_4')" style="POSITION: absolute">+</span> <span id="hide1_2_4" class="foldopened" onClick="hide_folder('1_2_4')">-</Span>
+Design your own ships
+<ul id="fold1_2_4" style="POSITION: relative; VISIBILITY: visible;"><li>From templates (default ships)
+
+</li>
+<li>Or your complete freely designed layout
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_5" class="foldclosed" onClick="show_folder('1_2_5')" style="POSITION: absolute">+</span> <span id="hide1_2_5" class="foldopened" onClick="hide_folder('1_2_5')">-</Span>
+Ride constructed ships
+<ul id="fold1_2_5" style="POSITION: relative; VISIBILITY: visible;"><li>Make sail plans
+
+</li>
+<li><span id="show1_2_5_1" class="foldclosed" onClick="show_folder('1_2_5_1')" style="POSITION: absolute">+</span> <span id="hide1_2_5_1" class="foldopened" onClick="hide_folder('1_2_5_1')">-</Span>
+Transportate cargo or humans
+<ul id="fold1_2_5_1" style="POSITION: relative; VISIBILITY: visible;"><li>Make your passengers happy
+
+</li>
+<li>Load containers and bring them to other harbors
+
+</li>
+<li>Transportate oil from ricks to the refineries
+
+</li>
+
+</ul>
+</li>
+<li>Depends on used client
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_6" class="foldclosed" onClick="show_folder('1_2_6')" style="POSITION: absolute">+</span> <span id="hide1_2_6" class="foldopened" onClick="hide_folder('1_2_6')">-</Span>
+Earn a lot (virtual/real) money
+<ul id="fold1_2_6" style="POSITION: relative; VISIBILITY: visible;"><li>Sell a journey
+
+</li>
+<li>Trade with goods
+
+</li>
+<li>Construct ships for other companies
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_2_7" class="foldclosed" onClick="show_folder('1_2_7')" style="POSITION: absolute">+</span> <span id="hide1_2_7" class="foldopened" onClick="hide_folder('1_2_7')">-</Span>
+Play as a passenger
+<ul id="fold1_2_7" style="POSITION: relative; VISIBILITY: visible;"><li>Order a jorney to your desired destionation
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_3" class="foldclosed" onClick="show_folder('1_3')" style="POSITION: absolute">+</span> <span id="hide1_3" class="foldopened" onClick="hide_folder('1_3')">-</Span>
+<span style="font-size: 133%;font-family: SansSerif, sans-serif; font-weight: bold; ">Multi-Player Mode</span>
+<ul id="fold1_3" style="POSITION: relative; VISIBILITY: visible;"><li>Networked over hubs
+
+</li>
+<li><span id="show1_3_1" class="foldclosed" onClick="show_folder('1_3_1')" style="POSITION: absolute">+</span> <span id="hide1_3_1" class="foldopened" onClick="hide_folder('1_3_1')">-</Span>
+Big map which holds all harbors
+<ul id="fold1_3_1" style="POSITION: relative; VISIBILITY: visible;"><li>Seperated into small maps to cluster the load over the network
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_4" class="foldclosed" onClick="show_folder('1_4')" style="POSITION: absolute">+</span> <span id="hide1_4" class="foldopened" onClick="hide_folder('1_4')">-</Span>
+Java client
+<ul id="fold1_4" style="POSITION: relative; VISIBILITY: visible;"><li>Real-time simulation
+
+</li>
+<li><span id="show1_4_1" class="foldclosed" onClick="show_folder('1_4_1')" style="POSITION: absolute">+</span> <span id="hide1_4_1" class="foldopened" onClick="hide_folder('1_4_1')">-</Span>
+OpenGL (3D Graphics)
+<ul id="fold1_4_1" style="POSITION: relative; VISIBILITY: visible;"><li>JOGL
+
+</li>
+
+</ul>
+</li>
+<li>OpenAL (3D sound)
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_5" class="foldclosed" onClick="show_folder('1_5')" style="POSITION: absolute">+</span> <span id="hide1_5" class="foldopened" onClick="hide_folder('1_5')">-</Span>
+<span style="font-size: 133%;font-family: SansSerif, sans-serif; font-weight: bold; ">"Faked" Single-Player</span>
+<ul id="fold1_5" style="POSITION: relative; VISIBILITY: visible;"><li>Locally installed version
+
+</li>
+<li>Does not connect to other hubs
+
+</li>
+<li><span id="show1_5_1" class="foldclosed" onClick="show_folder('1_5_1')" style="POSITION: absolute">+</span> <span id="hide1_5_1" class="foldopened" onClick="hide_folder('1_5_1')">-</Span>
+"Save games" should be incompatible with MP mode
+<ul id="fold1_5_1" style="POSITION: relative; VISIBILITY: visible;"><li>Avoids cheating
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_6" class="foldclosed" onClick="show_folder('1_6')" style="POSITION: absolute">+</span> <span id="hide1_6" class="foldopened" onClick="hide_folder('1_6')">-</Span>
+<span style="font-size: 133%;font-family: SansSerif, sans-serif; font-weight: bold; ">Sand-Box Mode</span>
+<ul id="fold1_6" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_6_1" class="foldclosed" onClick="show_folder('1_6_1')" style="POSITION: absolute">+</span> <span id="hide1_6_1" class="foldopened" onClick="hide_folder('1_6_1')">-</Span>
+The player can test the game
+<ul id="fold1_6_1" style="POSITION: relative; VISIBILITY: visible;"><li>Some people like to "explore" the game
+
+</li>
+<li>Or just wanna have a look
+
+</li>
+
+</ul>
+</li>
+<li><span style="font-family: SansSerif, sans-serif; ">There are no competitors</span>
+
+</li>
+<li>Creating characters is for free
+
+</li>
+<li>The game will not connect to network
+
+</li>
+<li><span id="show1_6_2" class="foldclosed" onClick="show_folder('1_6_2')" style="POSITION: absolute">+</span> <span id="hide1_6_2" class="foldopened" onClick="hide_folder('1_6_2')">-</Span>
+Characters are invalid to multi/single-player characters
+<ul id="fold1_6_2" style="POSITION: relative; VISIBILITY: visible;"><li>Prevents cheating a bit
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_7" class="foldclosed" onClick="show_folder('1_7')" style="POSITION: absolute">+</span> <span id="hide1_7" class="foldopened" onClick="hide_folder('1_7')">-</Span>
+Modern-epoche game
+<ul id="fold1_7" style="POSITION: relative; VISIBILITY: visible;"><li>Age: 1950+
+
+</li>
+<li>The abstraction level is kept low
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_8" class="foldclosed" onClick="show_folder('1_8')" style="POSITION: absolute">+</span> <span id="hide1_8" class="foldopened" onClick="hide_folder('1_8')">-</Span>
+Licences
+<ul id="fold1_8" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_8_1" class="foldclosed" onClick="show_folder('1_8_1')" style="POSITION: absolute">+</span> <span id="hide1_8_1" class="foldopened" onClick="hide_folder('1_8_1')">-</Span>
+The game
+<ul id="fold1_8_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_8_1_1" class="foldclosed" onClick="show_folder('1_8_1_1')" style="POSITION: absolute">+</span> <span id="hide1_8_1_1" class="foldopened" onClick="hide_folder('1_8_1_1')">-</Span>
+Ship-Simu is licensed under the GNU GPL 3 or any newer version
+<ul id="fold1_8_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>See docs/COPYING.software
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_8_2" class="foldclosed" onClick="show_folder('1_8_2')" style="POSITION: absolute">+</span> <span id="hide1_8_2" class="foldopened" onClick="hide_folder('1_8_2')">-</Span>
+This document
+<ul id="fold1_8_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_8_2_1" class="foldclosed" onClick="show_folder('1_8_2_1')" style="POSITION: absolute">+</span> <span id="hide1_8_2_1" class="foldopened" onClick="hide_folder('1_8_2_1')">-</Span>
+This mind-map is licensed under the GNU FDL 1.2 or any newer version
+<ul id="fold1_8_2_1" style="POSITION: relative; VISIBILITY: visible;"><li>See docs/COPYING.documents
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_8_3" class="foldclosed" onClick="show_folder('1_8_3')" style="POSITION: absolute">+</span> <span id="hide1_8_3" class="foldopened" onClick="hide_folder('1_8_3')">-</Span>
+Artworks like sounds/graphics
+<ul id="fold1_8_3" style="POSITION: relative; VISIBILITY: visible;"><li>Some CC license
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_9" class="foldclosed" onClick="show_folder('1_9')" style="POSITION: absolute">+</span> <span id="hide1_9" class="foldopened" onClick="hide_folder('1_9')">-</Span>
+Data exchange protocol
+<ul id="fold1_9" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_9_1" class="foldclosed" onClick="show_folder('1_9_1')" style="POSITION: absolute">+</span> <span id="hide1_9_1" class="foldopened" onClick="hide_folder('1_9_1')">-</Span>
+Default is an own small format
+<ul id="fold1_9_1" style="POSITION: relative; VISIBILITY: visible;"><li>Reduces traffic between servers
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_9_2" class="foldclosed" onClick="show_folder('1_9_2')" style="POSITION: absolute">+</span> <span id="hide1_9_2" class="foldopened" onClick="hide_folder('1_9_2')">-</Span>
+Easy rewriteable to e.g. XML
+<ul id="fold1_9_2" style="POSITION: relative; VISIBILITY: visible;"><li>Other clients (Flash) can also connect
+
+</li>
+
+</ul>
+</li>
+<li>Java and browser client can play together
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_10" class="foldclosed" onClick="show_folder('1_10')" style="POSITION: absolute">+</span> <span id="hide1_10" class="foldopened" onClick="hide_folder('1_10')">-</Span>
+Optional Pillory
+<ul id="fold1_10" style="POSITION: relative; VISIBILITY: visible;"><li>To make e.g. nazi propaganda activity public
+
+</li>
+<li>Shall keep bad players away
+
+</li>
+<li><span id="show1_10_1" class="foldclosed" onClick="show_folder('1_10_1')" style="POSITION: absolute">+</span> <span id="hide1_10_1" class="foldopened" onClick="hide_folder('1_10_1')">-</Span>
+Requires some "game-moderator" access level to manage
+<ul id="fold1_10_1" style="POSITION: relative; VISIBILITY: visible;"><li>The moderator shall have an extra flag e.g. "pillory_accessable"
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_10_2" class="foldclosed" onClick="show_folder('1_10_2')" style="POSITION: absolute">+</span> <span id="hide1_10_2" class="foldopened" onClick="hide_folder('1_10_2')">-</Span>
+Players, companies et cetera should be lockable
+<ul id="fold1_10_2" style="POSITION: relative; VISIBILITY: visible;"><li>The moderator can choose wether to lock with pillory entry or just locking down
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_11" class="foldclosed" onClick="show_folder('1_11')" style="POSITION: absolute">+</span> <span id="hide1_11" class="foldopened" onClick="hide_folder('1_11')">-</Span>
+<span style="font-size: 133%;font-family: SansSerif, sans-serif; font-weight: bold; ">How do you construct a ship?</span>
+<ul id="fold1_11" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_11_1" class="foldclosed" onClick="show_folder('1_11_1')" style="POSITION: absolute">+</span> <span id="hide1_11_1" class="foldopened" onClick="hide_folder('1_11_1')">-</Span>
+The technology
+<ul id="fold1_11_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_11_1_1" class="foldclosed" onClick="show_folder('1_11_1_1')" style="POSITION: absolute">+</span> <span id="hide1_11_1_1" class="foldopened" onClick="hide_folder('1_11_1_1')">-</Span>
+Ship
+<ul id="fold1_11_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Size
+
+</li>
+<li><span id="show1_11_1_1_1" class="foldclosed" onClick="show_folder('1_11_1_1_1')" style="POSITION: absolute">+</span> <span id="hide1_11_1_1_1" class="foldopened" onClick="hide_folder('1_11_1_1_1')">-</Span>
+Construction
+<ul id="fold1_11_1_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Hull
+
+</li>
+<li>Wheel house
+
+</li>
+<li>Support (meal) for crew/passenger
+
+</li>
+<li><span id="show1_11_1_1_1_1" class="foldclosed" onClick="show_folder('1_11_1_1_1_1')" style="POSITION: absolute">+</span> <span id="hide1_11_1_1_1_1" class="foldopened" onClick="hide_folder('1_11_1_1_1_1')">-</Span>
+Rooms
+<ul id="fold1_11_1_1_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Canteen
+
+</li>
+<li><span id="show1_11_1_1_1_1_1" class="foldclosed" onClick="show_folder('1_11_1_1_1_1_1')" style="POSITION: absolute">+</span> <span id="hide1_11_1_1_1_1_1" class="foldopened" onClick="hide_folder('1_11_1_1_1_1_1')">-</Span>
+Cabin
+<ul id="fold1_11_1_1_1_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Luxury cabin
+
+</li>
+<li>Premier cabin
+
+</li>
+<li>Economy cabin
+
+</li>
+<li>Low cabin
+
+</li>
+
+</ul>
+</li>
+<li>Motor room
+
+</li>
+<li><span id="show1_11_1_1_1_1_2" class="foldclosed" onClick="show_folder('1_11_1_1_1_1_2')" style="POSITION: absolute">+</span> <span id="hide1_11_1_1_1_1_2" class="foldopened" onClick="hide_folder('1_11_1_1_1_1_2')">-</Span>
+Special rooms
+<ul id="fold1_11_1_1_1_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>Cinema
+
+</li>
+<li>Theatre
+
+</li>
+<li>Disco
+
+</li>
+<li>Bars/Cafes
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_11_1_1_1_2" class="foldclosed" onClick="show_folder('1_11_1_1_1_2')" style="POSITION: absolute">+</span> <span id="hide1_11_1_1_1_2" class="foldopened" onClick="hide_folder('1_11_1_1_1_2')">-</Span>
+Engine
+<ul id="fold1_11_1_1_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>Sail
+
+</li>
+<li>Propeller
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_11_1_1_1_3" class="foldclosed" onClick="show_folder('1_11_1_1_1_3')" style="POSITION: absolute">+</span> <span id="hide1_11_1_1_1_3" class="foldopened" onClick="hide_folder('1_11_1_1_1_3')">-</Span>
+Decks
+<ul id="fold1_11_1_1_1_3" style="POSITION: relative; VISIBILITY: visible;"><li>Car deck
+
+</li>
+<li>Truck deck
+
+</li>
+<li>Train deck
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_11_1_1_2" class="foldclosed" onClick="show_folder('1_11_1_1_2')" style="POSITION: absolute">+</span> <span id="hide1_11_1_1_2" class="foldopened" onClick="hide_folder('1_11_1_1_2')">-</Span>
+Crew (depending on ship type)
+<ul id="fold1_11_1_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>Sailor/captain
+
+</li>
+<li>Cleaners
+
+</li>
+<li>Security service
+
+</li>
+<li>Maintenance staff
+
+</li>
+<li><span id="show1_11_1_1_2_1" class="foldclosed" onClick="show_folder('1_11_1_1_2_1')" style="POSITION: absolute">+</span> <span id="hide1_11_1_1_2_1" class="foldopened" onClick="hide_folder('1_11_1_1_2_1')">-</Span>
+Catering staff
+<ul id="fold1_11_1_1_2_1" style="POSITION: relative; VISIBILITY: visible;"><li>Cook
+
+</li>
+<li>Steward (passenger ship)
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_11_2" class="foldclosed" onClick="show_folder('1_11_2')" style="POSITION: absolute">+</span> <span id="hide1_11_2" class="foldopened" onClick="hide_folder('1_11_2')">-</Span>
+The economics
+<ul id="fold1_11_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_11_2_1" class="foldclosed" onClick="show_folder('1_11_2_1')" style="POSITION: absolute">+</span> <span id="hide1_11_2_1" class="foldopened" onClick="hide_folder('1_11_2_1')">-</Span>
+Costs
+<ul id="fold1_11_2_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_11_2_1_1" class="foldclosed" onClick="show_folder('1_11_2_1_1')" style="POSITION: absolute">+</span> <span id="hide1_11_2_1_1" class="foldopened" onClick="hide_folder('1_11_2_1_1')">-</Span>
+Ressources
+<ul id="fold1_11_2_1_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_11_2_1_1_1" class="foldclosed" onClick="show_folder('1_11_2_1_1_1')" style="POSITION: absolute">+</span> <span id="hide1_11_2_1_1_1" class="foldopened" onClick="hide_folder('1_11_2_1_1_1')">-</Span>
+Wood
+<ul id="fold1_11_2_1_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Coverage
+
+</li>
+<li>Constructuon (all)
+
+</li>
+
+</ul>
+</li>
+<li>Financials
+
+</li>
+<li><span id="show1_11_2_1_1_2" class="foldclosed" onClick="show_folder('1_11_2_1_1_2')" style="POSITION: absolute">+</span> <span id="hide1_11_2_1_1_2" class="foldopened" onClick="hide_folder('1_11_2_1_1_2')">-</Span>
+Iron
+<ul id="fold1_11_2_1_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>Steel
+
+</li>
+
+</ul>
+</li>
+<li>Marmor
+
+</li>
+<li>Color
+
+</li>
+<li>Carpets
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_11_2_1_2" class="foldclosed" onClick="show_folder('1_11_2_1_2')" style="POSITION: absolute">+</span> <span id="hide1_11_2_1_2" class="foldopened" onClick="hide_folder('1_11_2_1_2')">-</Span>
+Work
+<ul id="fold1_11_2_1_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_11_2_1_2_1" class="foldclosed" onClick="show_folder('1_11_2_1_2_1')" style="POSITION: absolute">+</span> <span id="hide1_11_2_1_2_1" class="foldopened" onClick="hide_folder('1_11_2_1_2_1')">-</Span>
+Worker
+<ul id="fold1_11_2_1_2_1" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_11_2_1_2_1_1" class="foldclosed" onClick="show_folder('1_11_2_1_2_1_1')" style="POSITION: absolute">+</span> <span id="hide1_11_2_1_2_1_1" class="foldopened" onClick="hide_folder('1_11_2_1_2_1_1')">-</Span>
+Qualified
+<ul id="fold1_11_2_1_2_1_1" style="POSITION: relative; VISIBILITY: visible;"><li>Fast
+
+</li>
+<li>Hight-quality work
+
+</li>
+<li>Expensive
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_11_2_1_2_1_2" class="foldclosed" onClick="show_folder('1_11_2_1_2_1_2')" style="POSITION: absolute">+</span> <span id="hide1_11_2_1_2_1_2" class="foldopened" onClick="hide_folder('1_11_2_1_2_1_2')">-</Span>
+Helper (non-qualified)
+<ul id="fold1_11_2_1_2_1_2" style="POSITION: relative; VISIBILITY: visible;"><li>Slow
+
+</li>
+<li>Low-quality work
+
+</li>
+<li>Cheap
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li>Employee morale
+
+</li>
+<li>Salary
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li>The research
+
+</li>
+<li><span id="show1_11_3" class="foldclosed" onClick="show_folder('1_11_3')" style="POSITION: absolute">+</span> <span id="hide1_11_3" class="foldopened" onClick="hide_folder('1_11_3')">-</Span>
+Unsorted ideas
+<ul id="fold1_11_3" style="POSITION: relative; VISIBILITY: visible;"><li>All buildings shall gain a basic tech-level
+
+</li>
+<li>Some parts of the ship or building are only available at or above a tech-level
+
+</li>
+<li>Tech levels can be improved by research
+
+</li>
+<li>General research complexes can increase tech-level of all types of buildings and ship parts
+
+</li>
+<li>Doing resarch requires a lot money
+
+</li>
+<li>Specialists must be hired for doing the research
+
+</li>
+<li><span id="show1_11_3_1" class="foldclosed" onClick="show_folder('1_11_3_1')" style="POSITION: absolute">+</span> <span id="hide1_11_3_1" class="foldopened" onClick="hide_folder('1_11_3_1')">-</Span>
+Ship yards are highly required to construct ships
+<ul id="fold1_11_3_1" style="POSITION: relative; VISIBILITY: visible;"><li>Without these facilities the gamer shall never be able to construct ships
+
+</li>
+
+</ul>
+</li>
+<li>Hired workers must be trained to do simple steps
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_12" class="foldclosed" onClick="show_folder('1_12')" style="POSITION: absolute">+</span> <span id="hide1_12" class="foldopened" onClick="hide_folder('1_12')">-</Span>
+<span style="font-size: 133%;font-family: SansSerif, sans-serif; font-weight: bold; ">Misc</span>
+<ul id="fold1_12" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_12_1" class="foldclosed" onClick="show_folder('1_12_1')" style="POSITION: absolute">+</span> <span id="hide1_12_1" class="foldopened" onClick="hide_folder('1_12_1')">-</Span>
+<span style="font-size: 116%;font-family: SansSerif, sans-serif; font-weight: bold; ">Websites</span>
+<ul id="fold1_12_1" style="POSITION: relative; VISIBILITY: visible;"><li><a href="http://www.ship-simu.org" target="_blank"><span class=l>~</span>&nbsp;Homepage (www.ship-simu.org)
+</a>
+
+</li>
+<li><a href="http://forum.ship-simu.org" target="_blank"><span class=l>~</span>&nbsp;Forum (forum.ship-simu.org)
+</a>
+
+</li>
+<li><a href="http://bugs.ship-simu.org" target="_blank"><span class=l>~</span>&nbsp;Bug tracker (bugs.ship-simu.org)
+</a>
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_12_2" class="foldclosed" onClick="show_folder('1_12_2')" style="POSITION: absolute">+</span> <span id="hide1_12_2" class="foldopened" onClick="hide_folder('1_12_2')">-</Span>
+<span style="font-size: 116%;font-family: SansSerif, sans-serif; font-weight: bold; ">Author</span>
+<ul id="fold1_12_2" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_12_2_1" class="foldclosed" onClick="show_folder('1_12_2_1')" style="POSITION: absolute">+</span> <span id="hide1_12_2_1" class="foldopened" onClick="hide_folder('1_12_2_1')">-</Span>
+Roland "Quix0r" Haeder
+<ul id="fold1_12_2_1" style="POSITION: relative; VISIBILITY: visible;"><li>Main author
+
+</li>
+<li><a href="mailto:webmaster@ship-simu.org" target="_blank"><span class=l>~</span>&nbsp;webmaster@ship-simu.org
+</a>
+
+</li>
+<li>8809296
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+<li><span id="show1_12_3" class="foldclosed" onClick="show_folder('1_12_3')" style="POSITION: absolute">+</span> <span id="hide1_12_3" class="foldopened" onClick="hide_folder('1_12_3')">-</Span>
+<span style="font-size: 116%;font-family: SansSerif, sans-serif; font-weight: bold; ">Ideas</span>
+<ul id="fold1_12_3" style="POSITION: relative; VISIBILITY: visible;"><li><span id="show1_12_3_1" class="foldclosed" onClick="show_folder('1_12_3_1')" style="POSITION: absolute">+</span> <span id="hide1_12_3_1" class="foldopened" onClick="hide_folder('1_12_3_1')">-</Span>
+Roland "Quix0r" Haeder
+<ul id="fold1_12_3_1" style="POSITION: relative; VISIBILITY: visible;"><li>Main concept
+
+</li>
+<li>Translation of monakoianar's ideas to english
+
+</li>
+
+</ul>
+</li>
+<li><span id="show1_12_3_2" class="foldclosed" onClick="show_folder('1_12_3_2')" style="POSITION: absolute">+</span> <span id="hide1_12_3_2" class="foldopened" onClick="hide_folder('1_12_3_2')">-</Span>
+Dominik "monakoianar" Schmauder
+<ul id="fold1_12_3_2" style="POSITION: relative; VISIBILITY: visible;"><li>Helps finding a lot major ideas
+
+</li>
+<li><a href="mailto:dominikschmauder@gmx.de" target="_blank"><span class=l>~</span>&nbsp;dominikschmauder@gmx.de
+</a>
+
+</li>
+<li>268853027
+
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+
+</ul>
+</li>
+
+</ul><SCRIPT language=JavaScript>
+fold_document();
+</SCRIPT>
+</body>
+</html>