]> git.mxchange.org Git - quix0rs-blobwars.git/log
quix0rs-blobwars.git
9 years agoRedo music credits during the game.
Guus Sliepen [Sun, 9 Aug 2015 22:46:24 +0000 (00:46 +0200)]
Redo music credits during the game.

Create a surface containing the credits on demand, and keep it around in
memory until they faded out. Also do proper alpha blending so it is
slightly less disturbing.

9 years agoRemove font size guessing hack.
Guus Sliepen [Sun, 9 Aug 2015 21:27:18 +0000 (23:27 +0200)]
Remove font size guessing hack.

According to the documentation, the point size given to TTF_OpenFont()
is always assuming 72 DPI, so there is no need to repeatedly trying to
load the font and checking the font metrics until we hit upon a point
size that matches the pixel size we want. Instead we can just give the
corresponding point size directly.

9 years agoFix compilation with USEPAK=1.
Guus Sliepen [Sun, 9 Aug 2015 18:35:36 +0000 (20:35 +0200)]
Fix compilation with USEPAK=1.

9 years agoFix grenades going backwards when the player is moving.
Guus Sliepen [Sun, 9 Aug 2015 18:19:31 +0000 (20:19 +0200)]
Fix grenades going backwards when the player is moving.

Most weapon bullets have a speed which is much higher than the player
can move, but grenades are relatively slow. Since Bob started moving
faster many versions ago, grenades were actually slower than Bob
himself. Since there was no concept of bullets inheriting the speed of
the entity shooting them, that meant that when Bob was moving forward
and tried to throw a grenade, the grenade would actually move backwards
relative to Bob.

We fix that now by making grenades inherit the velocity of the entity
throwing them. Unfortunately, a player that is on a moving platform is
considered not to have any velocity, even if the platform is moving. In
stead of rewriting everything to track the actual velocity of entities
on platforms, we just check if the grenade throwing entity is on a
platform, and if so add the platform's velocity to the grenade.

With the old starting velocity of grenades plus Bob's own speed,
grenades could actually be thrown very fast. Compensate that by making
the starting velocity of grenades much lower. It might make some puzzles
involving grenades a bit harder.

9 years agoFix throwing grenades from moving platforms.
Guus Sliepen [Sun, 9 Aug 2015 16:28:26 +0000 (18:28 +0200)]
Fix throwing grenades from moving platforms.

The train and obstacle collision code made a distinction between
horizontally moving entities (which covers bullets and lasers), and
vertically moving entities (falling items?), but didn't handle
diagonally moving entities correctly, like grenades.

9 years agoFix some more fallout from the conversion to SDL2.
Guus Sliepen [Sun, 9 Aug 2015 16:05:39 +0000 (18:05 +0200)]
Fix some more fallout from the conversion to SDL2.

9 years agoReduce stereo angle for sound effects a bit.
Guus Sliepen [Sun, 9 Aug 2015 15:34:54 +0000 (17:34 +0200)]
Reduce stereo angle for sound effects a bit.

9 years agoDon't let bubbles escape the liquid they are in.
Guus Sliepen [Sun, 9 Aug 2015 15:26:41 +0000 (17:26 +0200)]
Don't let bubbles escape the liquid they are in.

9 years agoFix addColorParticles() when color is not -1.
Guus Sliepen [Sun, 9 Aug 2015 14:41:00 +0000 (16:41 +0200)]
Fix addColorParticles() when color is not -1.

This only is used when ENT_PARTICLETRAIL is set, which might actually
not be used anywhere.

9 years agoFix minimap rendering.
Guus Sliepen [Sun, 9 Aug 2015 14:40:19 +0000 (16:40 +0200)]
Fix minimap rendering.

9 years agoAdd position information to sounds effects.
Guus Sliepen [Sun, 9 Aug 2015 14:19:32 +0000 (16:19 +0200)]
Add position information to sounds effects.

9 years agoAllow playing sounds with stereo effects.
Guus Sliepen [Sun, 9 Aug 2015 13:54:21 +0000 (15:54 +0200)]
Allow playing sounds with stereo effects.

This is basically a copy of the playSound routine from Project: Starfighter.

9 years agoPrevent a segmentation fault when using the -map option without specifying a map.
Guus Sliepen [Sun, 9 Aug 2015 13:18:27 +0000 (15:18 +0200)]
Prevent a segmentation fault when using the -map option without specifying a map.

9 years agoFix compilation of the mapEditor.
Guus Sliepen [Sun, 9 Aug 2015 12:46:00 +0000 (14:46 +0200)]
Fix compilation of the mapEditor.

9 years agoMake the window resizable, and set a reasonable initial size.
Guus Sliepen [Sun, 9 Aug 2015 12:31:26 +0000 (14:31 +0200)]
Make the window resizable, and set a reasonable initial size.

Now that SDL takes care of properly scaling the graphics, there is no
need for the window to be exactly 640x480. So allow the user to resize
it. To cope with high DPI screens, set the initial window size to a
multiple of 640x480 if it would fill less than half the width and
height.

9 years agoClean up some cave and lava tiles.
Guus Sliepen [Sat, 8 Aug 2015 22:07:41 +0000 (00:07 +0200)]
Clean up some cave and lava tiles.

9 years agoRecreate the grasslands background without JPEG artifacts.
Guus Sliepen [Sat, 8 Aug 2015 21:47:56 +0000 (23:47 +0200)]
Recreate the grasslands background without JPEG artifacts.

9 years agoMention that we are now using SDL2 in the manual and intro screen.
Guus Sliepen [Sat, 8 Aug 2015 21:26:27 +0000 (23:26 +0200)]
Mention that we are now using SDL2 in the manual and intro screen.

9 years agoEnable vsync if available.
Guus Sliepen [Sat, 8 Aug 2015 21:20:46 +0000 (23:20 +0200)]
Enable vsync if available.

9 years agoFix display of key names in the keyboard configuration screen.
Guus Sliepen [Sat, 8 Aug 2015 20:13:24 +0000 (22:13 +0200)]
Fix display of key names in the keyboard configuration screen.

9 years agoMake the game playable using only a gamepad.
Guus Sliepen [Thu, 6 Aug 2015 17:50:58 +0000 (19:50 +0200)]
Make the game playable using only a gamepad.

9 years agoFix mouse scaling in fullscreen mode.
Guus Sliepen [Thu, 6 Aug 2015 16:49:33 +0000 (18:49 +0200)]
Fix mouse scaling in fullscreen mode.

9 years agoBetter default joystick configuration.
Guus Sliepen [Thu, 6 Aug 2015 16:44:39 +0000 (18:44 +0200)]
Better default joystick configuration.

Most controllers are nowadays of the Xbox type, so set the default
buttons accordingly.

9 years agoEnable C++11.
Guus Sliepen [Thu, 6 Aug 2015 16:44:08 +0000 (18:44 +0200)]
Enable C++11.

9 years agoCapitalize Makefiles.
Guus Sliepen [Thu, 6 Aug 2015 16:19:55 +0000 (18:19 +0200)]
Capitalize Makefiles.

9 years agoUpdate copyright statements.
Guus Sliepen [Thu, 6 Aug 2015 16:16:46 +0000 (18:16 +0200)]
Update copyright statements.

9 years agoCoalesce printf() statements in main.cpp, make them translatable.
Guus Sliepen [Thu, 6 Aug 2015 15:33:11 +0000 (17:33 +0200)]
Coalesce printf() statements in main.cpp, make them translatable.

9 years agoRemove duplication of showVersion().
Guus Sliepen [Thu, 6 Aug 2015 15:27:01 +0000 (17:27 +0200)]
Remove duplication of showVersion().

9 years agoAdd the -window option as a counterpart to -fullscreen.
Guus Sliepen [Thu, 6 Aug 2015 15:21:50 +0000 (17:21 +0200)]
Add the -window option as a counterpart to -fullscreen.

9 years agoLoad configuration before parsing command line options.
Guus Sliepen [Thu, 6 Aug 2015 15:19:21 +0000 (17:19 +0200)]
Load configuration before parsing command line options.

Before, if there was a valid configuration file, then some command line
options did not have any effect.

9 years agoShow help when encountering an unknown argument on the command line.
Guus Sliepen [Thu, 6 Aug 2015 15:16:12 +0000 (17:16 +0200)]
Show help when encountering an unknown argument on the command line.

9 years agoFix compiling blobwars without SDL1 headers present.
Guus Sliepen [Thu, 6 Aug 2015 15:15:56 +0000 (17:15 +0200)]
Fix compiling blobwars without SDL1 headers present.

11 years agoDelay switching to fullscreen mode.
Guus Sliepen [Tue, 1 Oct 2013 12:26:50 +0000 (14:26 +0200)]
Delay switching to fullscreen mode.

If we make the window fullscreen too early during program start, then turning
fullscreen off will not change the window size back to 640x480 pixels.

11 years agoFix color key and alpha blending.
Guus Sliepen [Tue, 1 Oct 2013 12:26:27 +0000 (14:26 +0200)]
Fix color key and alpha blending.

11 years agoInitial conversion to SDL2.
Guus Sliepen [Tue, 1 Oct 2013 11:11:43 +0000 (13:11 +0200)]
Initial conversion to SDL2.

Color keys and alpha blending is not working correctly yet.

11 years agoAdd Language headers to all .po files.
Guus Sliepen [Tue, 1 Oct 2013 08:32:02 +0000 (10:32 +0200)]
Add Language headers to all .po files.

11 years agoDon't use gzclose() on a FILE *.
Guus Sliepen [Sun, 7 Jul 2013 16:55:29 +0000 (18:55 +0200)]
Don't use gzclose() on a FILE *.

11 years agoUpdated PNG icon files.
Tim Dickson [Sun, 7 Jul 2013 16:32:44 +0000 (18:32 +0200)]
Updated PNG icon files.

The PNG files under icons directory are not square, so that when KDE shows them
they get stretched. I have created updated icon files for 16x16,
32x32,48x48,64x64 to replace the 16x12,32,24,missing, and 64,48 icons.

12 years agoFix building with clang.
Cyril Roelandt [Mon, 3 Sep 2012 00:59:41 +0000 (02:59 +0200)]
Fix building with clang.

blobwars currently FTBFS with clang 3.1 (the full build log can be found at
http://clang.debian.net/logs/2012-06-23/blobwars_1.19-2_unstable_clang.log).
The attached patch should fix this issue.

13 years agoTell SDL to use double buffering if available.
Guus Sliepen [Mon, 29 Aug 2011 20:03:42 +0000 (22:03 +0200)]
Tell SDL to use double buffering if available.

13 years agoMake build system respect LDFLAGS.
Pacho Ramos [Mon, 29 Aug 2011 18:36:16 +0000 (20:36 +0200)]
Make build system respect LDFLAGS.

13 years agoTruncate machinegun sample to the sound of just one bullet.
Guus Sliepen [Fri, 5 Aug 2011 11:13:27 +0000 (13:13 +0200)]
Truncate machinegun sample to the sound of just one bullet.

13 years agoRecompress all PNG files.
Guus Sliepen [Fri, 5 Aug 2011 09:58:31 +0000 (11:58 +0200)]
Recompress all PNG files.

The advpng tool from AdvanceCOMP has been used to recompress all PNG files.
This decreases their size with 7%, which saves 152 kB.

13 years agoDon't link pak tool with SDL.
Guus Sliepen [Thu, 4 Aug 2011 14:08:47 +0000 (16:08 +0200)]
Don't link pak tool with SDL.

13 years agoDon't use sdlmain in the pak tool
Alan Trulock [Thu, 4 Aug 2011 14:07:21 +0000 (16:07 +0200)]
Don't use sdlmain in the pak tool

On Mac OS X, compiling pak from the command line works as expected but
compiling in Xcode results in bus errors when running the program. By patching
pak.h and linking only to libz within Xcode, pak compiles and runs as expected.

13 years agoIncorrect reference to SDL_FRMEWORK
Alan Trulock [Thu, 4 Aug 2011 14:01:12 +0000 (16:01 +0200)]
Incorrect reference to SDL_FRMEWORK

There are two references to SDL_FRAMEWORK that should have been written
FRAMEWORK_SDL. In CGame.cpp, I think the section should be removed in it's
entirety as there is really no need for it and correcting the define results in
failure when compiling. In init.cpp, correcting the define allows Mac OS X
builds to assign a custom icon. If this is not fixed, the icon gets replaced
every time the game is run.

13 years agoAdd SDL_net to frameworks
Alan Trulock [Mon, 25 Jul 2011 20:06:50 +0000 (22:06 +0200)]
Add SDL_net to frameworks

When SDL_net was introduced, the framework was not added to headers.h. This
causes a problem when compiling with -DFRAMEWORK_SDL=1.

13 years agoLIBS go after objects to allow linking with ld --as-needed
Andreas Moog [Sun, 19 Jun 2011 20:03:10 +0000 (22:03 +0200)]
LIBS go after objects to allow linking with ld --as-needed

13 years agoCheck return value of chdir
Hans de Goede [Fri, 22 Apr 2011 17:56:00 +0000 (19:56 +0200)]
Check return value of chdir

Not checking this causes a warning when building under Fedora which becomes
an error because of -Werror.

13 years agoUpdate copyrights to 2011.
Guus Sliepen [Sun, 17 Apr 2011 14:56:56 +0000 (16:56 +0200)]
Update copyrights to 2011.

13 years agoDon't forget to install the documentation.
Guus Sliepen [Sun, 17 Apr 2011 14:39:05 +0000 (16:39 +0200)]
Don't forget to install the documentation.

13 years agoBump version and update changelog.
Guus Sliepen [Sun, 17 Apr 2011 14:17:06 +0000 (16:17 +0200)]
Bump version and update changelog.

13 years agoFix posting medals to the medal server.
Guus Sliepen [Sun, 17 Apr 2011 13:45:20 +0000 (15:45 +0200)]
Fix posting medals to the medal server.

13 years agoEnsure all credits are shown.
Guus Sliepen [Mon, 28 Feb 2011 12:12:42 +0000 (13:12 +0100)]
Ensure all credits are shown.

The first line of the data/credits file is the number of lines in this file...

13 years agoUpdate credits for the song Herbs, originally Claustrophobia from LizardKing.
Guus Sliepen [Mon, 28 Feb 2011 12:09:40 +0000 (13:09 +0100)]
Update credits for the song Herbs, originally Claustrophobia from LizardKing.

LizardKing is the original composer of the song "Claustrophobia", which was
only slightly modified by Ambick and redistributed as "Herbs". LizardKing has
given permission to use his song under the CC-BY-SA 3.0 license, which allows
Ambick's version, but it does require proper attribution.

13 years agoPreserve timestamps when installing data files
Hans de Goede [Tue, 15 Feb 2011 08:55:33 +0000 (09:55 +0100)]
Preserve timestamps when installing data files

Since these are not regenerated each build, it is a good idea to preserve the
timestamps when installing.

13 years agoPictures are not executable.
Guus Sliepen [Mon, 14 Feb 2011 20:39:07 +0000 (21:39 +0100)]
Pictures are not executable.

13 years agoAdd .PHONY target.
Guus Sliepen [Mon, 14 Feb 2011 15:39:44 +0000 (16:39 +0100)]
Add .PHONY target.

13 years agoAllow many makefile variables to be overridden from the environment.
Guus Sliepen [Mon, 14 Feb 2011 15:34:02 +0000 (16:34 +0100)]
Allow many makefile variables to be overridden from the environment.

13 years agoDo not use DESTDIR in PREFIX, but only in the install target.
Guus Sliepen [Mon, 14 Feb 2011 15:30:07 +0000 (16:30 +0100)]
Do not use DESTDIR in PREFIX, but only in the install target.

13 years agoConditional building and installing of pak files.
Guus Sliepen [Mon, 14 Feb 2011 15:24:45 +0000 (16:24 +0100)]
Conditional building and installing of pak files.

13 years agoChdir() to the data directory when RELEASE is #defined.
Guus Sliepen [Mon, 14 Feb 2011 15:14:24 +0000 (16:14 +0100)]
Chdir() to the data directory when RELEASE is #defined.

This ensures an installed version of Blobwars can find the data files if it is
not in a .pak file.

13 years agoCleanup .desktop file
Hans de Goede [Mon, 14 Feb 2011 14:58:36 +0000 (15:58 +0100)]
Cleanup .desktop file

13 years agoDon't make the files / binaries owned by group games
Hans de Goede [Mon, 14 Feb 2011 14:57:34 +0000 (15:57 +0100)]
Don't make the files / binaries owned by group games

There is no need for this and it breaks running make install as a non
root user.

13 years agoAdd doc/samples which more accurately tracks samples origin
Hans de Goede [Mon, 14 Feb 2011 11:58:50 +0000 (12:58 +0100)]
Add doc/samples which more accurately tracks samples origin

doc/samples more accurately lists the origin of various samples, including
things like original filenames or full URL-s where possible. It also notes
if changes were made to the original and which changes were made.

This commit also adds the .sfxr files which can be opened in sfxr to edit
the sfxr generated effects.

13 years agoAdd missing credit for item sample
Hans de Goede [Mon, 14 Feb 2011 11:54:55 +0000 (12:54 +0100)]
Add missing credit for item sample

13 years agoFix -Wunused-result compiler warnings
Hans de Goede [Mon, 14 Feb 2011 11:22:07 +0000 (12:22 +0100)]
Fix -Wunused-result compiler warnings

Fedora uses -Wunused-result when building packages, combined with the -Werror
from the makefile, this causes compile errors in various places because
of not properly error checking various file io actions. This patch fixes this.

13 years agoFix new compiler warnings thrown by gcc-4.6
Hans de Goede [Sun, 13 Feb 2011 20:05:03 +0000 (21:05 +0100)]
Fix new compiler warnings thrown by gcc-4.6

13 years agoAdd NSIS script to create a Windows installer.
Guus Sliepen [Sun, 13 Feb 2011 17:14:00 +0000 (18:14 +0100)]
Add NSIS script to create a Windows installer.

13 years agoRemove unnecessary delay while initialising.
Guus Sliepen [Sun, 13 Feb 2011 17:12:23 +0000 (18:12 +0100)]
Remove unnecessary delay while initialising.

13 years agoAllow music tags to be stored in the pak file.
Guus Sliepen [Sun, 13 Feb 2011 17:11:28 +0000 (18:11 +0100)]
Allow music tags to be stored in the pak file.

13 years agoSmall fixes for the Windows makefile.
Guus Sliepen [Sun, 13 Feb 2011 17:08:56 +0000 (18:08 +0100)]
Small fixes for the Windows makefile.

13 years agoDon't enable gettext support on Windows for now.
Guus Sliepen [Sun, 13 Feb 2011 17:07:33 +0000 (18:07 +0100)]
Don't enable gettext support on Windows for now.

13 years agoBump version and update changelog.
Guus Sliepen [Thu, 30 Dec 2010 15:13:01 +0000 (16:13 +0100)]
Bump version and update changelog.

13 years agoUpdate readme file with all license information.
Guus Sliepen [Thu, 30 Dec 2010 15:00:23 +0000 (16:00 +0100)]
Update readme file with all license information.

13 years agoUpdate copyrights.
Guus Sliepen [Thu, 30 Dec 2010 14:53:29 +0000 (15:53 +0100)]
Update copyrights.

The last release from Parallel Realities was in 2010.

13 years agoDon't build pak file by default.
Guus Sliepen [Thu, 30 Dec 2010 14:52:47 +0000 (15:52 +0100)]
Don't build pak file by default.

13 years agoFix and localise exit screen.
Guus Sliepen [Thu, 30 Dec 2010 14:36:09 +0000 (15:36 +0100)]
Fix and localise exit screen.

13 years agoAdd exit screen with pointers to Blobwars 2 and The Battle for the Solar System.
Guus Sliepen [Thu, 30 Dec 2010 14:16:28 +0000 (15:16 +0100)]
Add exit screen with pointers to Blobwars 2 and The Battle for the Solar System.

13 years agoProper attribution of all sound samples in the credits.
Guus Sliepen [Wed, 29 Dec 2010 13:01:57 +0000 (14:01 +0100)]
Proper attribution of all sound samples in the credits.

13 years agoUse field width limits with fscanf().
Guus Sliepen [Sun, 26 Dec 2010 13:45:33 +0000 (14:45 +0100)]
Use field width limits with fscanf().

Cppcheck warns that unlimited field withs can lead to crashes with huge files.

13 years agoRemove unused hash calculation from fileExists().
Guus Sliepen [Sun, 26 Dec 2010 13:40:14 +0000 (14:40 +0100)]
Remove unused hash calculation from fileExists().

13 years agoRemove redundant NULL pointer checks when deallocating.
Guus Sliepen [Sun, 26 Dec 2010 13:16:49 +0000 (14:16 +0100)]
Remove redundant NULL pointer checks when deallocating.

13 years agoMake functions const where possible.
Guus Sliepen [Sun, 26 Dec 2010 13:07:48 +0000 (14:07 +0100)]
Make functions const where possible.

13 years agoUpdate credits.
Guus Sliepen [Sun, 26 Dec 2010 13:07:05 +0000 (14:07 +0100)]
Update credits.

13 years agoFix LDFLAGS to ensure proper compilation with MinGW.
Guus Sliepen [Sat, 25 Dec 2010 15:24:04 +0000 (16:24 +0100)]
Fix LDFLAGS to ensure proper compilation with MinGW.

13 years agoFix #includes for SDL_mutex and SDL_thread.
Guus Sliepen [Sat, 25 Dec 2010 15:20:39 +0000 (16:20 +0100)]
Fix #includes for SDL_mutex and SDL_thread.

13 years agoAdd DFSG compliant sound.
Guus Sliepen [Fri, 24 Dec 2010 13:01:32 +0000 (14:01 +0100)]
Add DFSG compliant sound.

The samples have been taken from various Free Software games.

13 years agoRemove extension from sound samples.
Guus Sliepen [Fri, 24 Dec 2010 12:55:58 +0000 (13:55 +0100)]
Remove extension from sound samples.

SDL can figure out the file type on its own, this allows us to change sample
formats without having to change the source code as well.

13 years agoAdd DFSG compliant music.
Guus Sliepen [Fri, 24 Dec 2010 12:34:56 +0000 (13:34 +0100)]
Add DFSG compliant music.

Big thanks to DJ Sjors, Ambick and SinQ, who have created the music that is now
used in Blobwars and have licensed it under the Creative Commons BY-SA 3.0 and
BY 3.0 licenses.

13 years agoAdd missing closedir() after opendir().
Guus Sliepen [Tue, 21 Dec 2010 15:01:54 +0000 (16:01 +0100)]
Add missing closedir() after opendir().

Found by cppcheck.

13 years agoFix mismatched allocation and deallocation and memory leak in medal code.
Guus Sliepen [Tue, 21 Dec 2010 15:01:15 +0000 (16:01 +0100)]
Fix mismatched allocation and deallocation and memory leak in medal code.

Found by cppcheck.

13 years agoFix reading past end of array containing the record of keypresses.
Guus Sliepen [Tue, 21 Dec 2010 14:54:10 +0000 (15:54 +0100)]
Fix reading past end of array containing the record of keypresses.

Found by cppcheck.

13 years agoSet vertical speed of target to zero when Aquablob recharges.
Guus Sliepen [Tue, 21 Dec 2010 14:48:45 +0000 (15:48 +0100)]
Set vertical speed of target to zero when Aquablob recharges.

Spotted by Theodore Lee.

14 years agoRemove bogus Exit LINEDEF in BioMech Communications.
Guus Sliepen [Sat, 31 Jul 2010 15:10:15 +0000 (17:10 +0200)]
Remove bogus Exit LINEDEF in BioMech Communications.

This LINEDEF prevents the player from going into the small alcoves in the right
wall of the tank.  However, it is buggy, and in some cases the LINEDEF can be
triggered in such a way that the player cannot back out of it anymore.  After
removing, the bug is gone, and the player can enter the alcove a little bit,
but this is harmless.

14 years agoIncrease storage size for message strings.
Guus Sliepen [Tue, 27 Jul 2010 16:56:01 +0000 (18:56 +0200)]
Increase storage size for message strings.

This should help especially for translations with many multi-byte Unicode
characters.

14 years agoUse strlcat() and strlcpy(), #define wrappers when these functions are not available.
Guus Sliepen [Tue, 27 Jul 2010 16:06:27 +0000 (18:06 +0200)]
Use strlcat() and strlcpy(), #define wrappers when these functions are not available.

14 years agoFix alignment of columsn in data/hub and expand tabs.
Guus Sliepen [Tue, 27 Jul 2010 16:04:45 +0000 (18:04 +0200)]
Fix alignment of columsn in data/hub and expand tabs.

14 years agoApply patch from Bas Wijnen preventing the player from getting the Jetpack too early.
Guus Sliepen [Tue, 27 Jul 2010 15:09:36 +0000 (17:09 +0200)]
Apply patch from Bas Wijnen preventing the player from getting the Jetpack too early.

From: Bas Wijnen <wijnen@debian.org>

Attached is a version of data/hub which implements the level order as I
consider it appropriate.  I reorganized and reindented the file, because
it wasn't clearly readable to me.  The actual changes aren't large
though.  What I did:

- Set the requirement for "Ancient Tomb #4" from "BioMech Assimilator"
  to "Stages 18"
- Set the requirement for "BioMech Assimilator" from "Stages 15" to
  "Ancient Tomb #4".

I have tested this using cheat mode, pressing F3 to finish all levels,
and it works as expected.

14 years agoCache text surfaces.
Guus Sliepen [Wed, 7 Jul 2010 17:08:12 +0000 (19:08 +0200)]
Cache text surfaces.

According to callgrind, a lot of time was spent drawing the same text over and
over to a surface.  A caching version of Graphics::drawString has been added,
that keeps the surface around when the text hasn't changed.