11 BINDIR = $(PREFIX)/games/
12 DATADIR = $(PREFIX)/share/games/blobwars/
13 DOCDIR = $(PREFIX)/share/doc/$(PROG)/
14 ICONDIR = $(PREFIX)/share/icons/hicolor/
15 DESKTOPDIR = $(PREFIX)/share/applications/
16 LOCALEDIR = $(PREFIX)/share/locale/
17 MEDAL_SERVER_HOST = www.parallelrealities.co.uk
18 MEDAL_SERVER_PORT = 80
20 CXXFLAGS += `sdl-config --cflags` -DVERSION=$(VERSION) -DRELEASE=$(RELEASE) -DUSEPAK=$(USEPAK)
21 CXXFLAGS += -DPAKNAME=\"$(PAKNAME)\" -DPAKLOCATION=\"$(DATADIR)\" -DUNIX -DGAMEPLAYMANUAL=\"$(DOCDIR)index.html\" -Wall
22 CXXFLAGS += -DLOCALEDIR=\"$(LOCALEDIR)\" -DMEDAL_SERVER_HOST=\"$(MEDAL_SERVER_HOST)\" -DMEDAL_SERVER_PORT=$(MEDAL_SERVER_PORT)
23 CXXFLAGS += $(CFLAGS) -Werror
24 LIBS = `sdl-config --libs` -lSDL_mixer -lSDL_image -lSDL_ttf -lSDL_net -lz
28 OBJS += CCollision.o CCutscene.o CConfig.o
30 OBJS += CEffect.o CEngine.o CEntity.o
32 OBJS += CGame.o CGameData.o CGameObject.o CGraphics.o
38 OBJS += CMap.o CMath.o CMedalServer.o
40 OBJS += CPak.o CParticle.o CPersistant.o CPersistData.o
41 OBJS += CRadarBlip.o CReplayData.o
42 OBJS += CSpawnPoint.o CSprite.o CSwitch.o
43 OBJS += CTeleporter.o CTrain.o CTrap.o
44 OBJS += CWeapon.o CWidget.o
47 OBJS += bosses.o bullets.o
50 OBJS += effects.o enemies.o entities.o explosions.o
52 OBJS += galdov.o game.o graphics.o
54 OBJS += info.o init.o intro.o items.o
55 OBJS += lineDefs.o loadSave.o
56 OBJS += map.o mapData.o mias.o mission.o
57 OBJS += objectives.o obstacles.o options.o
58 OBJS += particles.o player.o
60 OBJS += spawnPoints.o switches.o
61 OBJS += tankBoss.o teleporters.o title.o trains.o traps.o triggers.o
62 OBJS += weapons.o widgets.o
64 GAMEOBJS = $(OBJS) main.o
65 MAPOBJS = $(OBJS) mapEditor.o
66 PAKOBJS = CFileData.o pak.o
68 LOCALE_MO = $(patsubst %.po,%.mo,$(wildcard locale/*.po))
70 # top-level rule to create the program.
71 all: $(PROG) pak $(LOCALE_MO)
73 # compiling other source files.
74 %.o: src/%.cpp src/%.h src/defs.h src/defines.h src/headers.h
75 $(CXX) $(CXXFLAGS) -c $<
77 # linking the program.
79 $(CXX) $(LIBS) $(GAMEOBJS) -o $(PROG)
82 $(CXX) $(LIBS) $(PAKOBJS) -o pak
88 $(CXX) $(LIBS) $(MAPOBJS) -o mapeditor
90 # cleaning everything that can be automatically recreated with "make".
92 $(RM) $(GAMEOBJS) mapEditor.o pak.o $(PROG) $(PAKNAME) pak mapeditor $(LOCALE_MO)
95 ./pak data gfx music sound $(PAKNAME)
100 ./pak data gfx music sound $(PAKNAME)
105 mkdir -p $(ICONDIR)16x16/apps
106 mkdir -p $(ICONDIR)32x32/apps
107 mkdir -p $(ICONDIR)64x64/apps
108 mkdir -p $(DESKTOPDIR)
110 install -o root -g games -m 755 $(PROG) $(BINDIR)$(PROG)
111 install -o root -g games -m 644 $(PAKNAME) $(DATADIR)$(PAKNAME)
112 install -o root -g games -m 644 $(DOCS) $(DOCDIR)
113 cp $(ICONS)$(PROG).png $(ICONDIR)32x32/apps/
114 cp $(ICONS)$(PROG)-mini.png $(ICONDIR)16x16/apps/$(PROG).png
115 cp $(ICONS)$(PROG)-large.png $(ICONDIR)64x64/apps/$(PROG).png
116 cp $(ICONS)$(PROG).desktop $(DESKTOPDIR)
118 @for f in $(LOCALE_MO); do \
119 lang=`echo $$f | sed -e 's/^locale\///;s/\.mo$$//'`; \
120 mkdir -p $(LOCALEDIR)$$lang/LC_MESSAGES; \
121 echo "cp $$f $(LOCALEDIR)$$lang/LC_MESSAGES/$(PROG).mo"; \
122 cp $$f $(LOCALEDIR)$$lang/LC_MESSAGES/$(PROG).mo; \
126 $(RM) $(BINDIR)$(PROG)
127 $(RM) $(DATADIR)$(PAKNAME)
129 $(RM) $(ICONDIR)$(ICONS)$(PROG).png
130 $(RM) $(ICONDIR)16x16/apps/$(PROG).png
131 $(RM) $(ICONDIR)32x32/apps/$(PROG).png
132 $(RM) $(ICONDIR)64x64/apps/$(PROG).png
133 $(RM) $(DESKTOPDIR)$(PROG).desktop
135 @for f in $(LOCALE_MO); do \
136 lang=`echo $$f | sed -e 's/^locale\///;s/\.mo$$//'`; \
137 echo "$(RM) $(LOCALEDIR)$$lang/LC_MESSAGES/$(PROG).mo"; \
138 $(RM) $(LOCALEDIR)$$lang/LC_MESSAGES/$(PROG).mo; \