6 * Updated Catalan and Dutch translations.
8 * Minor spelling errors fixed.
10 * Moved desktop entry from Applicaitons to ArcadeGame section.
12 * Perform a sanitiy check when loading keyboard.cfg.
14 * Allow the game to run without music and sounds.
16 * Fixed bug preventing long messages to be seen.
18 * Briefly show music credits at the start of a level.
20 * Fixed bugs found by Valgrind and Cppcheck.
22 * Prevent the player from getting the JetPack too early.
24 * Added Free music and sound effects.
34 * Fixed behaviour of decorative tiles in certain maps.
36 * Fixed item placements with tall objects.
38 * Fixed MIA placement on a lift while moving around.
40 * Ensure killing all bosses completes the objective.
45 * Fixed endian issue with PAK file creation code. PAK file is now created using
46 little endian in all cases.
48 * Attempted to fix "wall climbing" bug.
52 * Fixed a minor bug in the PAK creation code that prevented
53 the music during the credits from playing (buffer was only 500K)
55 * Fixed a potential problem is the make file
59 * Minor level updates to prevent some rare show stopper situations
61 * Some other misc bug fixes (contributed patches)
66 * Fixed swimming and linedef uses when using manually configured keys
71 * Fixed Uncharted Cavern and a bunch of other levels where a segfault or potential segfault could
72 occur on load. This was caused by these levels having more than 300 lines of level data (update to
73 the map editor may have been writing too many lines upon save due to an array overflow).
75 * Also fixed a bug that allowed the player to continue on Extreme Mode after their time had run out.
77 * Fixed : Enemy lasers were not "throwing" Bob on contact
82 * Minor graphical updates
87 * Attempted to ensure fonts are loaded at a particular pixel size
89 * Minor misc. level tweaks
91 * Minor misc. bug fixes
96 * Very minor changes to some levels
101 * Added Key configuration screen
103 * Added a warning when running the game as root
105 * Added animation graphics for Aqua Blob and Spider Blobs
107 * Stopped doors from closing on Bob (and enemies)
109 * Prevented enemies from spawning within doors
111 * Removed cheat option for "Super Jump" and replaced with "More Blood and Gore"
113 * Added a check to enemies to ensure they are no longer referenced by bullets before deletion
115 * Added keyboard repeat (so up and down hand be held in menus)
117 * Restored gravity to previous limits (- +12 instead of - + 30). This change made some levels
118 impossible since Bob now fell far too quickly.
120 * Removed a potentially fatal blit onto a locked surface (particles.cpp).
122 * Add "Exit" signs for levels in which the player must get to the exit.
124 * Misc gameplay, level and graphical tweaks.
129 * Changed temp extraction direction from /tmp to ~/.parallelrealities/blobwars
131 * Gore setting is now remembered from last play (or changed via a load)
133 * Added all Extreme Mode Time Limits
135 * Updated more graphics
137 * Updated some cutscenes with antialiasing
139 * Lots of other misc gameplay tweaks.
144 * Updated joypad support (via a patch from a player)
153 * Fixed auto save bug where game would always save to Slot #1
155 * Made hub signals red only when new, yellow when cleared once
157 * Added more cutscene graphics
159 * Fixed L.R.T.S part bug
170 * It is now possible to finish the game from start to finish
172 * Added lots of misc little changes
174 * Removed slopes due to technical difficulties :(
181 * Added Boss missions
183 * Added level persistance
185 * Added cutscenes and more music
187 * Fixed bug on big endian machines where switches did not appear in levels
189 * Added true joypad support and configuartion
194 * Fixed bug relating to Flooded Tunnel #1 when destroying generators with
197 * Added in placeholder level for Boss #1 (to be fully implemented)
199 * Implemented joypad support and configuartion.
201 * Removed need for ZZIP Lib - Now using custom virtual file system
202 (see CPak.cpp / CFileData.cpp)
204 * Removed diagonal lifts. Seems to be causing problems on some people's
207 * Added Ancient Tomb #4
209 * Added Practice mission
214 * Lots of different bits and pieces. Too many to mention really.
218 stephen.sweeney@parallelrealities.co.uk
219 http://www.parallelrealities.co.uk
221 (NB: This email address does not accept HTML formatted messages. Plain text only)